2013-11-05 |
Tobias Markus | Don't resurrect zeekling when colliding after squished |
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2013-11-04 |
CT. da'Bomb | fixed forest slop tiling issues bug#73 |
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2013-11-04 |
Tobias Markus | Do not resurrect squished bouncing snowball when collid... |
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2013-11-01 |
Tobias Markus | Fixing SuperTux crashes when compiled on Mac OS X 10.9 |
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2013-10-28 |
Tobias Markus | Fixing some more compiler errors in Maverick |
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2013-10-28 |
Tobias Markus | Fixing variable warnings in mrtree.cpp |
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2013-10-28 |
LMH | Inform players of coin cost to use checkpoints, fixes... |
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2013-10-28 |
LMH | Tweak to allow MinGW to compile, issues #26 & 27 |
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2013-10-22 |
Benjamin Leduc | Devanagari upgrade |
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2013-10-22 |
Benjamin Leduc | Devanagari upgrade |
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2013-10-21 |
Benjamin Leduc | Language update |
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2013-10-13 |
Tobias Markus | Move falling badguys to LAYER_FALLING (= 500), fixes... |
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2013-10-13 |
Tobias Markus | Nit: typo |
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2013-10-13 |
Benjamin Leduc | Translation updates |
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2013-10-13 |
Tobias Markus | Credits fix |
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2013-10-13 |
Benjamin Leduc | Translation updates |
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2013-10-13 |
Benjamin Leduc | Belarusian translation and font |
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2013-10-13 |
Tobias Markus | Revert "Belarusian translation and font" due to startup... |
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2013-10-13 |
Benjamin Leduc | Belarusian translation and font |
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2013-10-13 |
Tobias Markus | Haywire not moving when jumping on it after freezing |
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2013-10-09 |
Benjamin Leduc | devanagari font basic support |
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2013-10-08 |
Benjamin Leduc | forgoten files for greek support |
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2013-10-08 |
Benjamin Leduc | translation update and addition |
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2013-10-08 |
Benjamin Leduc | addition of greek font |
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2013-10-02 |
LMH | Keep dead Tux small, resolves bug#638 and issue#5 |
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2013-10-02 |
LMH | More options for narrow snow tiles, bug# 1029. |
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2013-10-02 |
LMH | Added several OS-specific rules to .gitignore |
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2013-09-28 |
Tobias Markus | More effective method of freeing tilesets |
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2013-09-27 |
Tobias Markus | Issue 952: Unloading/freeing all tilesets prior to... |
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2013-09-25 |
LMH | Changed the draw layer of coins from LAYER_TILES to... |
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2013-09-25 |
LMH | Fixed a background flaw in 'The Escape' |
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2013-09-22 |
Wolfgang Becker | When creating a brick object to handle tiles with attri... |
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2013-09-21 |
Benjamin Leduc | Merge branch 'master' of https://code.google.com/p... |
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2013-09-20 |
Benjamin Leduc | Updated translations |
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2013-09-17 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
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2013-09-15 |
LMH | Snowman enhancements: dead-script is passed to snowball... |
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2013-09-15 |
LMH | Check to make sure worldmap level sprite has a 'perfect... |
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2013-09-15 |
LMH | Recast 'Arctic Ruins' in icebridge and antarctic water... |
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2013-09-15 |
LMH | Removed annoying white line that appeared on big Tux... |
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2013-09-15 |
LMH | Touched up antarctic water tiles |
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2013-09-15 |
LMH | Badguy and graphic upgrades to level 'The Shattered... |
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2013-09-15 |
LMH | Added a warning message alerting that a badguy included... |
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2013-09-15 |
LMH | Parallax background and badguy tweaks to level 'The... |
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2013-09-14 |
LMH | Parallax background to 'A Mysterious House of Ice' |
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2013-09-14 |
LMH | Added parallax background and made tweaks to 'A Path... |
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2013-09-12 |
CT. da'Bomb | half fix for bug 622 |
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2013-09-12 |
Tobias Markus | Issue 1015: Adding null-checks to GLRenderer::draw_surface |
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2013-09-10 |
LMH | --amend |
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2013-09-10 |
LMH | Addon manager references a different index to keep... |
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2013-09-10 |
LMH | Recast the end of the cave sequence in darksnow2 tiles |
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2013-09-10 |
LMH | Replaced holes with spikes and removed useless badguys... |
