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supertux.git
2004-03-28
Tobias Gläßer
*** empty log message ***
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2004-03-28
Ingo Ruhnke
- removed next_tile2, which isn't needed
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2004-03-28
Ingo Ruhnke
- use new boxes everywhere
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2004-03-28
Tobias Gläßer
new link image
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2004-03-28
Tobias Gläßer
initial
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2004-03-28
Tobias Gläßer
applied flame badguy patch from Matze Braun
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2004-03-28
Tobias Gläßer
improved the behaviour of the mouse-cursor in the level...
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2004-03-28
Ingo Ruhnke
- mrbomb stuff
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2004-03-28
Tobias Gläßer
We have our own mouse-cursor now! (graphics by Settra...
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2004-03-28
Tobias Gläßer
initial
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2004-03-27
Ingo Ruhnke
- added object support (untested)
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2004-03-27
Ingo Ruhnke
- added object support (untested)
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2004-03-27
Tobias Gläßer
more kinds of menu_event are handled directly in the...
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2004-03-27
Ingo Ruhnke
- added enemies and some other tweaks
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2004-03-27
Tobias Gläßer
old Makefile works again
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2004-03-27
Ingo Ruhnke
- added enemies
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2004-03-27
Tobias Gläßer
MN_BACK works for multiple layers of menus now.
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2004-03-27
Tobias Gläßer
little change to improve win32 portability
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2004-03-27
Ingo Ruhnke
- added some enemies
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-27
Tobias Gläßer
fixed BSOD hopping
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2004-03-26
Tobias Gläßer
C++ port of Ricarod Cruz's menu-handling code patch.
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2004-03-26
Ingo Ruhnke
- added new deactivated bonus box
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-26
Tobias Gläßer
initial
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2004-03-26
Ingo Ruhnke
- added new bonus block
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2004-03-26
Tobias Gläßer
particle_system changed to clouds
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2004-03-26
Ingo Ruhnke
- added more bricks
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2004-03-26
Tobias Gläßer
tux isn't jumping like on drugs anymore in the demo
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2004-03-26
Tobias Gläßer
quick fix for bug introduced by the last commit
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2004-03-26
Tobias Gläßer
added demo to make SuperTux looking nice from the start ;)
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2004-03-26
Tobias Gläßer
demo level created by Ingo Ruhnke
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2004-03-26
Ingo Ruhnke
- converted levels to the new format
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2004-03-26
Ingo Ruhnke
- added some error checking, so that we get more useful...
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2004-03-26
Ingo Ruhnke
- added some enemies
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2004-03-26
Ingo Ruhnke
- hooked up more levels to the worldmap
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2004-03-25
Ingo Ruhnke
- fixed levelend (well, maybe more of an workaround
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2004-03-25
Ingo Ruhnke
- moved a few int's inside the for-loops
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2004-03-25
Ingo Ruhnke
- moved a few int's inside the for-loops
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2004-03-25
Ingo Ruhnke
- fixed brick-bug (or maybe not, they still behave...
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2004-03-25
Ingo Ruhnke
- cleanup in the worldmap
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2004-03-25
Tobias Gläßer
fixed some "solids" to be non-solid
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2004-03-25
Ingo Ruhnke
- fixed file extension
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2004-03-25
Ingo Ruhnke
- fixed syntax
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2004-03-25
Ingo Ruhnke
- added new levels
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2004-03-25
Ingo Ruhnke
- cleaned up the way badguys are handled
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2004-03-25
Ingo Ruhnke
bye, bye dn_tm
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2004-03-25
Ingo Ruhnke
- added alternative (more flexible) way to define badgu...
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2004-03-25
Ingo Ruhnke
- fixed badguys a little bit
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2004-03-25
Ingo Ruhnke
- made TileManager::get() always return a valid tile
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2004-03-25
Ingo Ruhnke
- fixes for the converter
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2004-03-25
Ingo Ruhnke
- fixed up tileset a bit
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2004-03-25
Ingo Ruhnke
- fixed bricktile
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2004-03-25
Ingo Ruhnke
- added translation table for the old format
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2004-03-25
Ingo Ruhnke
- created a tileset that is compatible with the old...
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2004-03-25
Ingo Ruhnke
fixed converter to handle the new format
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2004-03-24
Ingo Ruhnke
fixed incorrect color handling
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2004-03-24
Tobias Gläßer
images for particle_sytem
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2004-03-24
Tobias Gläßer
added line for use of particle_system
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2004-03-24
Tobias Gläßer
the new tiles and tileset-definitions for the new level...
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers and and new tilese...
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2004-03-24
Ingo Ruhnke
- renamed input/input_
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2004-03-24
Tobias Gläßer
new levelformat with multiple layers, new particlesystem
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2004-03-24
Ingo Ruhnke
- minor cleanup
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2004-03-24
Ingo Ruhnke
- removed a few redundant "== true"'s
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2004-03-24
Ingo Ruhnke
- minor cleanup, removed some evil variable recycling
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2004-03-24
Ingo Ruhnke
- converted Player into a class (naming still needs...
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2004-03-24
Ingo Ruhnke
- commited Michael George's config-file patch
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2004-03-24
Ingo Ruhnke
- coverted badguy type into an object
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2004-03-24
Ingo Ruhnke
- created a named enum for badguys
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2004-03-24
Ingo Ruhnke
splitted actions commands for different badguys into...
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2004-03-24
Ingo Ruhnke
splitted drawing commands for different badguys into...
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2004-03-24
Ingo Ruhnke
- commited Michael George's config-file patch
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2004-03-24
Ingo Ruhnke
fixed little type error
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2004-03-24
Ingo Ruhnke
- turned menu into a class, still a lot of public varia...
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2004-03-23
Ingo Ruhnke
- removed unneded typedef's for structs
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2004-03-23
Ingo Ruhnke
- fixed joystick code a bit
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2004-03-22
Ingo Ruhnke
new news
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2004-03-22
Ingo Ruhnke
- removed NO_UPDATE and let the default argument handle it
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2004-03-22
Ingo Ruhnke
- replaced YES/NO with true/false
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2004-03-22
Ingo Ruhnke
- added read_string_vector
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2004-03-22
Ingo Ruhnke
*** empty log message ***
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2004-03-22
Ingo Ruhnke
minor cleanup
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2004-03-22
Ingo Ruhnke
*** empty log message ***
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2004-03-22
Ingo Ruhnke
fixed indention to look a bit nicer
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2004-03-22
Ingo Ruhnke
- added ability to position menu freely on the screen
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2004-03-22
Ingo Ruhnke
- fixed menu motion bug
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2004-03-22
Ingo Ruhnke
- added config flag to change the joystick
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2004-03-22
Ingo Ruhnke
- added shurtcut function to create menu items
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2004-03-22
Ingo Ruhnke
- converted menu enums into named enums
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2004-03-22
Ingo Ruhnke
- removed AC_PATH_SDL from acinclude, replaced by mk...
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2004-03-22
Ingo Ruhnke
win32 fixes
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2004-03-22
Ingo Ruhnke
commited Matzes Win32 patch
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2004-03-22
Ingo Ruhnke
- more menu cleanup
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2004-03-21
Ingo Ruhnke
- some more menu cleanup
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2004-03-21
Ingo Ruhnke
- more menu cleanup
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2004-03-21
Tobias Gläßer
fixed warnings
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2004-03-21
Tobias Gläßer
converted game object arrays to std::vector
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2004-03-21
Ingo Ruhnke
- added default argument instead of NO_UPDATE
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