[ Patch #1793 ] Turn physic into POD
[supertux.git] / data / levels /
2006-12-31 Wolfgang BeckerPatch by Peter Ritshwumm:
2006-12-30 Wolfgang Beckerset 'world' when leaving iceicland
2006-12-30 Wolfgang BeckerWorldmap tile 723 had wrong image
2006-12-28 Arvid NorlanderFixed level2.stl that was incorrectly merged
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-12-25 Arvid NorlanderFixed builder.stl to not allow jumping over the exit
2006-12-24 Arvid NorlanderFixed broken bonus2/level6.stl (stacked iceblocks at...
2006-12-17 Wolfgang Beckerremoved 'No worldfound' message
2006-12-16 Wolfgang BeckerChanged ocean on worlmap2 to use tile #9 (water without...
2006-12-16 Christoph SommerMerged floating image patch by DirtY iCE
2006-12-16 Christoph Sommermerged hungarian translation update by DirtY iCE
2006-12-08 Christoph SommerAdded Hungarian Translation by Kovago Zoltan
2006-12-05 Arvid NorlanderSome small fixes for bad tiles (not those near the...
2006-12-04 Wolfgang BeckerExperimental message.
2006-12-04 Arvid NorlanderSmall fixes to underconstruction.stl
2006-12-04 Wolfgang BeckerEnding for milestone 1.9.
2006-11-07 Christoph Sommer"Room of Stars"
2006-10-13 Matthias Braunrename
2006-10-13 Matthias Braunkey/door scripting prototype
2006-10-13 Marek MoeckelAdded new music for a special secret
2006-10-10 Christoph SommerAdded one level
2006-10-05 Arvid NorlanderFixed thing that went missing in resave (due to editor...
2006-10-05 Arvid NorlanderOpened and resaved all old world1 levels to fix problem...
2006-10-05 Arvid NorlanderOpened and resaved all old bonus levels to fix problems...
2006-09-29 Arvid NorlanderFixed bad tilemap attribute in owls_revenge.stl
2006-09-28 Arvid NorlanderMerged unisolid-pipe.patch from tuxdev
2006-09-26 Arvid NorlanderMerged some fixes of levels from r4282 and r4283 into...
2006-09-25 chrismsvn:eol-style native
2006-09-24 Arvid NorlanderFixed some wrong tiles in light+magic.stl
2006-09-24 Wolfgang BeckerBlack magic blocks now become solid, if any kind of...
2006-09-22 Wolfgang BeckerLevel: Light and Magic
2006-09-21 Stephen GroundwaterUpdated key outlines for status bar, changed exit tree...
2006-09-17 Wolfgang BeckerJust removing the "i->angle == 0.0f" part was a bad...
2006-09-17 Wolfgang BeckerLantern. A portable Light Source. Demo in 'data/levels...
2006-09-13 Christoph SommerAdded test level for tile-based lights
2006-09-11 chrismFix several properties
2006-09-10 Arvid NorlanderFixed some bugs in some bonus2 levels.
2006-09-10 Arvid NorlanderFixed svn:executable and svn:mime-type on some files
2006-09-04 Christoph SommerSmalltux now spawns 32px below spawnpoint. /
2006-09-04 Stephen GroundwaterMore forest map updates. Added underground nolok statue...
2006-09-04 Stephen GroundwaterReverted to multi-tile forest map, cleaned up map castl...
2006-09-03 Arvid NorlanderFixed a non-stopping t-junction in world1/worldmap...
2006-09-02 Wolfgang BeckerReduced magic block's hitbox a bit so adjacent blocks...
2006-08-19 Christoph SommerRemoved intro-playing part of world script
2006-08-18 Christoph SommerIcyisland intro is now an ordinary level set to "auto...
2006-08-17 Christoph SommerMade level2 finishable
2006-08-17 Christoph SommerMade worldmap playable
2006-08-17 Christoph SommerCollecting key in airkey.stl ends level
2006-08-14 Wolfgang Beckerugly hack to fix grabbing
2006-08-14 Arvid NorlanderFixed doors in bonus.stl
2006-08-14 Wolfgang Beckergrab testlevel
2006-08-13 Arvid NorlanderFixed lava in supertux/data/levels/world2/christophB.stl
2006-08-13 Wolfgang BeckerWalking Leaf, a badguy easy to be killed that does...