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2013-09-10 |
LMH | Haywire makes noise when enraged |
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2013-09-10 |
LMH | WeakBlocks draw in front of other objects allowing... |
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2013-09-10 |
LMH | Added some space back to a couple of tilegroups so... |
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2013-09-08 |
LMH | Made the secret area in 'Entrance to the Cave' a bit... |
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2013-09-08 |
LMH | Prevent livefire from wakeing from sleep while in the... |
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2013-09-08 |
LMH | Added a missing 'break' statement to statistics |
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2013-09-07 |
LMH | Recast 'Living in a Fridge' in the darksnow2 tileset... |
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2013-09-07 |
LMH | BonusBlock drawn on same layer as Block again |
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2013-09-07 |
LMH | More recoloring of editor icons |
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2013-09-07 |
LMH | Moved a bouncing snowball in 'Under the Ice' so that... |
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2013-09-07 |
LMH | Recolored secret area editor icon to match area color... |
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2013-09-07 |
LMH | Secret areas can also trigger a script |
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2013-09-07 |
LMH | Level into screen will now display target time if defin... |
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2013-09-07 |
LMH | Worldmap stats report level target time |
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2013-09-06 |
LMH | Added ability to define a 'target time' for levels... |
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2013-09-06 |
LMH | Hide stats on levels that have none |
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2013-09-06 |
LMH | Stalactites break free when disturbed by fire and ice... |
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2013-09-04 |
LMH | Added a negative y-velocity component to horizontal... |
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2013-09-04 |
LMH | Icecrusher will no longer drop if there are static... |
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2013-09-03 |
LMH | Tweaked worldmap HUD. |
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2013-09-03 |
LMH | Added a secondary coin sound to distinguish between... |
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2013-09-03 |
Tobias Markus | Recompressing newly added files |
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2013-09-03 |
LMH | Worldmap now supports an additional level sprite action... |
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2013-09-02 |
LMH | Made short_fuse explode when hit with bullets of all... |
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2013-09-02 |
LMH | Improved death mechanics of livefire |
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2013-09-02 |
LMH | Improved death mechanics of flame and iceflame. |
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2013-09-02 |
LMH | Added level to Incubator Island: 'Primed for Action' |
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2013-09-02 |
LMH | Tweaked the backflip timer so that Tux cannot cancel... |
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2013-09-02 |
LMH | Removed coin penalty for aborting a level- this needs... |
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2013-09-02 |
LMH | Using a reset point no longer marks statistics as invalid. |
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2013-09-02 |
LMH | Dispensed badguys are no longer counted in level stats. |
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2013-08-31 |
Wolfgang Becker | Tux can stop to backflip at will. Holding jump continue... |
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2013-08-29 |
LMH | Reverted part of revision 02c347cdae86. |
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2013-08-29 |
Wolfgang Becker | Tux can stop to backflip when landing on objects. Holdi... |
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2013-08-28 |
LMH | Added ice-slick tiles that can be used to make various... |
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2013-08-27 |
LMH | Spikes for all directions |
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2013-08-27 |
LMH | Concept art for LiveFire |
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2013-08-27 |
Tobias Markus | Changing the order in which the components are loaded... |
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2013-08-26 |
LMH | Cleaned up some junk in bonus_block. |
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2013-08-25 |
Tobias Markus | Prevent previous music from playing when sound file... |
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2013-08-25 |
Tobias Markus | [bug 952 partial] Free mouse cursor surface before... |
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2013-08-23 |
Tobias Markus | Checking if badguy is active before double-killing... |
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2013-08-23 |
Tobias Markus | Fix credits font size for Marcin Kocur |
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2013-08-22 |
Tobias Markus | Don't kill badguys twice when hitting spike after falli... |
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2013-08-22 |
LMH | Appearance of vertical movement to owl graphics |
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2013-08-22 |
LMH | Made the eyes of owl more owl-like |
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2013-08-22 |
LMH | Added some contrast, blended colors, and added texture... |
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2013-08-21 |
LMH | Finish making powerups drop out of bonus blocks when... |
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2013-08-21 |
LMH | Start working on a bonusblock drop procedure for when... |
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