removed 'No worldfound' message
[supertux.git] / src /
2006-12-17 Wolfgang Beckerremoved 'No worldfound' message
2006-12-16 Wolfgang Becker[Patch #1251] by tuxdev: timelimit fudge factor
2006-12-16 Wolfgang BeckerWorldmaps reset ambient light.
2006-12-16 Wolfgang BeckerChanged ocean on worlmap2 to use tile #9 (water without...
2006-12-16 Christoph SommerMerged floating image patch by DirtY iCE
2006-12-16 Wolfgang Beckerallow-esc-out-of-sequence.patch by Odin Omdal Hørthe
2006-12-04 Wolfgang BeckerFixed fading for sixteen_to_nine and four_to_three.
2006-11-19 Wolfgang BeckerThere is no light offscreen, ignore request there.
2006-11-18 Wolfgang BeckerMade lightmap as big as screen to prevent rounding...
2006-11-08 Wolfgang BeckerUpdate magic blocks only if center is on screen.
2006-11-04 Christoph SommerBadguys squish badguys.
2006-11-01 Christoph SommerTrampoline is now a Rock. WalkingBadguys can bounce...
2006-11-01 Christoph SommerAllow Tux to throw rocks (and lanterns), so he won...
2006-11-01 Christoph SommerAddded property to Worldmap Spawnpoint to let Tux autom...
2006-11-01 Christoph SommerRefined "Air-arrow" to indicate y-position as well...
2006-11-01 Christoph SommerOnly backflip if player is not holding down LEFT or...
2006-11-01 Christoph SommerNo more count-to-infinity for the coins display
2006-10-29 Christoph SommerReplace arctis2.jpg background with arctis.jpg when...
2006-10-28 Christoph SommerKeep behaviour of invisible tiles the same when reading...
2006-10-28 Christoph SommerAdded litte "air arrow" to show where Tux is when he...
2006-10-28 Christoph SommerAdded some markup for doxygen, fixed a doxygen warning
2006-10-27 Christoph SommerForgot new files
2006-10-27 Christoph SommerMade LevelTime object scriptable (start, stop, get_time...
2006-10-23 Christoph SommerAllow solidity of tilemaps to be changed at runtime...
2006-09-30 Wolfgang BeckerStop dispense_timer on deactivate.
2006-09-26 chrismDrop CR in string tokens in the Lisp parser
2006-09-24 Wolfgang BeckerBlack magic blocks now become solid, if any kind of...
2006-09-17 Wolfgang BeckerMagicblock timeout does not count if offscreen.
2006-09-17 Wolfgang BeckerA lantern with black light is turned off.
2006-09-17 Wolfgang BeckerDon't update magic blocks that are not on the screen...
2006-09-17 Wolfgang BeckerJust removing the "i->angle == 0.0f" part was a bad...
2006-09-17 Christoph SommerAutomatically added lights are now colored and a bit...
2006-09-17 Wolfgang BeckerLantern. A portable Light Source. Demo in 'data/levels...
2006-09-13 Christoph SommerChanged "Light" GameObject to be a static, unichrome...
2006-09-10 Matthias Brauncatch exceptions when we can't create new audio sources
2006-09-08 Christoph SommerTwo new Badguys: Toad and Mole.
2006-09-04 Christoph SommerSmalltux now spawns 32px below spawnpoint. /
2006-09-04 Christoph SommerStalactites interact with badguys again.
2006-08-19 Wolfgang Beckerprevent spawning
2006-08-18 Christoph Sommerreplaced INFINITY macro with query to numeric_limits
2006-08-18 Christoph SommerTried fixing portability issue
2006-08-18 Christoph SommerIcyisland intro is now an ordinary level set to "auto...
2006-08-17 Wolfgang BeckerTron's patch for touching practically anything (coins...
2006-08-16 Christoph SommerFixed squished Skullyhops looking healthy again after...
2006-08-16 Christoph SommerIce bullets ricochet again. Also made Igel ignore ice...
