Changed ocean on worlmap2 to use tile #9 (water without path)
authorWolfgang Becker <uafr@gmx.de>
Sat, 16 Dec 2006 19:51:02 +0000 (19:51 +0000)
committerWolfgang Becker <uafr@gmx.de>
Sat, 16 Dec 2006 19:51:02 +0000 (19:51 +0000)
commit7c9c4181db73277c99e99911292192395eb8be60
tree6b984d2248dbcc864c479a71700490a296df632a
parent128e58285d549dd6214a9340590387c6b353589b
Changed ocean on worlmap2 to use tile #9 (water without path)
instead of #63 (water with hidden path). That way illegal player
position on worldmap can be detected.

SVN-Revision: 4471
data/levels/world1/intro.stl
data/levels/world2/worldmap.stwm
src/Jamfile
src/squirrel/Jamfile