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supertux.git
2013-10-26
LMH
Changed the draw layer of coins from LAYER_TILES to...
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2013-10-26
LMH
Fixed a background flaw in 'The Escape'
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2013-10-26
Wolfgang Becker
When creating a brick object to handle tiles with attri...
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2013-10-26
Benjamin Leduc
Updated translations
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2013-10-26
LMH
New sounds: cracking, icecrash, pop, and sizzle.
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2013-10-26
LMH
Snowman enhancements: dead-script is passed to snowball...
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2013-10-26
LMH
Check to make sure worldmap level sprite has a 'perfect...
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2013-10-26
LMH
Recast 'Arctic Ruins' in icebridge and antarctic water...
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2013-10-26
LMH
Removed annoying white line that appeared on big Tux...
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2013-10-26
LMH
Touched up antarctic water tiles
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2013-10-26
LMH
Badguy and graphic upgrades to level 'The Shattered...
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2013-10-26
LMH
Added a warning message alerting that a badguy included...
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2013-10-26
LMH
Parallax background and badguy tweaks to level 'The...
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2013-10-26
LMH
Parallax background to 'A Mysterious House of Ice'
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2013-10-26
LMH
Added parallax background and made tweaks to 'A Path...
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2013-10-26
CT. da'Bomb
half fix for bug 622
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2013-10-26
Tobias Markus
Issue 1015: Adding null-checks to GLRenderer::draw_surface
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2013-10-26
LMH
--amend
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2013-10-26
LMH
Addon manager references a different index to keep...
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2013-10-26
LMH
Recast the end of the cave sequence in darksnow2 tiles
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2013-10-26
LMH
Replaced holes with spikes and removed useless badguys...
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2013-10-26
LMH
Haywire makes noise when enraged
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2013-10-26
LMH
WeakBlocks draw in front of other objects allowing...
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2013-10-26
LMH
Added some space back to a couple of tilegroups so...
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2013-10-26
LMH
Made the secret area in 'Entrance to the Cave' a bit...
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2013-10-26
LMH
Prevent livefire from wakeing from sleep while in the...
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2013-10-26
LMH
Added a missing 'break' statement to statistics
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2013-10-26
LMH
Recast 'Living in a Fridge' in the darksnow2 tileset...
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2013-10-26
LMH
BonusBlock drawn on same layer as Block again
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2013-10-26
LMH
More recoloring of editor icons
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2013-10-26
LMH
Moved a bouncing snowball in 'Under the Ice' so that...
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2013-10-26
LMH
Recolored secret area editor icon to match area color...
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2013-10-26
LMH
Secret areas can also trigger a script
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2013-10-26
LMH
Level into screen will now display target time if defin...
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2013-10-26
LMH
Worldmap stats report level target time
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2013-10-26
LMH
Added ability to define a 'target time' for levels...
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2013-10-26
LMH
Hide stats on levels that have none
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2013-10-26
LMH
Stalactites break free when disturbed by fire and ice...
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2013-10-26
LMH
Added a negative y-velocity component to horizontal...
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2013-10-26
LMH
Icecrusher will no longer drop if there are static...
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2013-10-26
LMH
Tweaked worldmap HUD.
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2013-10-26
LMH
Added a secondary coin sound to distinguish between...
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2013-10-26
Tobias Markus
Recompressing newly added files
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2013-10-26
LMH
Worldmap now supports an additional level sprite action...
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2013-10-26
LMH
Made short_fuse explode when hit with bullets of all...
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2013-10-26
LMH
Improved death mechanics of livefire
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2013-10-26
LMH
Improved death mechanics of flame and iceflame.
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2013-10-26
LMH
Added level to Incubator Island: 'Primed for Action'
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2013-10-26
LMH
Tweaked the backflip timer so that Tux cannot cancel...
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2013-10-26
LMH
Removed coin penalty for aborting a level- this needs...
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2013-10-26
LMH
Using a reset point no longer marks statistics as invalid.
