2015-02-09 |
Tobias Markus | Adding industrial tiles, thanks Sydney! |
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2015-02-06 |
Tobias Markus | Update CMake to 3.1.2 in .travis.yml |
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2015-02-05 |
Tobias Markus | Adding gettext calls to 2 strings in addon manager |
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2015-02-01 |
Tobias Markus | Pause music when pressing ESC during a level and resume... |
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2015-02-01 |
Tobias Markus | Adding sign that shows Tux holding an ice block |
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2015-01-25 |
Tobias Markus | Update CMake to 3.1.1 in .travis.yml |
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2015-01-22 |
Tobias Markus | Use field width of 9 on sscanf (fixes cppcheck portabil... |
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2015-01-21 |
Tobias Markus | Update to Squirrel 3.0.7 stable |
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2015-01-13 |
Tobias Markus | Copyright update to 2015 |
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2014-12-29 |
Tobias Markus | Use CMake 3.1 for Travis |
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2014-12-29 |
Benjamin Leduc | extra symbol in cyrilic for Serbian |
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2014-12-28 |
Benjamin Leduc | translation update |
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2014-12-24 |
LMH | Reverted a couple of graphics back to a RGB color space... |
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2014-12-24 |
LMH | Fixed a Segmentation Fault when mr_iceblock was kicked... |
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2014-12-21 |
LMH | Ugly air hat graphics for skid, duck, and worldmap |
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2014-12-18 |
LMH | Woldmap images for earthtux |
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2014-12-17 |
LMH | Finish out stone form with some quick-and-dirty graphics |
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2014-12-17 |
LMH | Finished skid and duck actions for hardhat. |
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2014-12-16 |
Tobias Markus | Don't exit when no .git directory is present |
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2014-12-16 |
Tobias Markus | Adding my name to credits file |
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2014-12-16 |
Tobias Markus | Silence compiler warning |
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2014-12-14 |
LMH | Sprite action work for powerup hats: climbing, backflip. |
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2014-12-14 |
LMH | Improved graphics for hardhat light |
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2014-12-14 |
LMH | Reduced number of needed powerup hat images |
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2014-12-14 |
LMH | Miner's hardhat shakes with stone Tux during second... |
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2014-12-14 |
LMH | Do not draw powerup hat if there is no action defined |
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2014-12-14 |
Benjamin Leduc | Credit update |
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2014-12-13 |
Benjamin Leduc | translation update |
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2014-11-30 |
LMH | Added missing graphic for airflower |
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2014-11-30 |
LMH | Crude attempt at a hat for airflower. |
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2014-11-29 |
LMH | Icecrusher crushes bricks. |
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2014-11-29 |
LMH | Generated particles need not have any randomness in... |
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2014-11-29 |
LMH | Explicitly defined the angle used by Particles, used... |
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2014-11-29 |
LMH | Stone form is heavy enough to break through bricks |
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2014-11-29 |
LMH | Added some vertical motion to the hard hat for when... |
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2014-11-29 |
LMH | Added missing graphic for earthflower |
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2014-11-29 |
LMH | Finished up code for basic functionality of earthflower... |
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2014-11-28 |
LMH | Brought back particles for bomb explosions |
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2014-11-28 |
LMH | Created a new definition for Particles. |
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2014-11-28 |
LMH | Changed egg shadow draw layer so it will no longer... |
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2014-11-27 |
LMH | Minimal code for earthflower active ability. |
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2014-11-27 |
LMH | Removed 'add_bullet' from Sector, moved bullet checks... |
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2014-11-23 |
Tobias Markus | Removing unused var 'slotfile' |
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2014-11-23 |
Tobias Markus | [cppcheck] Part 3: More perf fixes that were missed... |
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2014-11-23 |
Tobias Markus | [cppcheck] Part 2: Some further style fixes etc. |
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2014-11-21 |
Tobias Markus | Small style fix |
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2014-11-21 |
Tobias Markus | [cppcheck] Part 1: Performance |
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2014-11-15 |
LMH | Tweak icecrusher draw layers to avoid objects (such... |
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2014-11-15 |
LMH | Removed some holes from standing Tux graphics |
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2014-11-15 |
LMH | Butt-jump stops gliding |
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2014-11-15 |