2006-08-16 Christoph SommerMade fire bullet handling complementary to ice bullet...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-14 Wolfgang Beckerugly hack to fix grabbing
2006-08-14 Wolfgang Beckergrab testlevel
2006-08-13 Wolfgang BeckerWalking Leaf, a badguy easy to be killed that does...
2006-08-13 Matthias Braunnicer
2006-08-13 Matthias Braunmore small adjustments from Tron
2006-08-13 Matthias Braunbogus cat (thanks Tron)
2006-08-13 Matthias Braunfix from Tron so player doesn't get hurt by eggs
2006-08-13 Wolfgang Beckermade ambient light scriptabel
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-12 Christoph SommerReduced switching delay from 1s to 0.1s
2006-08-12 Wolfgang BeckerMagic Blocks stay solid for at least 1sec.
2006-08-11 Christoph Sommersmall hack to make magic blocks work for the moment...
2006-08-11 Wolfgang Beckersolid scripted_objects now in COLGROUP_MOVING_STATIC
2006-08-11 Wolfgang BeckerMagic Blocks. (DrawingContext::get_light is not working...
2006-08-11 Christoph SommerVery experimental draw-tilemap-to-lightmap support...
2006-08-10 Wolfgang BeckerTrampoline is MOVING_STATIC Part 2.
2006-08-10 Wolfgang BeckerTrampoline is a MOVING_STATIC now.
2006-08-10 Christoph SommerCandle affects lightmap
2006-08-10 Matthias Braun- add a COLGROUP_MOVING_STATIC (in the future we should...
2006-08-10 Wolfgang BeckerUse standard color format for spotlight.
2006-08-09 Wolfgang BeckerGetting a rock on the head hurts.
2006-08-09 Christoph SommerOut the window, Sam. There's nothing but strangers...
2006-08-09 Matthias Braunassert that the vector for Color constructor is long...
2006-08-09 Wolfgang BeckerLAYER_HUD and above ignore lightmap
2006-08-09 Wolfgang Beckerilluminated console
2006-08-09 Wolfgang BeckerNew sector attribute 'ambient-light'.
2006-08-08 Christoph SommerForgot new files
2006-08-08 Christoph SommerTileMaps can now use paths
2006-08-05 Wolfgang Beckermake it compile again
2006-08-05 Christoph SommerAdded code and placeholder graphics (selfmade, GPL...
2006-08-04 Wolfgang Beckerswitch noise
2006-08-02 Matthias Braunfix for my last committ
2006-08-02 Matthias BraunReverted bigger parts of tuxdev patch:
2006-08-02 Wolfgang BeckerMoving solids without physic-enabled are in COLGROUP_ST...
2006-08-01 Wolfgang BeckerHope this takes care of the problems with scripted...
2006-08-01 Wolfgang BeckerInfobox about Portable Rocks.
2006-08-01 Arvid NorlanderFixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
2006-07-26 Christoph SommerFixed a bug: Empty fade_tilemap attribute faded out...
2006-07-26 Christoph SommerSecretArea triggers can make tilemaps fade away. See...
2006-07-25 Christoph SommerCommitted some code beautification patches by Tron
2006-07-25 Christoph SommerLevel stats are only declared invalid if a reset-point...
2006-07-25 Christoph SommerIn-game HUD now uses icons instead of text /
2006-07-24 Christoph SommerPhysics class can have its gravity altered
2006-07-24 Christoph SommerExperimental commit:
2006-07-24 Wolfgang BeckerIf player is at illegal position on worldmap, "action...
2006-07-24 Christoph SommerLevel time decreases only when game is not paused,...
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-23 Christoph SommerMade statistics panel a little wider
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-21 Arvid NorlanderReverted change in game_session.cpp and game_session...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-19 Wolfgang BeckerFixed trampoline. Looks like FLAG_SOLID is no good...
2006-07-18 Christoph SommerFun stuff
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