2006-06-02 |
Christoph Sommer | SpriteParticle constructor now takes an AnchorPoint... |
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2006-06-02 |
Christoph Sommer | Uploaded some screenshots for later use |
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2006-06-02 |
Christoph Sommer | Re-indented whole tiles.strf |
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2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
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2006-06-01 |
Christoph Sommer | #define fix |
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2006-06-01 |
Christoph Sommer | Forgot <stdexcept>... again. |
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2006-06-01 |
Christoph Sommer | New trigger object "Switch" using public domain images... |
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2006-06-01 |
Christoph Sommer | Added horizontal pole, pole crossing, earth floor,... |
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2006-06-01 |
Christoph Sommer | New level "Countercurrent" |
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2006-05-31 |
Wolfgang Becker | Reset to release memory. |
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2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
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2006-05-30 |
Christoph Sommer | Stalactites no longer fall while Tux is more than 400px... |
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2006-05-30 |
Wolfgang Becker | Activate badguys over or under current visible screen... |
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2006-05-30 |
Christoph Sommer | Console autocompletion now descends into tables, classe... |
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2006-05-29 |
Ryan Flegel | Moving font xcf to media/ |
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2006-05-29 |
Benjamin P... | This is the source XCF file from which all current... |
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2006-05-29 |
Marek Moeckel | new version of Cave music |
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2006-05-29 |
Marek Moeckel | added wood clack for totem badguy |
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2006-05-29 |
Wolfgang Becker | Reset state for reactivated MrIceBlock. |
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2006-05-29 |
Wolfgang Becker | Don't reactivate badguys on screen. |
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2006-05-29 |
Matthias Braun | this shouldn't be in svn |
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2006-05-29 |
Matthias Braun | also autocomplete for parent tables |
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2006-05-29 |
Christoph Sommer | Added autocompletion for current root table / |
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2006-05-28 |
Matthias Braun | small fixes |
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2006-05-28 |
Matthias Braun | revert 1 small change |
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2006-05-27 |
Christoph Sommer | updated "Tree Fortress" to use new scriptable platforms |
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2006-05-27 |
Matthias Braun | fix for breaking strict aliasing rules |
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2006-05-26 |
Christoph Sommer | Added ghost mode for easier level debugging |
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2006-05-26 |
Matthias Braun | fix |
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2006-05-26 |
Matthias Braun | - Remove ManagedSoundSource |
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2006-05-26 |
Christoph Sommer | Deleted one line too many |
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2006-05-26 |
Christoph Sommer | Worked around bug with wrappping utf-8 text / |
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2006-05-26 |
Christoph Sommer | Badguys now get their deactivate() method called prior... |
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2006-05-26 |
Christoph Sommer | Workaround for a bug with stopped SoundSource not being... |
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2006-05-26 |
Christoph Sommer | Trying out new ManagedSoundSource |
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2006-05-25 |
Matthias Braun | don't translate credits |
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2006-05-25 |
Matthias Braun | should not be in svn |
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2006-05-25 |
Christoph Sommer | Can't rebuild wrapper on Win, so I'm checking it in... |
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2006-05-25 |
Christoph Sommer | Fixed a bug. Modified "Whatever floats your boat" to... |
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2006-05-25 |
Christoph Sommer | Forgot two files |
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2006-05-25 |
Christoph Sommer | Platform now scriptable |
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2006-05-25 |
Christoph Sommer | First tries at making platform scriptable |
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2006-05-25 |
Matthias Braun | set_pos does not work... |
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2006-05-25 |
Matthias Braun | little test level for script triggers |
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2006-05-25 |
Matthias Braun | changed autoscroll level a bit |
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2006-05-25 |
Matthias Braun | fixed autoscroll level syntax (the path is still bad... |
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2006-05-25 |
Matthias Braun | fix supertux blocking when no sound is available (I... |
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2006-05-25 |
Stephen Groundwater | Restored castle/door.png, fixing tile 1526 which was... |
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2006-05-23 |
Christoph Sommer | Used new unstable Casteblock |
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2006-05-23 |
Christoph Sommer | Forced Camera to always have Tux in the middle 5/6... |
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2006-05-23 |
