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supertux.git
2010-02-28
Arvid Norlander
Expand bonus2/level20.stl to fill new max resolution...
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2010-02-28
Florian Forster
Unstable tile: Dissolve, then disappear without falling...
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2010-02-28
Arvid Norlander
Expand bonus2/level17.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Clean up test levels a bit.
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2010-02-28
Arvid Norlander
Expand bonus2/level19.stl to fill new max resolution...
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2010-02-28
Arvid Norlander
Expand bonus1/thompson-level1.stl to fill new max resol...
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level5.stl to fill new max resolution.
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2010-02-28
Ingo Ruhnke
Compiler warning fix, init variables to 0
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2010-02-28
Ingo Ruhnke
Compiler warning fix, init variables to 0
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level4.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Remove last vestiges of DEBUG
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level3.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Small ctor change.
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level2.stl to fill new max resolution.
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2010-02-28
Florian Forster
lisp/parser.cpp: Remove a forgotten debug message.
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2010-02-28
Arvid Norlander
Expand bonus-level1.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Change secret area signature to use editor-only tiles.
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2010-02-28
Arvid Norlander
Run tools/normalize-po-files.sh on all *.po files to...
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2010-02-28
Arvid Norlander
Update some Swedish translations.
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2010-02-28
Arvid Norlander
Commiting fix for world1, level25 from bug #586 "Arctic...
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2010-02-28
Mathnerd314
Fix Sprite class once and for all.
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2010-02-28
Florian Forster
Added a test level for "Haywire".
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2010-02-28
Florian Forster
lisp/parser.cpp: Use absolute directory when talking...
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2010-02-28
Arvid Norlander
Update bonus1 translation, charset changed from ISO...
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2010-02-28
Arvid Norlander
Fix some header issues in the top sv.po (for the string...
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2010-02-28
Florian Forster
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
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2010-02-28
Arvid Norlander
Update Swedish translation of code. NOTE: Levels are...
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2010-02-28
Florian Forster
badguy/haywire.cpp: Use BadGuy::get_nearest_player().
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2010-02-28
Florian Forster
badbuy/badbuy.cpp: Use Sector::get_nearest_player().
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2010-02-28
Florian Forster
Icecrusher and Haywire: Use the bounding box to find...
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2010-02-28
Florian Forster
supertux/sector.hpp: Add a version of Sector::get_neare...
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2010-02-28
Florian Forster
supertux/sector.cpp: Use Rectf::distance().
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2010-02-28
Florian Forster
Rectf: Implement distance().
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2010-02-28
Florian Forster
Haywire: Walk towards the player if possible.
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2010-02-28
Florian Forster
Icecrusher: Use Sector::get_nearest_player().
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2010-02-28
Florian Forster
supertux/sector.[ch]pp: Implement Sector::get_nearest_p...
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2010-02-28
Florian Forster
Haywire: Implemented a first version of the "crazy...
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2010-02-28
Florian Forster
Walking badguy: Implemented {get,set}_walk_speed.
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2010-02-27
Florian Forster
Level 1-09: Set the direction of a Bouncing Snowball.
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2010-02-27
Florian Forster
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
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2010-02-27
Florian Forster
Level 1-17 "Or is it just me": Add a Cannon shooting...
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2010-02-27
Florian Forster
locale/de.po: Updated German translation.
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2010-02-27
Mathnerd314
Fix frame out of range error for -O2 release build...
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2010-02-27
Florian Forster
Update copyright information to: "Copyright (c) 2003...
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2010-02-27
Ryan Flegel
add -Wno-unused-parameter to disable warnings for unuse...
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2010-02-27
Florian Forster
Level 1-24 "The Shattered Bridge": Replace background...
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2010-02-27
Florian Forster
Level 1-27 "No More Mr Ice Guy": Move spawn point to...
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2010-02-27
Florian Forster
Yeti: Move start position so Yeti doesn't jump on Tux...
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2010-02-27
Florian Forster
Yeti: In the second phase, drop stalactites in pairs.
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2010-02-27
Florian Forster
Yeti: Give the yeti five lives only.
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2010-02-27
Florian Forster
Levels 1-15 and 1-22: Add Crystallo where he doesn...
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2010-02-27
Florian Forster
supertux/src/badguy/crystallo.cpp: Use MovingSprite...
