Auto-run levels are automatically marked as solved.
authorLMH <lmh.0013@gmail.com>
Wed, 25 Jun 2014 23:57:27 +0000 (13:57 -1000)
committerLMH <lmh.0013@gmail.com>
Wed, 25 Jun 2014 23:57:27 +0000 (13:57 -1000)
commitf90508343f1993e92a09fd0679fe188d285a4922
tree4658438c53ea025e7ba14253bb8b516efc958423
parent4bbf74b32ab00e94162d90746cdb9ba9fd8a2aaa
Auto-run levels are automatically marked as solved.

This prevents players from being forced back into an auto-run level if they should abort without finishing.  Resolves apparent problem in issue #28.
data/levels/world1/intro.nut
data/levels/world1/intro.stl
src/worldmap/worldmap.cpp