2 // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "gui/dialog.hpp"
19 #include "control/controller.hpp"
20 #include "gui/menu_manager.hpp"
21 #include "gui/menu.hpp"
22 #include "gui/mousecursor.hpp"
23 #include "supertux/resources.hpp"
24 #include "supertux/colorscheme.hpp"
25 #include "video/drawing_context.hpp"
26 #include "video/renderer.hpp"
27 #include "video/video_system.hpp"
42 Dialog::set_text(const std::string& text)
46 m_text_size = Sizef(Resources::normal_font->get_text_width(m_text),
47 Resources::normal_font->get_text_height(m_text));
52 Dialog::clear_buttons()
55 m_selected_button = 0;
59 Dialog::add_button(const std::string& text, const std::function<void ()>& callback, bool focus)
61 m_buttons.push_back({text, callback});
65 m_selected_button = m_buttons.size() - 1;
70 Dialog::get_button_at(const Vector& mouse_pos) const
72 Rectf bg_rect(Vector(SCREEN_WIDTH/2 - m_text_size.width/2,
73 SCREEN_HEIGHT/2 - m_text_size.height/2),
74 Sizef(m_text_size.width,
75 m_text_size.height + 44));
77 for(int i = 0; i < static_cast<int>(m_buttons.size()); ++i)
79 float segment_width = bg_rect.get_width() / m_buttons.size();
80 float button_width = segment_width;
81 float button_height = 24.0f;
82 Vector pos(bg_rect.p1.x + segment_width/2.0f + i * segment_width,
84 Rectf button_rect(Vector(pos.x - button_width/2, pos.y - button_height/2),
85 Vector(pos.x + button_width/2, pos.y + button_height/2));
86 if (button_rect.contains(mouse_pos))
95 Dialog::event(const SDL_Event& ev)
98 case SDL_MOUSEBUTTONDOWN:
99 if(ev.button.button == SDL_BUTTON_LEFT)
101 Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(ev.motion.x, ev.motion.y);
102 int new_button = get_button_at(mouse_pos);
103 if (new_button != -1)
105 m_selected_button = new_button;
106 on_button_click(m_selected_button);
108 // warning: this will "delete this"
109 MenuManager::instance().set_dialog({});
114 case SDL_MOUSEMOTION:
116 Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(ev.motion.x, ev.motion.y);
117 int new_button = get_button_at(mouse_pos);
118 if (new_button != -1)
120 m_selected_button = new_button;
121 if(MouseCursor::current())
122 MouseCursor::current()->set_state(MC_LINK);
126 if(MouseCursor::current())
127 MouseCursor::current()->set_state(MC_NORMAL);
138 Dialog::process_input(const Controller& controller)
140 if (controller.pressed(Controller::LEFT))
142 m_selected_button -= 1;
143 m_selected_button = std::max(m_selected_button, 0);
146 if (controller.pressed(Controller::RIGHT))
148 m_selected_button += 1;
149 m_selected_button = std::min(m_selected_button, static_cast<int>(m_buttons.size()) - 1);
152 if (controller.pressed(Controller::ACTION) ||
153 controller.pressed(Controller::MENU_SELECT))
155 on_button_click(m_selected_button);
157 // warning: this will "delete this"
158 MenuManager::instance().set_dialog({});
163 Dialog::draw(DrawingContext& ctx)
165 Rectf bg_rect(Vector(SCREEN_WIDTH/2 - m_text_size.width/2,
166 SCREEN_HEIGHT/2 - m_text_size.height/2),
167 Sizef(m_text_size.width,
168 m_text_size.height + 44));
170 // draw background rect
171 ctx.draw_filled_rect(bg_rect.grown(12.0f),
172 Color(0.2f, 0.3f, 0.4f, 0.8f),
176 ctx.draw_filled_rect(bg_rect.grown(8.0f),
177 Color(0.6f, 0.7f, 0.8f, 0.5f),
182 ctx.draw_text(Resources::normal_font, m_text,
183 Vector(bg_rect.p1.x + bg_rect.get_width()/2.0f,
185 ALIGN_CENTER, LAYER_GUI);
188 ctx.draw_filled_rect(Vector(bg_rect.p1.x, bg_rect.p2.y - 35),
189 Vector(bg_rect.get_width(), 4),
190 Color(0.6f, 0.7f, 1.0f, 1.0f), LAYER_GUI);
191 ctx.draw_filled_rect(Vector(bg_rect.p1.x, bg_rect.p2.y - 35),
192 Vector(bg_rect.get_width(), 2),
193 Color(1.0f, 1.0f, 1.0f, 1.0f), LAYER_GUI);
196 for(int i = 0; i < static_cast<int>(m_buttons.size()); ++i)
198 float segment_width = bg_rect.get_width() / m_buttons.size();
199 float button_width = segment_width;
200 float button_height = 24.0f;
201 Vector pos(bg_rect.p1.x + segment_width/2.0f + i * segment_width,
204 if (i == m_selected_button)
206 float blink = (sinf(real_time * M_PI * 1.0f)/2.0f + 0.5f) * 0.5f + 0.25f;
207 ctx.draw_filled_rect(Rectf(Vector(pos.x - button_width/2, pos.y - button_height/2),
208 Vector(pos.x + button_width/2, pos.y + button_height/2)).grown(2.0f),
209 Color(1.0f, 1.0f, 1.0f, blink),
212 ctx.draw_filled_rect(Rectf(Vector(pos.x - button_width/2, pos.y - button_height/2),
213 Vector(pos.x + button_width/2, pos.y + button_height/2)),
214 Color(1.0f, 1.0f, 1.0f, 0.5f),
219 ctx.draw_text(Resources::normal_font, m_buttons[i].text,
220 Vector(pos.x, pos.y - int(Resources::normal_font->get_height()/2)),
221 ALIGN_CENTER, LAYER_GUI,
222 i == m_selected_button ? ColorScheme::Menu::active_color : ColorScheme::Menu::default_color);
227 Dialog::on_button_click(int button) const
229 if (m_buttons[button].callback)
231 m_buttons[button].callback();