2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "supertux/game_session.hpp"
22 #include "audio/sound_manager.hpp"
23 #include "control/joystickkeyboardcontroller.hpp"
24 #include "gui/menu.hpp"
25 #include "gui/menu_manager.hpp"
26 #include "math/random_generator.hpp"
27 #include "object/camera.hpp"
28 #include "object/endsequence_fireworks.hpp"
29 #include "object/endsequence_walkleft.hpp"
30 #include "object/endsequence_walkright.hpp"
31 #include "object/level_time.hpp"
32 #include "object/player.hpp"
33 #include "scripting/squirrel_util.hpp"
34 #include "supertux/gameconfig.hpp"
35 #include "supertux/levelintro.hpp"
36 #include "supertux/globals.hpp"
37 #include "supertux/mainloop.hpp"
38 #include "supertux/menu/menu_storage.hpp"
39 #include "supertux/menu/options_menu.hpp"
40 #include "supertux/sector.hpp"
41 #include "util/file_system.hpp"
42 #include "util/gettext.hpp"
43 #include "worldmap/worldmap.hpp"
50 GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) :
52 statistics_backdrop(),
60 levelfile(levelfile_),
65 best_level_statistics(statistics),
66 capture_demo_stream(0),
68 playback_demo_stream(0),
73 levelintro_shown(false)
78 speed_before_pause = g_main_loop->get_speed();
80 statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png"));
84 game_menu.reset(new Menu());
85 game_menu->add_label(level->name);
87 game_menu->add_entry(MNID_CONTINUE, _("Continue"));
88 game_menu->add_submenu(_("Options"), MenuStorage::get_options_menu());
90 game_menu->add_entry(MNID_ABORTLEVEL, _("Abort Level"));
94 GameSession::restart_level()
105 g_main_controller->reset();
109 level.reset(new Level);
111 level->load(levelfile);
112 level->stats.total_coins = level->get_total_coins();
113 level->stats.total_badguys = level->get_total_badguys();
114 level->stats.total_secrets = level->get_total_secrets();
115 level->stats.reset();
117 if(reset_sector != "") {
118 currentsector = level->get_sector(reset_sector);
120 std::stringstream msg;
121 msg << "Couldn't find sector '" << reset_sector << "' for resetting tux.";
122 throw std::runtime_error(msg.str());
124 level->stats.declare_invalid();
125 currentsector->activate(reset_pos);
127 currentsector = level->get_sector("main");
129 throw std::runtime_error("Couldn't find main sector");
131 currentsector->activate("main");
133 } catch(std::exception& e) {
134 log_fatal << "Couldn't start level: " << e.what() << std::endl;
135 g_main_loop->exit_screen();
138 sound_manager->stop_music();
139 currentsector->play_music(LEVEL_MUSIC);
141 if(capture_file != "") {
142 int newSeed=0; // next run uses a new seed
143 while (newSeed == 0) // which is the next non-zero random num.
144 newSeed = systemRandom.rand();
145 g_config->random_seed = systemRandom.srand(newSeed);
146 log_info << "Next run uses random seed " << g_config->random_seed <<std::endl;
147 record_demo(capture_file);
151 GameSession::~GameSession()
153 delete capture_demo_stream;
154 delete playback_demo_stream;
155 delete demo_controller;
156 MenuStorage::free_options_menu();
160 GameSession::record_demo(const std::string& filename)
162 delete capture_demo_stream;
164 capture_demo_stream = new std::ofstream(filename.c_str());
165 if(!capture_demo_stream->good()) {
166 std::stringstream msg;
167 msg << "Couldn't open demo file '" << filename << "' for writing.";
168 throw std::runtime_error(msg.str());
170 capture_file = filename;
172 char buf[30]; // save the seed in the demo file
173 snprintf(buf, sizeof(buf), "random_seed=%10d", g_config->random_seed);
174 for (int i=0; i==0 || buf[i-1]; i++)
175 capture_demo_stream->put(buf[i]);
179 GameSession::get_demo_random_seed(const std::string& filename)
181 std::istream* test_stream = new std::ifstream(filename.c_str());