Stephen Groundwater | Not much to see. Cleanup work on forest map, removed... |
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2006-05-22 |
Stephen Groundwater | fixed missing pogonia orchid, adjusted lava to newer... |
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2006-05-22 |
Christoph Sommer | Made fish jump again |
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2006-05-22 |
Christoph Sommer | Draft of unstable castleblock |
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2006-05-22 |
Stephen Groundwater | Adjusted lava some more. (created newer version) |
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2006-05-20 |
Stephen Groundwater | lava flow tile update |
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2006-05-20 |
Matthias Braun | load worldmaps passed on commandline |
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2006-05-20 |
Christoph Sommer | Some more fixes |
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2006-05-20 |
Stephen Groundwater | Minor dislay test change for sample sparkle. See world2... |
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2006-05-20 |
Stephen Groundwater | Added sample sparkle magic for key discovery. See world... |
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2006-05-20 |
Matthias Braun | fix skull_tile sprite |
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2006-05-20 |
Matthias Braun | fix skull_tile sprite |
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2006-05-20 |
Christoph Sommer | Adjusted levels to new Unstable Tile syntax |
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2006-05-20 |
Christoph Sommer | UnstableTile now has configurable sprite and allows... |
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2006-05-20 |
Matthias Braun | more comment improvements |
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2006-05-20 |
Matthias Braun | more small improvements |
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2006-05-20 |
Matthias Braun | improvement |
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2006-05-20 |
Matthias Braun | some comments about collision detection |
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2006-05-20 |
Christoph Sommer | Platform that hurts Tux and Badguys when touched |
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2006-05-19 |
Stephen Groundwater | Adjusted lava-flow tiles as seen in world1/level 26... |
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2006-05-17 |
Christoph Sommer | Nearly there... |
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2006-05-17 |
Christoph Sommer | Added treasure room |
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2006-05-17 |
Stephen Groundwater | adjusting tree exit test images |
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2006-05-16 |
Christoph Sommer | Added second sector and some hacks to get there |
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2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
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2006-05-16 |
Wolfgang Becker | Updated monodev's project files. |
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2006-05-16 |
Christoph Sommer | More work on Brush and BrushEditor. Loading and paintin... |
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2006-05-16 |
Stephen Groundwater | adjusting tree exit test images |
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2006-05-16 |
Stephen Groundwater | added exit tree test image and level |
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2006-05-15 |
Matthias Braun | renamed some money to jumpy |
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2006-05-15 |
Stephen Groundwater | More work on forest worldmap, adjusting water's edge. |
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2006-05-15 |
Stephen Groundwater | More work on Forest worldmap. Added water's edge, pier... |
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2006-05-14 |
Matthias Braun | somre sound preloading |
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2006-05-14 |
Stephen Groundwater | more cleanup of the forest worldmap definitions |
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2006-05-14 |
Stephen Groundwater | reformated the castle area of the Forest map to use... |
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2006-05-14 |
Wolfgang Becker | Prevent crash when tux dies while carrying iceblock. |
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2006-05-14 |
Matthias Braun | fix bug with player not stopping when deactivated,... |
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2006-05-14 |
Stephen Groundwater | adding nolok keys and sample levels for forest key... |
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2006-05-14 |
Christoph Sommer | Draft of possible Bonus Level, Sector 1 |
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2006-05-13 |
Christoph Sommer | Created some code for Candle |
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2006-05-13 |
Christoph Sommer | Small bug |
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2006-05-13 |
Christoph Sommer | Badguys now inherit from MovingSprite |
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2006-05-13 |
Christoph Sommer | Some more objects now inherit from MovingSprite |
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2006-05-12 |
Christoph Sommer | Seems like I forgot an include |
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2006-05-12 |
Christoph Sommer | Faster builds |
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2006-05-12 |
Christoph Sommer | Experiments with a new abstract base class for Moving... |
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2006-05-11 |
Christoph Sommer | First attempts at making BadGuys cloneable |
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2006-05-09 |
Ondřej Hošek | Small script fixes |
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2006-05-08 |
Christoph Sommer | New level "Welcome to the Forest" |
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2006-05-08 |
Stephen Groundwater | added tumbleweed |
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next |