BonusType bonus_at_start; /** What bonuses does the player have at the start */
int max_fire_bullets_at_start; /** How many fire bullets does the player have */
int max_ice_bullets_at_start; /** How many ice bullets does the player have */
BonusType bonus_at_start; /** What bonuses does the player have at the start */
int max_fire_bullets_at_start; /** How many fire bullets does the player have */
int max_ice_bullets_at_start; /** How many ice bullets does the player have */