supertux.git
2005-05-21 Marek Moeckelmore work on levels
2005-05-20 Marek Moeckelslightly increased volume
2005-05-20 Marek Moeckelconverted ghost forest music to .ogg because of problem...
2005-05-20 Marek Moeckelsoftened the music's hard edges and decreased file...
2005-05-19 Marek Moeckeladded some background images contributed by JT Holliste...
2005-05-19 Stephen Groundwateradded fish platter to picnic
2005-05-18 Stephen Groundwaterrenaming old ice shrub
2005-05-18 Stephen Groundwaterice shrub graphic fixup
2005-05-18 Marek Moeckelrestored sector that got lost apparently due to a flexl...
2005-05-18 Marek Moeckelremoved rainsplash tiles
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
2005-05-18 Marek Moeckelrenamed particlesystem_absolute to _interactive
2005-05-18 Marek Moeckeladded a potion to see the effect of level-flipping...
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Ondřej HošekFixed bug with worldmap messages not being shown (we...
2005-05-18 Marek Moeckelput back some sprites which apparently got lost in...
2005-05-18 Marek Moeckelupdated ambient sound for use with flexlay
2005-05-18 Marek Moeckelcommented out two lines in block.cpp that caused a...
2005-05-18 Stephen Groundwaterghostforest background for wansti's new level
2005-05-18 Matthias Braunoops forgot files again
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelupdated infoblock image for flexlay
2005-05-17 Marek Moeckeladded image for powerup object
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-17 Matthias Braunimproved utf-8 code to correctly decode utf-8 byte...
2005-05-17 Ondřej Hošek* Tux can now move horizontally after flapping followin...
2005-05-17 Ondřej HošekFixed semi-transparence problems with cards with fglrx...
2005-05-17 Marek Moeckelreduced flappinf strength a litte so that Tux doesn...
2005-05-17 Ondřej Hošek* Tiles now have an alpha parameter for semi-transparen...
2005-05-17 Stephen Groundwatercleaning up/adjusting some of the forest tiles, feel...
2005-05-17 Stephen Groundwaterfixing missing 1px from Poison Ivy bottom
2005-05-16 Ondřej HošekImplemented Yoshi's Island-style flapping (based on...
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-16 Stephen Groundwaterfixing 1px missing row from big tux body - SKID
2005-05-16 Stephen Groundwaterfixing 1px missing row from big tux body
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Stephen Groundwatermessing around w/ info box
2005-05-15 Marek Moeckeladded Stephen Groundwater to the credits
2005-05-15 Marek Moeckelmore work on rain
2005-05-14 Stephen Groundwaterremoving older pole tiles from doodads
2005-05-14 Stephen Groundwaterupdated pole tileset
2005-05-14 Stephen Groundwaterfixing test script scene, broke using flexlay. changing...
2005-05-14 Stephen Groundwatermoving new/fixed snow tile, update tilegroup
2005-05-14 Stephen Groundwateradd bottom snw tiles, rework semi_arctic background
2005-05-14 Marek Moeckeladded new class for particle systems that need absolute...
2005-05-14 Marek Moeckelchanged an error message to a more friendly one
2005-05-13 Ondřej Hošek* Fixed some mistakes in the Bonus1 extro and worldmap
2005-05-13 Ondřej HošekSome source files didn't have the Id keyword expanded...
2005-05-13 Ondřej Hošek* Activated UTF-8 in Lisp parser
2005-05-13 Ondřej Hošek* From now on, there is UTF-8 decoding in the Font...
2005-05-12 Matthias Braunforgot to add some files
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-11 Ondřej HošekAdded my Czech translation. Note that it won't work...
2005-05-11 Ondřej HošekAdded the "button" property to the list that scripttrig...
2005-05-11 Marek Moeckeladded rain test level
2005-05-11 Marek Moeckeltesting ambient sound in level1
2005-05-11 Matthias Braunnot deperecated anymore
2005-05-11 Marek Moeckelfixed a bug in tiles.strf
2005-05-11 Ondřej Hošek* Removed duplicate supertux.desktop
2005-05-11 Matthias Braun- Changed DocBook version to 4.3, 5.0 is not officially...
2005-05-11 Ondřej Hošek* Fixed a typographic mistake in scripting.xml (closed...
2005-05-10 Ondřej Hošek* Updated the scripting reference document.* Removed...
2005-05-10 Bastiaan Zapf- Upgraded ambient sound source to rounded rectangule...
2005-05-10 Marek Moeckeladded collision for raindrops (wip)
2005-05-10 Ondřej HošekAdded a WIP document about the scripting API. In case...
2005-05-10 Matthias Braunthis function is not as evil as the comment indicated...
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-10 Stephen Groundwaterscript/picnic image bg -reworking
2005-05-09 Stephen Groundwaterscript/picnic scene cleanup of images
2005-05-08 Matthias Braunthis file doesn't belong into svn
2005-05-08 Matthias Braunwe can now fade in scripts
2005-05-08 Stephen Groundwaternew script test (picnic) tiles
2005-05-08 Matthias Braunapplied ravus patch
2005-05-08 Stephen Groundwaterupdated semi_artic BG
2005-05-08 Matthias Braundoubled file
2005-05-08 Matthias Braunrename basest back to data
2005-05-08 Matthias Braunoops
2005-05-08 Matthias Braunrestored some lost changes
2005-05-08 Bastiaan Zapf- bugfix: play_sound always sets volume to max - this...
2005-05-08 Marek Moeckeladded very basic zeekling code, made him a little smaller
2005-05-08 Bastiaan Zapfremoving messages.pot's
2005-05-08 Bastiaan Zapfignore messages.pot
2005-05-08 Bastiaan Zapf- Removed messaged.pot from version control (which...
2005-05-08 Bastiaan Zapf- ambient_sound improved (now does silence, volume,
2005-05-07 Marek Moeckelmoved the zeekling into base
2005-05-07 Marek Moeckelre-organized resource files
2005-05-07 Marek Moeckeladded rain ambient sound
2005-05-07 Marek Moeckelanother path i forgot...
2005-05-07 Marek Moeckelmore hard-coded paths
2005-05-07 Marek Moeckelforgot to update another Jamfile
2005-05-07 Marek Moeckelforgot to update Jamfile for new directory structure
2005-05-07 Marek Moeckelcheckin, part 4
2005-05-07 Marek Moeckelcheckin, part 3
2005-05-07 Marek Moeckelbig data re-order commit, part 2
2005-05-07 Marek Moeckeladding re-ordered data directories
2005-05-07 Marek Moeckelremoved old data and contrib, new files will follow
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
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