2010-03-02 |
Florian Forster | badguy/walking_badguy.[ch]pp: Added the add_velocity... |
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2010-03-02 |
Florian Forster | Snowman: Created body-only animation and added it to... |
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2010-03-02 |
Ingo Ruhnke | Some TODO updates |
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2010-03-01 |
Florian Forster | Nightcave test level: Restore decals that have been... |
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2010-03-01 |
Florian Forster | Level 1-01 "Welcome to Antarctica": Added billboards... |
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2010-03-01 |
Florian Forster | Added test level for "unstable tiles". |
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2010-03-01 |
Ingo Ruhnke | Use proper background tiles for secret area |
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2010-03-01 |
Ingo Ruhnke | Turned the run-blockade into a staircase, to allow... |
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2010-03-01 |
Ingo Ruhnke | Fine tuned the enemy placement and removed lots of... |
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2010-03-01 |
Florian Forster | object/unstable_tile.[ch]pp: Implement third state... |
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2010-03-01 |
Ingo Ruhnke | Resized background to 800x600 to work around bug drawin... |
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2010-03-01 |
Florian Forster | sdl_texture.cpp: Rewrite the optimize() function. |
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2010-03-01 |
Ingo Ruhnke | Implemented proper clipping |
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2010-03-01 |
Ingo Ruhnke | Added DrawingContext::get_cliprect() |
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2010-03-01 |
Ingo Ruhnke | Added constructor te Rectf() that takes a Sizef |
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2010-02-28 |
Arvid Norlander | Try to fix level20 by adding a black image at top and... |
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2010-02-28 |
Arvid Norlander | Expand bonus2/level20.stl to fill new max resolution... |
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2010-02-28 |
Florian Forster | Unstable tile: Dissolve, then disappear without falling... |
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2010-02-28 |
Arvid Norlander | Expand bonus2/level17.stl to fill new max resolution. |
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2010-02-28 |
Mathnerd314 | Clean up test levels a bit. |
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2010-02-28 |
Arvid Norlander | Expand bonus2/level19.stl to fill new max resolution... |
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2010-02-28 |
Arvid Norlander | Expand bonus1/thompson-level1.stl to fill new max resol... |
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2010-02-28 |
Arvid Norlander | Expand bonus1/bonus-level5.stl to fill new max resolution. |
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2010-02-28 |
Ingo Ruhnke | Compiler warning fix, init variables to 0 |
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2010-02-28 |
Ingo Ruhnke | Compiler warning fix, init variables to 0 |
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2010-02-28 |
Arvid Norlander | Expand bonus1/bonus-level4.stl to fill new max resolution. |
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2010-02-28 |
Mathnerd314 | Remove last vestiges of DEBUG |
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2010-02-28 |
Arvid Norlander | Expand bonus1/bonus-level3.stl to fill new max resolution. |
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2010-02-28 |
Mathnerd314 | Small ctor change. |
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2010-02-28 |
Arvid Norlander | Expand bonus1/bonus-level2.stl to fill new max resolution. |
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2010-02-28 |
Florian Forster | lisp/parser.cpp: Remove a forgotten debug message. |
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2010-02-28 |
Arvid Norlander | Expand bonus-level1.stl to fill new max resolution. |
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2010-02-28 |
Mathnerd314 | Change secret area signature to use editor-only tiles. |
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2010-02-28 |
Arvid Norlander | Run tools/normalize-po-files.sh on all *.po files to... |
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2010-02-28 |
Arvid Norlander | Update some Swedish translations. |
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2010-02-28 |
Arvid Norlander | Commiting fix for world1, level25 from bug #586 "Arctic... |
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2010-02-28 |
Mathnerd314 | Fix Sprite class once and for all. |
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2010-02-28 |
Florian Forster | Added a test level for "Haywire". |
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2010-02-28 |
Florian Forster | lisp/parser.cpp: Use absolute directory when talking... |
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2010-02-28 |
Arvid Norlander | Update bonus1 translation, charset changed from ISO... |
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2010-02-28 |
Arvid Norlander | Fix some header issues in the top sv.po (for the string... |
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2010-02-28 |
Florian Forster | sprite/sprite.cpp: Revert revision 6435 by Mathnerd314. |
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2010-02-28 |
Arvid Norlander | Update Swedish translation of code. NOTE: Levels are... |
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2010-02-28 |
Florian Forster | badguy/haywire.cpp: Use BadGuy::get_nearest_player(). |
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2010-02-28 |
Florian Forster | badbuy/badbuy.cpp: Use Sector::get_nearest_player(). |
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2010-02-28 |
Florian Forster | Icecrusher and Haywire: Use the bounding box to find... |
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2010-02-28 |
Florian Forster | supertux/sector.hpp: Add a version of Sector::get_neare... |
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2010-02-28 |
Florian Forster | supertux/sector.cpp: Use Rectf::distance(). |
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2010-02-28 |
Florian Forster | Rectf: Implement distance(). |
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2010-02-28 |
Florian Forster | Haywire: Walk towards the player if possible. |
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2010-02-28 |
