- Implemented a scripted object that can be placed in a level and whose name is
authorMatthias Braun <matze@braunis.de>
Thu, 5 May 2005 23:43:22 +0000 (23:43 +0000)
committerMatthias Braun <matze@braunis.de>
Thu, 5 May 2005 23:43:22 +0000 (23:43 +0000)
commit864c93e01ec366f730b3ebad08d5c52d6a9363b6
tree9ac1185083803ee739789fe83ad4d3c38037a5de
parent8d1566374788e2c612b35d6b95463398a555b54a
- Implemented a scripted object that can be placed in a level and whose name is
exported to scripts.
- Suspending and Resuming Script nearly works (suspending outside the script
  doesn't work yet for some reason...)
- Improved my test script which lets 2 Objects named TUX and PENNY with a nolok
sprite jump around in strange ways ;-)
- Renamed Timer2 to Timer

SVN-Revision: 2413
37 files changed:
data/levels/test/script.stl
data/levels/test/yeti.stl
src/badguy/badguy.h
src/badguy/bomb.h
src/badguy/dispenser.h
src/badguy/flyingsnowball.h
src/badguy/mriceblock.h
src/badguy/mrrocket.h
src/badguy/nolok_01.h
src/badguy/rocketexplosion.h
src/badguy/stalactite.h
src/badguy/yeti.h
src/game_session.h
src/leveleditor.h
src/object/bell.cpp
src/object/camera.h
src/object/fireworks.h
src/object/gameobjs.h
src/object/player.h
src/object/unstable_tile.h
src/scripting/functions.cpp
src/scripting/functions.h
src/scripting/script_interpreter.h
src/scripting/scripted_object.h
src/scripting/semantic.cache
src/scripting/sound.cpp
src/scripting/sound.h
src/scripting/wrapper.cpp
src/scripting/wrapper_util.cpp
src/scripting/wrapper_util.h
src/sector.cpp
src/statistics.h
src/timer.cpp
src/timer.h
src/title.cpp
src/trigger/secretarea_trigger.h
src/worldmap.h