Merge branch 'feature/savegame'
[supertux.git] / src / scripting / functions.cpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "scripting/functions.hpp"
18
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/camera.hpp"
22 #include "object/player.hpp"
23 #include "physfs/ifile_stream.hpp"
24 #include "supertux/fadeout.hpp"
25 #include "supertux/game_session.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/sector.hpp"
30 #include "supertux/shrinkfade.hpp"
31 #include "supertux/textscroller.hpp"
32 #include "supertux/tile.hpp"
33 #include "supertux/world.hpp"
34 #include "util/gettext.hpp"
35 #include "video/renderer.hpp"
36 #include "worldmap/tux.hpp"
37
38 #include "scripting/squirrel_util.hpp"
39 #include "scripting/time_scheduler.hpp"
40
41 namespace scripting {
42
43 SQInteger display(HSQUIRRELVM vm)
44 {
45   Console::output << squirrel2string(vm, -1) << std::endl;
46   return 0;
47 }
48
49 void print_stacktrace(HSQUIRRELVM vm)
50 {
51   print_squirrel_stack(vm);
52 }
53
54 SQInteger get_current_thread(HSQUIRRELVM vm)
55 {
56   sq_pushobject(vm, vm_to_object(vm));
57   return 1;
58 }
59
60 void wait(HSQUIRRELVM vm, float seconds)
61 {
62   TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
63 }
64
65 void wait_for_screenswitch(HSQUIRRELVM vm)
66 {
67   g_screen_manager->m_waiting_threads.add(vm);
68 }
69
70 void exit_screen()
71 {
72   g_screen_manager->pop_screen();
73 }
74
75 void fadeout_screen(float seconds)
76 {
77   g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
78 }
79
80 void shrink_screen(float dest_x, float dest_y, float seconds)
81 {
82   g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
83 }
84
85 void abort_screenfade()
86 {
87   g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>());
88 }
89
90 std::string translate(const std::string& text)
91 {
92   return dictionary_manager->get_dictionary().translate(text);
93 }
94
95 void display_text_file(const std::string& filename)
96 {
97   g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
98 }
99
100 void import(HSQUIRRELVM vm, const std::string& filename)
101 {
102   IFileStream in(filename);
103
104   if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
105                           filename.c_str(), SQTrue)))
106     throw SquirrelError(vm, "Couldn't parse script");
107
108   sq_pushroottable(vm);
109   if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
110     sq_pop(vm, 1);
111     throw SquirrelError(vm, "Couldn't execute script");
112   }
113   sq_pop(vm, 1);
114 }
115
116 void debug_collrects(bool enable)
117 {
118   Sector::show_collrects = enable;
119 }
120
121 void debug_show_fps(bool enable)
122 {
123   g_config->show_fps = enable;
124 }
125
126 void debug_draw_solids_only(bool enable)
127 {
128   Sector::draw_solids_only = enable;
129 }
130
131 void debug_draw_editor_images(bool enable)
132 {
133   Tile::draw_editor_images = enable;
134 }
135
136 void debug_worldmap_ghost(bool enable)
137 {
138   using namespace worldmap;
139
140   if(WorldMap::current() == NULL)
141     throw std::runtime_error("Can't change ghost mode without active WorldMap");
142
143   WorldMap::current()->get_tux()->set_ghost_mode(enable);
144 }
145
146 // not added to header, function to only be used by others
147 // in this file
148 bool validate_sector_player()
149 {
150   if (Sector::current() == 0)
151   {
152     log_info << "No current sector." << std::endl;
153     return false;
154   }
155
156   if (Sector::current()->player == 0)
157   {
158     log_info << "No player." << std::endl;
159     return false;
160   }
161   return true;
162 }
163
164 void play_music(const std::string& filename)
165 {
166   sound_manager->play_music(filename);
167 }
168
169 void play_sound(const std::string& filename)
170 {
171   sound_manager->play(filename);
172 }
173
174 void grease()
175 {
176   if (!validate_sector_player()) return;
177   ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
178   tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
179 }
180
181 void invincible()
182 {
183   if (!validate_sector_player()) return;
184   ::Player* tux = Sector::current()->player;
185   tux->invincible_timer.start(10000);
186 }
187
188 void ghost()
189 {
190   if (!validate_sector_player()) return;
191   ::Player* tux = Sector::current()->player;
192   tux->set_ghost_mode(true);
193 }
194
195 void mortal()
196 {
197   if (!validate_sector_player()) return;
198   ::Player* tux = Sector::current()->player;
199   tux->invincible_timer.stop();
200   tux->set_ghost_mode(false);
201 }
202
203 void restart()
204 {
205   if (GameSession::current() == 0)
206   {
207     log_info << "No game session" << std::endl;
208     return;
209   }
210   GameSession::current()->restart_level();
211 }
212
213 void whereami()
214 {
215   if (!validate_sector_player()) return;
216   ::Player* tux = Sector::current()->player;
217   log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
218 }
219
220 void gotoend()
221 {
222   if (!validate_sector_player()) return;
223   ::Player* tux = Sector::current()->player;
224   tux->move(Vector(
225               (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
226   Sector::current()->camera->reset(
227     Vector(tux->get_pos().x, tux->get_pos().y));
228 }
229
230 void camera()
231 {
232   if (!validate_sector_player()) return;
233   log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
234 }
235
236 void set_gamma(float gamma)
237 {
238   Renderer::instance()->set_gamma(gamma);
239 }
240
241 void quit()
242 {
243   g_screen_manager->quit();
244 }
245
246 int rand()
247 {
248   return gameRandom.rand();
249 }
250
251 void set_game_speed(float speed)
252 {
253   ::g_game_speed = speed;
254 }
255
256 void record_demo(const std::string& filename)
257 {
258   if (GameSession::current() == 0)
259   {
260     log_info << "No game session" << std::endl;
261     return;
262   }
263   GameSession::current()->restart_level();
264   GameSession::current()->record_demo(filename);
265 }
266
267 void play_demo(const std::string& filename)
268 {
269   if (GameSession::current() == 0)
270   {
271     log_info << "No game session" << std::endl;
272     return;
273   }
274   // Reset random seed
275   g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
276   g_config->random_seed = gameRandom.srand(g_config->random_seed);
277   GameSession::current()->restart_level();
278   GameSession::current()->play_demo(filename);
279 }
280
281 }
282
283 /* EOF */