supertux.git
2010-05-31 mathnerd314Remove some obsolete tilegroups
2010-05-02 florianfIncubator Island: Add "Crystal Beauty" by "niso".
2010-05-02 florianfLevel "Something Fishy": Change level height to 25...
2010-04-18 grumbelAdded script to lower volume of sounds by 6db as reques...
2010-04-17 mmccutchenRecognize a SUPERTUX2_USER_DIR environment variable...
2010-04-17 mmccutchenSwitch to boost::format for non-trivial substitution...
2010-04-11 mathnerd314Fix license for remaxim's sounds
2010-04-10 mathnerd314More sounds from remaxim
2010-04-09 mathnerd314Bell sound from remaxim (plays on torch/firefly too)
2010-04-04 mathnerd314Fill in hit properly for slopes (bouncing snowballs...
2010-04-04 mathnerd314Remove impossible-to-reach coins
2010-03-26 florianfLevel 1-16 "Living in a Fridge": Add Krosh, the large...
2010-03-26 florianfKrosh: Add large (4x4) icecrusher sprite and code.
2010-03-26 wolfgangbCleanup:
2010-03-26 wolfgangbDon't copy width and height because collision_static...
2010-03-23 mathnerd314Minor logic change to KamikazeSnowball
2010-03-23 mathnerd314Clean up Tile a bit
2010-03-22 mmccutchenAdd tooling for running under Valgrind.
2010-03-20 florianfLevel "The not so long way": Move the cannon one to...
2010-03-20 florianfLevel "The not so long way": Add an unisolid platform...
2010-03-20 florianfIncubator Island: Add "A Snowy Hill" by Wolfs.
2010-03-20 grumbel-Weffc++ fix
2010-03-20 mathnerd314Rename ACTIVATION_DISTANCE to get compile_amalgation...
2010-03-19 mathnerd314Revert camera until I come up with a better idea
2010-03-15 florianfLevel 1-12 "Into the Stars": Fix some "tile abuse".
2010-03-15 florianfUnstable tile: Implement a "slow fall" phase for sprite...
2010-03-15 florianfIncubator level "Cave run": Remove empty tilemap "Foreg...
2010-03-14 florianfIncubator Island: Added "Mad Ysonn Cube Garden" by...
2010-03-14 florianfIncubator Island: Added "Crystal Cataclysm" by Lazure.
2010-03-14 florianfIncubator Island: Add a "world" for "breeding" proposed...
2010-03-14 florianfLevel 1-13 "Above the Arctic Skies": Add secret area...
2010-03-14 florianfsnow/unisolid2.png: Change the image so it tiles nicely...
2010-03-14 florianfUnstable tile: Add new "iceplatform" sprite.
2010-03-12 florianfLevel 1-26 "The Castle of Nolok": Add a spike at the...
2010-03-12 florianfLevel 1-07 "Oh No More Snowballs": Added some backgroun...
2010-03-12 florianfLevel 1-06 "The Frosted Fields": Fix some "tile abuse...
2010-03-12 florianfLevel 1-04 "Tobgle Road": Added some background tiles.
2010-03-12 florianfLevel 1-03 "Via Nostalgica": Remove some "tile abuse".
2010-03-12 florianfLevel 1-21 "A Path in the Clouds": Make the background...
2010-03-12 florianfsupertux/tile.[ch]pp: Move the unisolid solidity checks...
2010-03-11 florianfobject/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
2010-03-11 florianfBug 567: Add invisible unisolid slopes.
2010-03-11 florianfsupertux/sector.cpp: Add support for "south", "west...
2010-03-11 florianfsupertux/tile.hpp: Implement Tile::is_unisolid().
2010-03-11 florianfsupertux/tile.hpp: Implement Tile::is_slope().
2010-03-11 florianfRename "AATriangle::DEFORM[1234]" to more meaningfull...
2010-03-10 grumbelReduced spawn distance for enemies to screen size ...
2010-03-10 mathnerd314New minimalist intro.
