Klaus Denker's widescreen_fixes.patch:
[supertux.git] / src / sector.cpp
2007-01-21 Wolfgang BeckerKlaus Denker's widescreen_fixes.patch:
2007-01-09 Christoph SommerFixed loading of old levels w/o backgroundimage
2007-01-08 Christoph SommerImprove loading of old levels: Don't quit when backgrou...
2007-01-08 Christoph SommerChanged default gravity to 10.0
2007-01-05 Christoph SommerMerged gravity patch by T. Goya
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-10-29 Christoph SommerReplace arctis2.jpg background with arctis.jpg when...
2006-10-28 Christoph SommerKeep behaviour of invisible tiles the same when reading...
2006-10-23 Christoph SommerAllow solidity of tilemaps to be changed at runtime...
2006-09-17 Christoph SommerAutomatically added lights are now colored and a bit...
2006-09-13 Christoph SommerChanged "Light" GameObject to be a static, unichrome...
2006-09-04 Christoph SommerSmalltux now spawns 32px below spawnpoint. /
2006-08-19 Wolfgang Beckerprevent spawning
2006-08-18 Christoph Sommerreplaced INFINITY macro with query to numeric_limits
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-13 Wolfgang Beckermade ambient light scriptabel
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-10 Matthias Braun- add a COLGROUP_MOVING_STATIC (in the future we should...
2006-08-09 Wolfgang BeckerNew sector attribute 'ambient-light'.
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-18 Christoph SommerFun stuff
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-17 Christoph SommerSector::is_free_space knows about slope tiles
2006-07-15 Wolfgang BeckerFake solid for trampoline.
2006-07-10 Matthias Braunfix for bad hit structure
2006-07-10 Wolfgang BeckerDon't report collisions if nothing got hit
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-06-25 Wolfgang BeckerFixed collision with unisold tiles.
2006-05-28 Matthias Braunsmall fixes
2006-04-30 Matthias Braunblind commit, please test: use squirrel datatypes
2006-04-24 Matthias Braunmake GameObjects reference counted (this avoids crashs...
2006-04-23 Matthias Braun- Worldmap scripts have their own roottable now (like...
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-19 Christoph SommerHardcoded stay-on-platform behaviour as follows: Mr...
2006-04-17 Christoph SommerRemoved a global variable
2006-04-17 Matthias Braun- Fixed ghostforest vs. ghostwood name
2006-04-16 Christoph SommerHappy Easter! Played with fireflower bonus: Carrying...
2006-04-13 Ondřej Hošek* "Outsourced" cheats from GameSession to scripting...
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunadd code to debug collision rectangles
2006-04-12 Matthias Braunfade out console
2006-04-12 Matthias Braun- remove pointless leveltime from world1 levels
2006-04-12 Ondřej HošekWhen invincibility time's running out, the invinc....
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Matthias Braunforgot to add some files, fix invisible tiles
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-10-23 Ondřej Hošek* Converted world 1 to new level format.
2005-10-12 Ondřej Hošek* Fixed a few own mistakes from a previous commit
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-09-25 Marek Moeckelkeys are displayed on the screen, they can be "collecte...
2005-09-18 Matthias Braunfix CONTINUE handling
2005-09-17 Marek Moeckelkugelblitz electrifies water on contact - electrified...
2005-09-17 Matthias Braunuse spike flag again and don't replace spikes with...
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-06-13 Matthias Braundon't play with the magic constants...
2005-06-11 Matthias Braunsupertux is now searching for a default.nut file in...
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-05-18 Marek Moeckelrenamed particlesystem_absolute to _interactive
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-14 Marek Moeckeladded new class for particle systems that need absolute...
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias BraunHere we go, the first script embedded in a level says...
2005-05-05 Matthias Braunimprove unisolid tile handling
2005-05-05 Matthias Braunbonusblock is a sprite and not a tile in the new design...
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-26 Matthias BraunTODO update, fix tux doesn't stop at igloo anymore
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-03-14 Marek MoeckelMade implementation of credits song less stupid, thanks...
2005-03-13 Marek Moeckelcredits music plays on credits screen now
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