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2010-02-27
Florian Forster
tiles.strf: Make Crystal cave tiles non-solid.
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2010-02-27
Florian Forster
Changed the Icy Island worldmap to a linear worldmap...
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2010-02-27
Florian Forster
Snowman: Spawn the Snowball exactly where the Snowman...
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2010-02-27
Mathnerd314
Possible new Milestone1-like worldmap
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2010-02-27
Mathnerd314
Snowman turns into snowball when stomped.
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2010-02-27
Mathnerd314
Some documentation for physic and what it does
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2010-02-27
Mathnerd314
Slightly more interesting yeti_stalactites.
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2010-02-27
Mathnerd314
Fix for Yeti killing you when he jumps. (probably won...
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2010-02-27
Florian Forster
Mr. IceBlock: Call MovingSprite::set_action rather...
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2010-02-27
Florian Forster
Captain Snowball: Change the offset so it walks *on...
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2010-02-26
Florian Forster
Remove Mr. Rocket.
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2010-02-26
Florian Forster
world2/{christoph9,level2}.stl: Use Kamikaze Snowball...
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2010-02-26
Florian Forster
Level 1-14 "Entrance to the Cave": Added two IceCrushers.
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2010-02-26
Florian Forster
IceCrusher: Implemented a cooldown timer.
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2010-02-26
Florian Forster
Level 1-18 "Ice in the Hole": Replaced three jumpys...
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2010-02-26
Florian Forster
IceCrusher: Use gavitation rather than linear speed...
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2010-02-26
Florian Forster
WHATSNEW.txt: Added some information for version 0...
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2010-02-26
Florian Forster
README: Added note about the development nature of...
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2010-02-26
Florian Forster
Level 1-11 "Night Chill": Added crumbling tiles.
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2010-02-26
Florian Forster
castle/chain.png: Added tiles for chains.
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2010-02-22
Mathnerd314
Forgot a file from r6396
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2010-02-22
Mathnerd314
Change version to 0.3.3 as agreed upon in IRC.
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2010-02-22
Mathnerd314
Revert API changes of findlocale
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2010-02-22
Ingo Ruhnke
Compiler warning fix
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2010-02-22
Ingo Ruhnke
Register snowman in ObjectFactory
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2010-02-22
Ingo Ruhnke
Use bright red instead of hard to see dark grey for...
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2010-02-22
Ingo Ruhnke
Added some code for a very basic snowman
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2010-02-22
Ingo Ruhnke
Snowman walk animation
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2010-02-22
Florian Forster
supertux/{collision.[ch]pp,sector.cpp}: Store velocitie...
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2010-02-22
Florian Forster
object/tilemap.hpp: Add an explanation to the boolean...
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2010-02-22
Florian Forster
supertux/sector.cpp: Make sure the boolean argument...
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2010-02-22
Florian Forster
test/crystalcave.stl: Added name for the level.
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2010-02-21
Mathnerd314
Simplify include/squirrel.h (from ohnobinki; patch...
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2010-02-21
Mathnerd314
Remove domain from findlocale + some unused stuff under...
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2010-02-21
Mathnerd314
* Split systemRandom into graphicsRandom (particles...
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2010-02-21
Mathnerd314
Use decal for forest worldmap.
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2010-02-21
Ingo Ruhnke
Another experimental tileset
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2010-02-21
Ingo Ruhnke
Updated tiles.strf
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2010-02-21
Florian Forster
Level 1-20 "End of the Tunnel": Resize level to height...
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2010-02-21
Florian Forster
Level 1-19 "Miyamoto Monument": Resize level to height...
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2010-02-21
Florian Forster
Level 1-18 "Ice in the Hole": Resize level to height...
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2010-02-21
Florian Forster
Level 1-16 "Living in a Fridge": Resize level to height...
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2010-02-21
Florian Forster
Level 1-25 "Arctic Ruins": Resize level to height 25...
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2010-02-21
Ingo Ruhnke
Limit max visible area to 1280x800
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2010-02-21
Florian Forster
Level 1-23 "The Escape": Resize level to height 25...
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2010-02-21
Florian Forster
Level 1-22 "A Mysterious House of Ice": Resize level...
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2010-02-21
Florian Forster
Level 1-09 "Grumbels Sense of Snow": Resize level to...
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2010-02-21
Florian Forster
Level 1-07 "Oh No More Snowballs": Resize level to...
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