Florian Forster | Icecrusher: Use Sector::get_nearest_player(). |
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2010-02-28 |
Florian Forster | supertux/sector.[ch]pp: Implement Sector::get_nearest_p... |
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2010-02-28 |
Florian Forster | Haywire: Implemented a first version of the "crazy... |
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2010-02-28 |
Florian Forster | Walking badguy: Implemented {get,set}_walk_speed. |
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2010-02-27 |
Florian Forster | Level 1-09: Set the direction of a Bouncing Snowball. |
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2010-02-27 |
Florian Forster | Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots. |
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2010-02-27 |
Florian Forster | Level 1-17 "Or is it just me": Add a Cannon shooting... |
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2010-02-27 |
Florian Forster | locale/de.po: Updated German translation. |
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2010-02-27 |
Mathnerd314 | Fix frame out of range error for -O2 release build... |
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2010-02-27 |
Florian Forster | Update copyright information to: "Copyright (c) 2003... |
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2010-02-27 |
Ryan Flegel | add -Wno-unused-parameter to disable warnings for unuse... |
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2010-02-27 |
Florian Forster | Level 1-24 "The Shattered Bridge": Replace background... |
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2010-02-27 |
Florian Forster | Level 1-27 "No More Mr Ice Guy": Move spawn point to... |
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2010-02-27 |
Florian Forster | Yeti: Move start position so Yeti doesn't jump on Tux... |
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2010-02-27 |
Florian Forster | Yeti: In the second phase, drop stalactites in pairs. |
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2010-02-27 |
Florian Forster | Yeti: Give the yeti five lives only. |
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2010-02-27 |
Florian Forster | Levels 1-15 and 1-22: Add Crystallo where he doesn... |
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2010-02-27 |
Florian Forster | supertux/src/badguy/crystallo.cpp: Use MovingSprite... |
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2010-02-27 |
Florian Forster | tiles.strf: Make Crystal cave tiles non-solid. |
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2010-02-27 |
Florian Forster | Changed the Icy Island worldmap to a linear worldmap... |
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2010-02-27 |
Florian Forster | Snowman: Spawn the Snowball exactly where the Snowman... |
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2010-02-27 |
Mathnerd314 | Possible new Milestone1-like worldmap |
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2010-02-27 |
Mathnerd314 | Snowman turns into snowball when stomped. |
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2010-02-27 |
Mathnerd314 | Some documentation for physic and what it does |
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2010-02-27 |
Mathnerd314 | Slightly more interesting yeti_stalactites. |
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2010-02-27 |
Mathnerd314 | Fix for Yeti killing you when he jumps. (probably won... |
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2010-02-27 |
Florian Forster | Mr. IceBlock: Call MovingSprite::set_action rather... |
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2010-02-27 |
Florian Forster | Captain Snowball: Change the offset so it walks *on... |
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2010-02-26 |
Florian Forster | Remove Mr. Rocket. |
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2010-02-26 |
Florian Forster | world2/{christoph9,level2}.stl: Use Kamikaze Snowball... |
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2010-02-26 |
Florian Forster | Level 1-14 "Entrance to the Cave": Added two IceCrushers. |
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2010-02-26 |
Florian Forster | IceCrusher: Implemented a cooldown timer. |
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2010-02-26 |
Florian Forster | Level 1-18 "Ice in the Hole": Replaced three jumpys... |
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2010-02-26 |
Florian Forster | IceCrusher: Use gavitation rather than linear speed... |
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2010-02-26 |
Florian Forster | WHATSNEW.txt: Added some information for version 0... |
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2010-02-26 |
Florian Forster | README: Added note about the development nature of... |
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2010-02-26 |
Florian Forster | Level 1-11 "Night Chill": Added crumbling tiles. |
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2010-02-26 |
Florian Forster | castle/chain.png: Added tiles for chains. |
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2010-02-22 |
Mathnerd314 | Forgot a file from r6396 |
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2010-02-22 |
Mathnerd314 | Change version to 0.3.3 as agreed upon in IRC. |
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2010-02-22 |
Mathnerd314 | Revert API changes of findlocale |
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2010-02-22 |
Ingo Ruhnke | Compiler warning fix |
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2010-02-22 |
Ingo Ruhnke | Register snowman in ObjectFactory |
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2010-02-22 |
Ingo Ruhnke | Use bright red instead of hard to see dark grey for... |
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2010-02-22 |
Ingo Ruhnke | Added some code for a very basic snowman |
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2010-02-22 |
Ingo Ruhnke | Snowman walk animation |
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2010-02-22 |
Florian Forster | supertux/{collision.[ch]pp,sector.cpp}: Store velocitie... |
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2010-02-22 |
Florian Forster | object/tilemap.hpp: Add an explanation to the boolean... |
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2010-02-22 |
Florian Forster | supertux/sector.cpp: Make sure the boolean argument... |
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2010-02-22 |
Florian Forster | test/crystalcave.stl: Added name for the level. |
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