modified: CMakeLists.txt
[supertux.git] / src / supertux / menu / keyboard_menu.cpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
3 //                2007 Ingo Ruhnke <grumbel@gmx.de>
4 //
5 //  This program is free software: you can redistribute it and/or modify
6 //  it under the terms of the GNU General Public License as published by
7 //  the Free Software Foundation, either version 3 of the License, or
8 //  (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17
18 #include "supertux/menu/keyboard_menu.hpp"
19
20 #include "util/gettext.hpp"
21 #include "supertux/gameconfig.hpp"
22 #include "supertux/globals.hpp"
23
24 KeyboardMenu::KeyboardMenu(JoystickKeyboardController* _controller) :
25   controller(_controller)
26 {
27   add_label(_("Setup Keyboard"));
28   add_hl();
29   add_controlfield(Controller::UP,         _("Up"));
30   add_controlfield(Controller::DOWN,       _("Down"));
31   add_controlfield(Controller::LEFT,       _("Left"));
32   add_controlfield(Controller::RIGHT,      _("Right"));
33   add_controlfield(Controller::JUMP,       _("Jump"));
34   add_controlfield(Controller::ACTION,     _("Action"));
35   add_controlfield(Controller::PEEK_LEFT,  _("Peek Left"));
36   add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
37   add_controlfield(Controller::PEEK_UP,    _("Peek Up"));
38   add_controlfield(Controller::PEEK_DOWN,  _("Peek Down"));
39   if (g_config->console_enabled) {
40     add_controlfield(Controller::CONSOLE, _("Console"));
41   }
42   add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_kbd);
43   add_hl();
44   add_back(_("Back"));
45   update();
46 }
47
48 KeyboardMenu::~KeyboardMenu()
49 {}
50
51 std::string
52 KeyboardMenu::get_key_name(SDL_Keycode key)
53 {
54   switch(key) {
55     case SDLK_UNKNOWN:
56       return _("None");
57     case SDLK_UP:
58       return _("Up cursor");
59     case SDLK_DOWN:
60       return _("Down cursor");
61     case SDLK_LEFT:
62       return _("Left cursor");
63     case SDLK_RIGHT:
64       return _("Right cursor");
65     case SDLK_RETURN:
66       return _("Return");
67     case SDLK_SPACE:
68       return _("Space");
69     case SDLK_RSHIFT:
70       return _("Right Shift");
71     case SDLK_LSHIFT:
72       return _("Left Shift");
73     case SDLK_RCTRL:
74       return _("Right Control");
75     case SDLK_LCTRL:
76       return _("Left Control");
77     case SDLK_RALT:
78       return _("Right Alt");
79     case SDLK_LALT:
80       return _("Left Alt");
81     default:
82       return SDL_GetKeyName((SDL_Keycode) key);
83   }
84 }
85
86 void
87 KeyboardMenu::menu_action(MenuItem* item)
88 {
89   if(item->id >= 0 && item->id < Controller::CONTROLCOUNT){
90     item->change_input(_("Press Key"));
91     controller->wait_for_key = item->id;
92   } else if( item->id == Controller::CONTROLCOUNT) {
93     controller->jump_with_up_kbd = item->toggled;
94   } 
95 }
96
97 void
98 KeyboardMenu::update()
99 {
100   // update menu
101   get_item_by_id((int) Controller::UP).change_input(get_key_name(
102                                                       controller->reversemap_key(Controller::UP)));
103   get_item_by_id((int) Controller::DOWN).change_input(get_key_name(
104                                                         controller->reversemap_key(Controller::DOWN)));
105   get_item_by_id((int) Controller::LEFT).change_input(get_key_name(
106                                                         controller->reversemap_key(Controller::LEFT)));
107   get_item_by_id((int) Controller::RIGHT).change_input(get_key_name(
108                                                          controller->reversemap_key(Controller::RIGHT)));
109   get_item_by_id((int) Controller::JUMP).change_input(get_key_name(
110                                                         controller->reversemap_key(Controller::JUMP)));
111   get_item_by_id((int) Controller::ACTION).change_input(get_key_name(
112                                                           controller->reversemap_key(Controller::ACTION)));
113   get_item_by_id((int) Controller::PEEK_LEFT).change_input(get_key_name(
114                                                              controller->reversemap_key(Controller::PEEK_LEFT)));
115   get_item_by_id((int) Controller::PEEK_RIGHT).change_input(get_key_name(
116                                                               controller->reversemap_key(Controller::PEEK_RIGHT)));
117   get_item_by_id((int) Controller::PEEK_UP).change_input(get_key_name(
118                                                            controller->reversemap_key(Controller::PEEK_UP)));
119   get_item_by_id((int) Controller::PEEK_DOWN).change_input(get_key_name(
120                                                              controller->reversemap_key(Controller::PEEK_DOWN)));
121   if (g_config->console_enabled) {
122     get_item_by_id((int) Controller::CONSOLE).change_input(get_key_name(
123                                                              controller->reversemap_key(Controller::CONSOLE)));
124   }
125   get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up_kbd;
126 }
127
128 /* EOF */