182 if(test_stream->good()) {
183 char buf[30]; // recall the seed from the demo file
185 for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
186 test_stream->get(buf[i]);
187 if (sscanf(buf, "random_seed=%10d", &seed) == 1) {
188 log_info << "Random seed " << seed << " from demo file" << std::endl;
192 log_info << "Demo file contains no random number" << std::endl;
198 GameSession::play_demo(const std::string& filename)
200 delete playback_demo_stream;
201 delete demo_controller;
203 playback_demo_stream = new std::ifstream(filename.c_str());
204 if(!playback_demo_stream->good()) {
205 std::stringstream msg;
206 msg << "Couldn't open demo file '" << filename << "' for reading.";
207 throw std::runtime_error(msg.str());
210 Player& tux = *currentsector->player;
211 demo_controller = new CodeController();
212 tux.set_controller(demo_controller);
214 // skip over random seed, if it exists in the file
215 char buf[30]; // ascii decimal seed
217 for (int i=0; i<30 && (i==0 || buf[i-1]); i++)
218 playback_demo_stream->get(buf[i]);
219 if (sscanf(buf, "random_seed=%010d", &seed) != 1)
220 playback_demo_stream->seekg(0); // old style w/o seed, restart at beg
224 GameSession::on_escape_press()
226 if(currentsector->player->is_dying() || end_sequence)
228 // Let the timers run out, we fast-forward them to force past a sequence
230 end_sequence->stop();
232 currentsector->player->dying_timer.start(FLT_EPSILON);
233 return; // don't let the player open the menu, when he is dying
236 if(level->on_menukey_script != "") {
237 std::istringstream in(level->on_menukey_script);
238 run_script(in, "OnMenuKeyScript");
245 GameSession::toggle_pause()
249 speed_before_pause = g_main_loop->get_speed();
250 g_main_loop->set_speed(0);
251 MenuManager::set_current(game_menu.get());
252 game_menu->set_active_item(MNID_CONTINUE);
256 // unpause is done in update() after the menu is processed
260 GameSession::set_editmode(bool edit_mode)
262 if (this->edit_mode == edit_mode) return;
263 this->edit_mode = edit_mode;
265 currentsector->get_players()[0]->set_edit_mode(edit_mode);
269 // entering edit mode
280 GameSession::force_ghost_mode()
282 currentsector->get_players()[0]->set_ghost_mode(true);
286 GameSession::run_script(std::istream& in, const std::string& sourcename)
288 using namespace Scripting;
290 // garbage collect thread list
291 for(ScriptList::iterator i = scripts.begin();
292 i != scripts.end(); ) {
293 HSQOBJECT& object = *i;
294 HSQUIRRELVM vm = object_to_vm(object);
296 if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
297 sq_release(global_vm, &object);
298 i = scripts.erase(i);
305 HSQOBJECT object = create_thread(global_vm);
306 scripts.push_back(object);
308 HSQUIRRELVM vm = object_to_vm(object);
310 compile_and_run(vm, in, sourcename);
316 GameSession::process_events()
318 // end of pause mode?
319 // XXX this looks like a fail-safe to unpause the game if there's no menu
320 // XXX having it enabled causes some unexpected problems
321 // XXX hopefully disabling it won't...
323 if(!Menu::current() && game_pause) {
329 if(playback_demo_stream != 0) {
330 demo_controller->update();
337 playback_demo_stream->get(left);
338 playback_demo_stream->get(right);
339 playback_demo_stream->get(up);
340 playback_demo_stream->get(down);
341 playback_demo_stream->get(jump);
342 playback_demo_stream->get(action);
343 demo_controller->press(Controller::LEFT, left);
344 demo_controller->press(Controller::RIGHT, right);
345 demo_controller->press(Controller::UP, up);
346 demo_controller->press(Controller::DOWN, down);
347 demo_controller->press(Controller::JUMP, jump);
348 demo_controller->press(Controller::ACTION, action);
351 // save input for demo?
