void toggle_pause();
void abort_level();
+ bool is_active() const;
/**
* Enters or leaves level editor mode
BonusType bonus_at_start; /** What bonuses does the player have at the start */
int max_fire_bullets_at_start; /** How many fire bullets does the player have */
int max_ice_bullets_at_start; /** How many ice bullets does the player have */
+
+ bool active; /** Game active? **/
private:
GameSession(const GameSession&);