supertux.git
2006-04-07 Christoph SommerRestored old growup code
2006-04-07 Christoph SommerConsole hides immediately / Cleaned up controller hook
2006-04-07 Christoph SommerForgot a file
2006-04-07 Christoph SommerNo lives, no gameover, no worries
2006-04-07 Marek Moeckeladded console commands: "cheats", "cmdlist", "numberoft...
2006-04-06 Stephen Groundwateradding a light background box for the score screen
2006-04-06 Ryan FlegelTypo fix
2006-04-06 Christoph SommerCheating handled by Console
2006-04-06 Christoph SommerConsole can be toggled with Tab key / Receives chars...
2006-04-06 Stephen Groundwatermore work on yeti run-jump graphics
2006-04-06 Stephen Groundwaterfinished replacing bells with fireflies in the bonus...
2006-04-06 Christoph SommerSimple Console
2006-04-04 Christoph SommerIncreased height of levels to 19 tiles
2006-04-04 Christoph SommerIncreased level height to 19 tiles
2006-04-04 Matthias Braunmissing assert
2006-04-04 Stephen Groundwaterreplaced bells with fireflies in bonus1 levels
2006-04-04 Stephen Groundwaterreplaces bell with firefly, renaming the level reset...
2006-04-04 Matthias Braunfix OpenAl deleting buffers before stop()
2006-04-03 Christoph SommerAnother level to have fun in
2006-04-03 Marek Moeckelbossattack source file, changed bells to fireflies...
2006-04-03 Marek Moeckelworld maps again
2006-04-03 Marek Moeckelmore worldmap work
2006-04-03 Matthias Braunfix bonus1 worldmap
2006-04-03 Matthias Braunfix build rule to handle files with spaces
2006-04-03 Marek Moeckelstopped infoblocks from ringing, since they're not...
2006-04-03 Marek Moeckelrenamed world1 levels so they include the level's title
2006-04-03 Stephen Groundwateradded small yeti to worldmap
2006-04-02 Christoph SommerWorldmap teleporter is now animated / All Worldmap...
2006-04-02 Stephen Groundwateradding teleporter dot animation
2006-04-02 Christoph SommerTux can no longer stop on arbitrary positions / Can...
2006-04-02 Stephen Groundwateradded firefly images
2006-04-02 Stephen Groundwateradded missing firefly.sprite, added more icebridge...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-04-02 Stephen Groundwatercleanup of slight mismatch areas on the icebridge tiles
2006-04-02 Matthias Braunfix for editor
2006-04-02 Matthias Braunchange worldmap format to be the same as levels (basically)
2006-04-02 Stephen Groundwatertrying out some new yeti graphics
2006-04-02 Marek Moeckelfixed teleporter
2006-04-02 Marek Moeckeladded a placeholder for a new secret area
2006-04-02 Marek Moeckelminor redesign
2006-04-02 Marek Moeckelmoved yeti to world 1
2006-04-02 Marek Moeckeladded bridge to worldmap
2006-04-01 Marek Moeckelmore world map redesign, made it fit for new plans...
2006-04-01 Stephen Groundwateradding icebridge for worldmap, and castle door path...
2006-04-01 Matthias Braunfix error in tiles
2006-04-01 Marek Moeckelsmall changes to worldmap
2006-04-01 Marek Moeckelredesigned Antarctica world map
2006-03-31 Matthias Braunforgot 2 files
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Marek Moeckelmade it wav again, but smaller
2006-03-31 Marek Moeckelvolume increase
2006-03-31 Marek Moeckelusing new sound for WillOWisp
2006-03-31 Marek Moeckelconverted willowisp sound to ogg
2006-03-31 Marek Moeckelwisp sound
2006-03-31 Marek Moeckeladded new version of Boss Attack music
2006-03-31 Matthias Braunuhoh, stacking is really broken now
2006-03-31 Matthias Braunfix shrinking
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Christoph SommerNew Badguy "Will-O-Wisp": eerie light that tracks Tux...
2006-03-31 Matthias Braunforgot to add some files, fix invisible tiles
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-31 Matthias Braunfixed wrong tile attributes
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-30 Christoph SommerRemoved stray code from -nogl branch
2006-03-29 Christoph Sommerchanged image for tile #359 (unisolid experimental)
2006-03-29 Matthias Braunsprites.strf is gone, woohoo, thanks to Christoph
2006-03-29 Christoph SommerTried merging some snow tiles
2006-03-29 Christoph SommerTwo new levels to have fun in / Sync with trunk
2006-03-27 Christoph SommerTitlescreen features a jumping Tux again
2006-03-26 Matthias Braunwe can't work without sound
2006-03-26 Christoph SommerMade Totem jump a bit before stacking
2006-03-26 Christoph SommerNew Badguy "Totem" - a variable-height stack of wooden...
2006-03-25 Christoph SommerPhone rings again. /
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-25 Matthias Braununofficial kdevelop project
2006-03-24 Christoph SommerBetter Doxyfile
2006-03-23 Christoph SommerForward declarations stink / Path is now serializable...
2006-03-23 Christoph SommerNew Doxyfile
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Matthias Brauntoo many )
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-21 Matthias Braun- some win32 fixes
2006-03-20 Matthias Braunfix autogen.sh for old seds like found on msys
2006-03-20 Christoph SommerSquished Poison Ivy no longer sticks through floor
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-18 Stephen Groundwaterchanged castle door, remove door object. cleaned up...
2006-03-18 Stephen Groundwaterchanged forest worldmap, removed purple-snow-ice tree...
2006-03-17 Stephen GroundwaterChanges to castle door graphic and test level.
2006-03-17 Christoph SommerMr. Tree now spawns two badguys when hit
2006-03-16 Christoph SommerFixed sprite, bounding-boxes and behaviour of Mr. Tree
2006-03-16 Stephen Groundwaterworking on the castle door, still testing other ideas...
2006-03-15 Matthias Braunuse full paths for sound objects
2006-03-14 Stephen Groundwaterrenamed icebox to icecube
2006-03-14 Stephen Groundwateradded ice box object
2006-03-14 Stephen Groundwateradded flame/burn animation to strawbox object
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