supertux.git
2004-04-11 Ingo Ruhnke- moved time_left timer into gamesession
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- turned special into classes
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- moved some collision code into the world class, since...
2004-04-11 Ingo Ruhnke- change gameobjs names from lower case to upper case
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- fixed worldmap a bit
2004-04-11 Ingo Ruhnke- moved some activate_bad_guy stuff into the world...
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- removed obsolete hardcoded tiles
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ricardo CruzNew stalactites done by Settra Gaia, they fit very...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ricardo Cruza few levels contributed by 'Wantsi'.
2004-04-10 Ingo Ruhnke- reduced menu fadness a bit (ie. balanced the edges)
2004-04-10 Ingo Ruhnke- turned gameloop into a class, in the hope to reduce...
2004-04-10 Ricardo CruzAnother background image by a guy whose nickname is...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-10 Ingo Ruhnke- reorganized menu flow as descripted in the todo,...
2004-04-10 Ingo Ruhnke- fixed tile properties
2004-04-10 Ingo Ruhnke- level cleanup
2004-04-10 Ingo Ruhnkeremoved title from main menu
2004-04-10 Ingo Ruhnke- fixed water/fish
2004-04-10 Ingo Ruhnke- test level for badguys
2004-04-10 Ingo Ruhnke- added test level for exits
2004-04-10 Ingo Ruhnke- added iglo for level end sequence
2004-04-10 Ingo Ruhnke- fixed quit
2004-04-10 Ingo Ruhnke- fixed menu/logo overdraw problem
2004-04-10 Ingo Ruhnke- introduced mriceblock (at least a bit)
2004-04-10 Tobias Gläßerupdate
2004-04-09 Ingo Ruhnke- fixed snowball anim
2004-04-09 Ingo Ruhnke- added new smalltux
2004-04-09 Ingo Ruhnke- added new smalltux (still needs cleanup)
2004-04-09 Ingo Ruhnke- moved title-demo code into its own function
2004-04-09 Ingo Ruhnke- fixed credits screen a bit
2004-04-09 Ingo Ruhnke- cleaned up title screen a bit
2004-04-09 Ingo Ruhnke- added some new title menu gfx
2004-04-04 Ricardo Cruzaccording to the author: "there was one line that cause...
2004-04-04 Ricardo Cruz1 more song
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerupdate
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-04-03 Tobias Gläßerscaled
2004-04-03 Tobias Gläßerinitial
2004-04-01 Ingo Ruhnke- more tiles
2004-03-31 Ingo Ruhnke- improved tileability
2004-03-31 Ingo Ruhnke- new tiles
2004-03-31 Ingo Ruhnke- scaled down fish
2004-03-30 Ingo Ruhnke- more tiles
2004-03-30 Ingo Ruhnke- more gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnke- new usercontributed level
2004-03-30 Ingo Ruhnke- added some more tiles
2004-03-29 Tobias Gläßerimproved to work flawless on more computers
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-29 Ingo Ruhnke- added enemies and such
2004-03-28 Ingo Ruhnke- fixed datadir
2004-03-28 Tobias Gläßerlittle improvement
2004-03-28 Tobias Gläßertilegroup definitions
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Ingo Ruhnke- added some flames
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Tobias Gläßer*** empty log message ***
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-28 Ingo Ruhnke- use new boxes everywhere
2004-03-28 Tobias Gläßernew link image
2004-03-28 Tobias Gläßerinitial
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-28 Tobias Gläßerimproved the behaviour of the mouse-cursor in the level...
2004-03-28 Ingo Ruhnke- mrbomb stuff
2004-03-28 Tobias GläßerWe have our own mouse-cursor now! (graphics by Settra...
2004-03-28 Tobias Gläßerinitial
2004-03-27 Ingo Ruhnke- added object support (untested)
2004-03-27 Ingo Ruhnke- added object support (untested)
2004-03-27 Tobias Gläßermore kinds of menu_event are handled directly in the...
2004-03-27 Ingo Ruhnke- added enemies and some other tweaks
2004-03-27 Tobias Gläßerold Makefile works again
2004-03-27 Ingo Ruhnke- added enemies
2004-03-27 Tobias GläßerMN_BACK works for multiple layers of menus now.
2004-03-27 Tobias Gläßerlittle change to improve win32 portability
2004-03-27 Ingo Ruhnke- added some enemies
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-27 Tobias Gläßerfixed BSOD hopping
2004-03-26 Tobias GläßerC++ port of Ricarod Cruz's menu-handling code patch.
2004-03-26 Ingo Ruhnke- added new deactivated bonus box
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-26 Tobias Gläßerinitial
2004-03-26 Ingo Ruhnke- added new bonus block
2004-03-26 Tobias Gläßerparticle_system changed to clouds
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