LMH | Bouncing on enemies and trampolines also gets a hight... |
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2014-11-15 |
LMH | New powerups added to worldmap cheat menu |
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2014-11-15 |
LMH | Removed unused graphic: effects/light_red.png |
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2014-11-15 |
LMH | Completed airflower powerup abilities. |
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2014-11-09 |
LMH | Graphics for powerups: airflower and earthflower |
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2014-11-09 |
LMH | New powerups added to cheat menu |
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2014-11-09 |
LMH | Code structure for basic earthflower ability: illuminat... |
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2014-11-09 |
LMH | Basic airflower capabilities added: higher jumps and... |
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2014-11-09 |
LMH | Basic code structure to allow for two new powerups |
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2014-11-03 |
Benjamin Leduc | SDL2.0.1 dep addition |
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2014-11-01 |
Tobias Markus | Code quality: Rename variable |
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2014-10-27 |
Ingo Ruhnke | Some final touchup to the halloween story |
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2014-10-27 |
Ingo Ruhnke | Moved intro/outro from data/levels/ to data/images/ |
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2014-10-27 |
Ingo Ruhnke | Renamed data/levels/halloween/ to data/levels/halloween... |
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2014-10-27 |
Tobias Markus | Removing unneeded make directive |
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2014-10-27 |
Tobias Markus | Further spelling fixes for intro and outro.txt |
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2014-10-26 |
Ingo Ruhnke | Spelling fixes |
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2014-10-26 |
Ingo Ruhnke | Fleshed out the intro/outro story somewhat |
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2014-10-26 |
Ingo Ruhnke | Gave Halloween intro/outro a proper title |
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2014-10-26 |
Ingo Ruhnke | Added levelnames and fixed contact field in Halloween |
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2014-10-26 |
Ingo Ruhnke | Removed buggy decal |
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2014-10-26 |
Ingo Ruhnke | Added some unfinished story text |
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2014-10-26 |
Ingo Ruhnke | Fixed some layer sorting issues in Halloween |
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2014-10-25 |
Ingo Ruhnke | Added Halloween intro/outro images |
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2014-10-25 |
Ingo Ruhnke | Use CMAKE_RC_COMPILER instead of windres.exe |
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2014-10-22 |
Ingo Ruhnke | Marked secret areas and did a bit more cleanup of Hallo... |
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2014-10-22 |
Ingo Ruhnke | Put Halloween levels into a linear path |
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2014-10-22 |
Ingo Ruhnke | Disabled confirmation dialog on Quit |
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2014-10-21 |
Ingo Ruhnke | Added pseudo intro/outro level (placeholder) |
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2014-10-21 |
Ingo Ruhnke | Added music to Halloween levels (nothing new, all recycled) |
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2014-10-21 |
Ingo Ruhnke | Some finishing touched to halloween3 |
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2014-10-21 |
Ingo Ruhnke | Finished Halloween1 and Halloween2 |
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2014-10-20 |
Ingo Ruhnke | Cleaned up Halloween2, added more enemies and coins |
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2014-10-20 |
Ingo Ruhnke | Some more work on halloween1 and 2 |
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2014-10-19 |
LMH | Added a fifth halloween level |
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2014-10-19 |
LMH | Added a halloween themed brick covered with cobwebs |
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2014-10-19 |
Ingo Ruhnke | Added vignette, fog and some background decoration |
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2014-10-19 |
Ingo Ruhnke | Added coins, enemies and a goal to Halloween3 |
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2014-10-14 |
LMH | Added a new halloween level |
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2014-10-14 |
LMH | Snow slope transition tiles |
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2014-10-13 |
Ingo Ruhnke | Added some enemies and smoothed some tiles |
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2014-10-13 |
Ingo Ruhnke | Added ghostforest music and smoothed some tiles |
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2014-10-13 |
Ingo Ruhnke | Added one-tile height step graphics for Halloween |
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2014-10-11 |
Tobias Markus | Prefixing squirrel output with [SQUIRREL] |
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2014-10-10 |
Ingo Ruhnke | Played a bit around with the brush tool |
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2014-10-09 |
Ingo Ruhnke | Added halloween3, just empty placeholder |
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2014-10-09 |
Ingo Ruhnke | Added gravestone graphics |
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2014-10-09 |
Ingo Ruhnke | Some more work on Halloween1 |
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2014-10-08 |
Ingo Ruhnke | Started shaping up Halloween2 |
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2014-10-08 |
Ingo Ruhnke | Added another halloween level |
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next |