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2013-10-26
LMH
Dispensed badguys are no longer counted in level stats.
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2013-10-26
Wolfgang Becker
Tux can stop to backflip at will. Holding jump continue...
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2013-10-26
LMH
Reverted part of revision 02c347cdae86.
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2013-10-26
Wolfgang Becker
Tux can stop to backflip when landing on objects. Holdi...
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2013-10-26
LMH
Added ice-slick tiles that can be used to make various...
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2013-10-26
LMH
Spikes for all directions
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2013-10-26
LMH
Concept art for LiveFire
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2013-10-26
Tobias Markus
Changing the order in which the components are loaded...
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2013-10-26
LMH
Cleaned up some junk in bonus_block.
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2013-10-26
Tobias Markus
Prevent previous music from playing when sound file...
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2013-10-26
Tobias Markus
[bug 952 partial] Free mouse cursor surface before...
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2013-10-26
Tobias Markus
Checking if badguy is active before double-killing...
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2013-10-26
Tobias Markus
Fix credits font size for Marcin Kocur
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2013-10-26
Tobias Markus
Don't kill badguys twice when hitting spike after falli...
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2013-10-26
LMH
Appearance of vertical movement to owl graphics
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2013-10-26
LMH
Made the eyes of owl more owl-like
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2013-10-26
LMH
Added some contrast, blended colors, and added texture...
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2013-10-26
LMH
Finish making powerups drop out of bonus blocks when...
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2013-10-26
LMH
Start working on a bonusblock drop procedure for when...
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2013-09-14
Tobias Markus
Tentative untested fix to SDL_GetDisplayMode
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2013-08-31
Tobias Markus
Few more fixes to SDL2 conversion
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2013-08-31
Benjamin Leduc
New comit of SDL2
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2013-08-31
Benjamin Leduc
My cool commit message
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2013-08-24
Benjamin Leduc
modified: CMakeLists.txt
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2013-08-21
LMH
Removed level 'The Mountain Pass' introduced climbing...
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2013-08-21
CT. da'Bomb
Improved owl graphics
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2013-08-19
Tobias Markus
Fix dangling else in sqapi.cpp
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2013-08-19
Tobias Markus
bug 1001 part: Fix compiler warnings in iSpy
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2013-08-19
LMH
Added a .gitignore file for common build and patching...
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2013-08-18
Tobias Markus
Issue 1001: Fix compilation warning
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2013-08-17
Tobias Markus
Partial resolution of bug 952
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2013-08-17
Tobias Markus
Recompress PNG images to save space, load time. Bug...
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2013-08-17
LMH
Replaced flames with iceflames in 'You Have 1 Minute...
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2013-08-17
LMH
New elements and tweaks to world 1 levels prior to...
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2013-08-14
LMH
New level: 'The Mountain Pass' designed to introduce...
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2013-08-13
LMH
Set default behavior for red potion powerups to flip...
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2013-08-13
LMH
Tweaks to HeavyCoin to make it placeable in the editor
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2013-08-12
LMH
Removed intro/extro.txt from world1 since they are...
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2013-08-12
Tobias Markus
Strings in the addon manager can now be translated...
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2013-08-12
Tobias Markus
Reset points no longer activate if already in ringing...
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2013-08-12
LMH
Added diagonal pole tiles
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2013-08-10
LMH
Omit the copyright date from translation in the title...
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2013-08-10
Tobias Markus
Allow butt-jumping on infoblocks
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2013-08-10
LMH
Credit where credit is due for French Translation.
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2013-08-10
LMH
Remade darksnow concave and slope tiles
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2013-08-08
teratux.mail
Added slopes and concave tiles for darksnow
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2013-08-08
LMH
Filled out darksnow tileset some
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2013-08-08
LMH
Improved tileability of snow/unisolid2 tiles
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2013-08-08
LMH
Fixed coloring of snow celing slopes and reorganized...
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