2010-03-10 mathnerd314Update end sequence controller and stop backflipping...
2010-03-09 florianfOwl badguy: Fix turn-around behavior.
2010-03-09 florianflevels/test/owl.stl: Rename "bombfish" to "skydive".
2010-03-09 florianfRenamed the "bombfish" sprite to "skydive".
2010-03-09 florianfRename the "BombFish" class to "SkyDive". The factory...
2010-03-09 florianfMove "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
2010-03-08 grumbelPatch for multiple joysticks from const86 <const@mimas.ru>
2010-03-08 florianfBombfish: Create the explosion at the bottom of the...
2010-03-08 grumbelAdded missing '('
2010-03-08 grumbelReverted r6576, Menus don't belong into JoystickKeyboar...
2010-03-07 mathnerd314make joystick_options_menu and key_options_menu part...
2010-03-07 mathnerd314Pass player object in to BonusBlock rather than using...
2010-03-07 mathnerd314Some notes about co-op mode
2010-03-07 mathnerd314Placeholder for player_id
2010-03-07 mathnerd314More svn:eol-style
2010-03-07 mathnerd314New kamikaze snowball collision image from Some_Person
2010-03-07 mathnerd314svn:eol-style=native
2010-03-07 florianf"whereami()" function: Print coordinates as integers.
2010-03-06 grumbelSwitched to bluish owl
2010-03-06 florianfOwl: Drop "Bombfishes" by default.
2010-03-06 grumbelCompiler warning fix
2010-03-06 florianfBombFish: Add an enemy that can be dropped by "Owl".
2010-03-06 florianfOwl: Add an offset to the "is_above_player()" method.
2010-03-06 florianfOwl: Let go of the carried object when above Tux.
2010-03-06 florianfOwl: Implement carrying around of "Portable" objects.
2010-03-06 florianfOwl: Turn around when hitting a wall.
2010-03-06 grumbelRemoved some tile abuse
2010-03-06 florianfOwl: Added initial code for an "Owl" badguy.
2010-03-06 grumbelAdded owl graphics
2010-03-06 grumbelRemoved coin-cost for reset points
2010-03-06 florianfLevel 1-01 "Welcome to Antarctica": Added billboard...
2010-03-05 florianfbadguy.cpp: Badguys don't squish other badguys.
2010-03-05 florianfaddon_manager.cpp: Changed add-on URL to supertux.letha...
2010-03-05 florianfbadguy/haywire.cpp: Use the x-acceleration to follow...
2010-03-05 florianfbadguy/walking_badguy.cpp: Turn the badguy around when...
2010-03-05 florianfbadguy/walking_badguy.[ch]pp: Make it possible to speci...
2010-03-05 florianfbadguy/walking_badguy.cpp: Don't set "walk_speed" to...
2010-03-05 florianfbadguy/walking_badguy.cpp: Fix the acceleration code.
2010-03-04 mathnerd314First crack at a new camera, before my plane flight...
2010-03-04 florianfLevel 1-01 "Welcome to Antarctica": Added a note about...
2010-03-04 florianfsupertux/game_session.[ch]pp: Fix a segmantation fault...
2010-03-04 florianfsupertux/man/man6/supertux2.6: Fix a syntax error.
2010-03-04 florianfLevel 1-22 "A Mysterious House of Ice": Replace some...
2010-03-04 florianfCannon: Use the cannon's and badguy's bounding boxes...
2010-03-04 florianfSnowshot: Call ->set_action() in the constructor.
2010-03-04 grumbelRemoved speed limit when grabbing normal objects
2010-03-04 mathnerd314Minor cleanup in SoundManager
2010-03-04 mathnerd314Use static casts in GL::Renderer
2010-03-04 mathnerd314Small cleanup of Sector::get_nearest_player
2010-03-04 mathnerd314Remove walk key
2010-03-03 mathnerd314Tweak offsets a bit so kamikazesnowball doesn't die.
2010-03-03 mathnerd314Don't save state of initial worldmap before loading it
next