2 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
3 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "audio/sound_manager.hpp"
22 #include "util/writer.hpp"
23 #include "supertux/globals.hpp"
24 #include "supertux/player_status.hpp"
25 #include "supertux/resources.hpp"
26 #include "supertux/timer.hpp"
27 #include "util/reader.hpp"
28 #include "video/drawing_context.hpp"
30 static const int START_COINS = 100;
31 static const int MAX_COINS = 9999;
33 static const int DISPLAYED_COINS_UNSET = -1;
35 PlayerStatus* player_status = 0;
37 PlayerStatus::PlayerStatus() :
38 /* Do we really want -Weffc++ to bully us into duplicating code from "reset" here? */
45 displayed_coins(DISPLAYED_COINS_UNSET),
46 displayed_coins_frame(0),
51 coin_surface = Surface::create("images/engine/hud/coins-0.png");
52 SoundManager::current()->preload("sounds/coin.wav");
53 SoundManager::current()->preload("sounds/lifeup.wav");
56 PlayerStatus::~PlayerStatus()
60 void PlayerStatus::reset()
64 displayed_coins = DISPLAYED_COINS_UNSET;
68 PlayerStatus::add_coins(int count, bool play_sound)
70 static float sound_played_time = 0;
71 coins = std::min(coins + count, MAX_COINS);
74 SoundManager::current()->play("sounds/lifeup.wav");
75 else if (real_time > sound_played_time + 0.010) {
76 SoundManager::current()->play("sounds/coin.wav");
77 sound_played_time = real_time;
83 PlayerStatus::write(lisp::Writer& writer)
87 writer.write("bonus", "none");
90 writer.write("bonus", "growup");
93 writer.write("bonus", "fireflower");
96 writer.write("bonus", "iceflower");
99 writer.write("bonus", "airflower");
102 writer.write("bonus", "earthflower");
105 log_warning << "Unknown bonus type." << std::endl;
106 writer.write("bonus", "none");
108 writer.write("fireflowers", max_fire_bullets);
109 writer.write("iceflowers", max_ice_bullets);
110 writer.write("airflowers", max_air_time);
111 writer.write("earthflowers", max_earth_time);
113 writer.write("coins", coins);
117 PlayerStatus::read(const Reader& lisp)
121 std::string bonusname;
122 if(lisp.get("bonus", bonusname)) {
123 if(bonusname == "none") {
125 } else if(bonusname == "growup") {
126 bonus = GROWUP_BONUS;
127 } else if(bonusname == "fireflower") {
129 } else if(bonusname == "iceflower") {
131 } else if(bonusname == "airflower") {
133 } else if(bonusname == "earthflower") {
136 log_warning << "Unknown bonus '" << bonusname << "' in savefile" << std::endl;
140 lisp.get("fireflowers", max_fire_bullets);
141 lisp.get("iceflowers", max_ice_bullets);
142 lisp.get("airflowers", max_air_time);
143 lisp.get("earthflowers", max_earth_time);
145 lisp.get("coins", coins);
149 PlayerStatus::draw(DrawingContext& context)
153 if ((displayed_coins == DISPLAYED_COINS_UNSET) ||
154 (fabsf(displayed_coins - coins) > 100)) {
155 displayed_coins = coins;
156 displayed_coins_frame = 0;
158 if (++displayed_coins_frame > 2) {
159 displayed_coins_frame = 0;
160 if (displayed_coins < coins) displayed_coins++;
161 if (displayed_coins > coins) displayed_coins--;
163 displayed_coins = std::min(std::max(displayed_coins, 0), 9999);
165 std::stringstream ss;
166 ss << displayed_coins;
167 std::string coins_text = ss.str();
169 context.push_transform();
170 context.set_translation(Vector(0, 0));
174 context.draw_surface(coin_surface,
175 Vector(SCREEN_WIDTH - BORDER_X - coin_surface->get_width() - Resources::fixed_font->get_text_width(coins_text),
176 BORDER_Y + 1 + (Resources::fixed_font->get_text_height(coins_text) + 5) * player_id),
179 context.draw_text(Resources::fixed_font,
181 Vector(SCREEN_WIDTH - BORDER_X - Resources::fixed_font->get_text_width(coins_text),
182 BORDER_Y + (Resources::fixed_font->get_text_height(coins_text) + 5) * player_id),
185 PlayerStatus::text_color);
187 context.pop_transform();