2006-08-13 Arvid NorlanderCommited updated Norwegian Nynorsk translation from...
2006-08-13 Wolfgang Beckermade ambient light scriptabel
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-12 Wolfgang BeckerMagic Blocks stay solid for at least 1sec.
2006-08-11 Arvid NorlanderFixed minor issues christoph2.stl and ghostly.stl
2006-08-11 Wolfgang BeckerMagic Blocks. (DrawingContext::get_light is not working...
2006-08-11 Christoph SommerVery experimental draw-tilemap-to-lightmap support...
2006-08-11 Wolfgang BeckerAdded some candles in test/light.stl.
2006-08-10 Christoph SommerDarker
2006-08-10 Christoph SommerCandle affects lightmap
2006-08-10 Wolfgang Becker65536 is too big
2006-08-10 Arvid NorlanderUpdated test/light.stl for the correct alpha value
2006-08-10 Wolfgang BeckerUse standard color format for spotlight.
2006-08-10 Arvid NorlanderAdded secret areas and/or fading tilemaps to some world...
2006-08-09 Arvid NorlanderFixed edge tiles and missing tiles in some levels.
2006-08-09 Christoph SommerSome fixes
2006-08-08 Christoph SommerTechdemo
2006-08-08 Christoph SommerTileMaps can now use paths
2006-08-05 Arvid NorlanderFixed a few edgetiles in christophA.stl
2006-08-05 Arvid NorlanderFixed a few water tiles and added some forground tiles...
2006-08-05 Christoph SommerFixed a bug. Replaced switch with button.
2006-08-05 Christoph SommerAdded code and placeholder graphics (selfmade, GPL...
2006-08-04 Christoph SommerLots of pipes
2006-08-04 Arvid Norlanderupdown.stl: fixed edge tiles in water by adding an...
2006-08-04 Arvid NorlanderFixed a few edge tiles in data/levels/world2/detour.stl
2006-08-03 Wolfgang BeckerEditor: delete Badguys undoable, don't strip trailing...
2006-08-02 Wolfgang BeckerMoving solids without physic-enabled are in COLGROUP_ST...
2006-08-01 Wolfgang BeckerInfobox about Portable Rocks.
2006-08-01 Arvid NorlanderFixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
2006-07-30 Arvid NorlanderAdded fading tilemap to data/levels/world2/christoph5...
2006-07-30 Arvid NorlanderFixed edge tiles and other minor issues in some world2...
2006-07-30 Arvid NorlanderFixed ending in data/levels/world2/christoph2.stl
2006-07-30 Arvid NorlanderUpdated airkey.stl again
2006-07-30 Arvid NorlanderUpdated airkey.stl
2006-07-29 Arvid NorlanderFixed world1/21 - A Path in the Clouds.stl
2006-07-29 Christoph SommerAdded fading secret-area covers to some levels
2006-07-26 Arvid NorlanderUpdated Swedish translations
2006-07-26 Arvid NorlanderAdded some fading tilemaps
2006-07-26 Arvid NorlanderReverted "Down The Rabbit Hole" at groundwater's request
2006-07-26 Arvid NorlanderAdded a fading tilemap to the level "15 - Under the...
2006-07-26 Christoph SommerEquipped levels with fade-away tilemaps
2006-07-26 Christoph SommerSecretArea triggers can make tilemaps fade away. See...
2006-07-25 Christoph SommerAdded placeholder tiles for horizontal-end-of-hole...
2006-07-25 Christoph SommerChanged some tiles
2006-07-25 Stephen GroundwaterAdding the base/start of Grumbel's spikevine.
2006-07-24 Wolfgang BeckerNew Level: 'Tux the Builder'. A forest level with some...
2006-07-24 Stephen GroundwaterMore work on the newer worldmap concept. Fixed so new...
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