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Precalculated renderer specific surface data, better management of multiple renderers...
[supertux.git]
/
src
/
video
/
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..
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color.cpp
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color.hpp
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drawing_context.cpp
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drawing_context.hpp
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drawing_request.hpp
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font.cpp
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font.hpp
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gl_lightmap.cpp
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gl_lightmap.hpp
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gl_renderer.cpp
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gl_renderer.hpp
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gl_surface_data.hpp
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gl_texture.cpp
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gl_texture.hpp
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glutil.hpp
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lightmap.hpp
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renderer.hpp
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sdl_lightmap.cpp
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sdl_lightmap.hpp
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sdl_renderer.cpp
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sdl_renderer.hpp
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sdl_surface_data.hpp
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sdl_texture.cpp
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sdl_texture.hpp
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surface.hpp
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texture.hpp
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texture_manager.cpp
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texture_manager.hpp
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video_systems.cpp
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video_systems.hpp
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