352 if(capture_demo_stream != 0) {
353 capture_demo_stream ->put(g_main_controller->hold(Controller::LEFT));
354 capture_demo_stream ->put(g_main_controller->hold(Controller::RIGHT));
355 capture_demo_stream ->put(g_main_controller->hold(Controller::UP));
356 capture_demo_stream ->put(g_main_controller->hold(Controller::DOWN));
357 capture_demo_stream ->put(g_main_controller->hold(Controller::JUMP));
358 capture_demo_stream ->put(g_main_controller->hold(Controller::ACTION));
363 GameSession::check_end_conditions()
365 Player* tux = currentsector->player;
368 if(end_sequence && end_sequence->is_done()) {
370 } else if (!end_sequence && tux->is_dead()) {
376 GameSession::draw(DrawingContext& context)
378 currentsector->draw(context);
386 GameSession::draw_pause(DrawingContext& context)
388 context.draw_filled_rect(
389 Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
390 Color(0.0f, 0.0f, 0.0f, .25f), LAYER_FOREGROUND1);
394 GameSession::process_menu()
396 Menu* menu = MenuManager::current();
398 if(menu == game_menu.get()) {
399 switch (game_menu->check()) {
401 MenuManager::set_current(0);
404 case MNID_ABORTLEVEL:
405 MenuManager::set_current(0);
406 g_main_loop->exit_screen();
416 if(currentsector != Sector::current()) {
417 currentsector->activate(currentsector->player->get_pos());
419 currentsector->play_music(LEVEL_MUSIC);
421 // Eat unneeded events
423 while(SDL_PollEvent(&event))
426 if (!levelintro_shown) {
427 levelintro_shown = true;
428 g_main_loop->push_screen(new LevelIntro(level.get(), best_level_statistics));
433 GameSession::update(float elapsed_time)
436 if(g_main_controller->pressed(Controller::PAUSE_MENU))
442 // Unpause the game if the menu has been closed
443 if (game_pause && !MenuManager::current()) {
444 g_main_loop->set_speed(speed_before_pause);
448 check_end_conditions();
450 // respawning in new sector?
451 if(newsector != "" && newspawnpoint != "") {
452 Sector* sector = level->get_sector(newsector);
454 log_warning << "Sector '" << newsector << "' not found" << std::endl;
455 sector = level->get_sector("main");
457 sector->activate(newspawnpoint);
458 sector->play_music(LEVEL_MUSIC);
459 currentsector = sector;
460 //Keep persistent across sectors
462 currentsector->get_players()[0]->set_edit_mode(edit_mode);
467 // Update the world state and all objects in the world
471 play_time += elapsed_time; //TODO: make sure we don't count cutscene time
472 level->stats.time = play_time;
473 currentsector->update(elapsed_time);
475 if (!end_sequence->is_tux_stopped()) {
476 currentsector->update(elapsed_time);
478 end_sequence->update(elapsed_time);
484 if (currentsector && currentsector->camera) sound_manager->set_listener_position(currentsector->camera->get_center());
490 if(currentsector->player->invincible_timer.started()) {
491 if(currentsector->player->invincible_timer.get_timeleft() <=
492 TUX_INVINCIBLE_TIME_WARNING) {
493 currentsector->play_music(HERRING_WARNING_MUSIC);
495 currentsector->play_music(HERRING_MUSIC);
497 } else if(currentsector->get_music_type() != LEVEL_MUSIC) {
498 currentsector->play_music(LEVEL_MUSIC);
503 GameSession::finish(bool win)
505 using namespace WorldMapNS;
513 if(WorldMap::current())
514 WorldMap::current()->finished_level(level.get());
517 g_main_loop->exit_screen();
521 GameSession::respawn(const std::string& sector, const std::string& spawnpoint)
524 newspawnpoint = spawnpoint;
528 GameSession::set_reset_point(const std::string& sector, const Vector& pos)
530 reset_sector = sector;
535 GameSession::get_working_directory()
537 return FileSystem::dirname(levelfile);
541 GameSession::start_sequence(const std::string& sequencename)
543 // do not play sequences when in edit mode
549 // handle special "stoptux" sequence
550 if (sequencename == "stoptux") {
552 log_warning << "Final target reached without an active end sequence" << std::endl;
553 this->start_sequence("endsequence");
555 if (end_sequence) end_sequence->stop_tux();
559 // abort if a sequence is already playing
563 if (sequencename == "endsequence") {
564 if (currentsector->get_players()[0]->get_physic().get_velocity_x() < 0) {
565 end_sequence = new EndSequenceWalkLeft();
567 end_sequence = new EndSequenceWalkRight();
569 } else if (sequencename == "fireworks") {
570 end_sequence = new EndSequenceFireworks();
572 log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl;
576 /* slow down the game for end-sequence */
577 g_main_loop->set_speed(0.5f);
579 currentsector->add_object(end_sequence);
580 end_sequence->start();
582 sound_manager->play_music("music/leveldone.music", false);
583 currentsector->player->invincible_timer.start(10000.0f);
586 for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin();
587 i != currentsector->gameobjects.end(); ++i)
589 GameObject* obj = *i;
591 LevelTime* lt = dynamic_cast<LevelTime*> (obj);
599 GameSession::drawstatus(DrawingContext& context)
601 player_status->draw(context);
603 // draw level stats while end_sequence is running
605 level->stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop.get());