2006-04-27 |
Christoph Sommer | Removed obsolete actions from flying_platform |
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2006-04-27 |
Christoph Sommer | Forgot a file... |
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2006-04-27 |
Christoph Sommer | Removed snowsnail, added snail |
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2006-04-27 |
Christoph Sommer | Rename snowsnail to snail, phase II |
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2006-04-27 |
Christoph Sommer | rename snowsnail to snail, phase I |
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2006-04-27 |
Ryan Flegel | We already call bounce() in kill_squished() |
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2006-04-26 |
Christoph Sommer | Mini-Bonuslevel |
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2006-04-26 |
Christoph Sommer | Adjusted levels for new CD and backscrolling |
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2006-04-26 |
Christoph Sommer | Added history functionality to Console |
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2006-04-26 |
Christoph Sommer | Added secret areas, modified levels slightly wrt. new... |
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2006-04-26 |
Christoph Sommer | on_escape_press is now handled first in GameSession... |
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2006-04-26 |
Stephen Groundwater | more testing with the Yeti defeat scene, the artwork... |
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2006-04-26 |
Matthias Braun | fix exception getting thrown although argument was... |
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2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
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2006-04-26 |
Matthias Braun | there is no need to check for NULL when deleting |
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2006-04-26 |
Ryan Flegel | Cause MrBomb to be instantly killed by invincibility... |
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2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
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2006-04-25 |
Ryan Flegel | Changed check to determine oif Tux squishes a badguy |
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2006-04-25 |
Matthias Braun | add invisible block to tilegroup |
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2006-04-25 |
Matthias Braun | some new debug commands for console |
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2006-04-25 |
Matthias Braun | set worldmap spawn point below igloo |
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2006-04-25 |
Ryan Flegel | Let us hit yeti with bullets |
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2006-04-25 |
Ryan Flegel | Allow custom squish time for Yeti |
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2006-04-25 |
Stephen Groundwater | slight change to some yeti images, made eyes brighter |
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2006-04-25 |
Ryan Flegel | Supertux can now run even if we were unable to open... |
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2006-04-25 |
Ryan Flegel | Added missing include |
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2006-04-25 |
Christoph Sommer | Moved some sprites from LAYER_OBJECTS to LAYER_FLOATING... |
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2006-04-24 |
Christoph Sommer | Modified World1 levels' secret areas so they cannot... |
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2006-04-24 |
Ryan Flegel | Draw bouncy coin above other objects |
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2006-04-24 |
Matthias Braun | change notion from layers to z-pos in levelfiles |
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2006-04-24 |
Ryan Flegel | Replaced may_fall_off_platform() with might_fall() |
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2006-04-24 |
Matthias Braun | simply remove displayed text from yeti outro |
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2006-04-24 |
Matthias Braun | make GameObjects reference counted (this avoids crashs... |
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2006-04-24 |
Stephen Groundwater | removed some unused yeti images, added some new yeti... |
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2006-04-24 |
Ryan Flegel | use proper enum |
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2006-04-24 |
Christoph Sommer | gave the yeti some more knobs to adjust |
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2006-04-24 |
Christoph Sommer | updated -nogl patch |
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2006-04-24 |
Christoph Sommer | Rewrote Yeti to rely on position instead of ellapsed... |
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2006-04-23 |
Stephen Groundwater | adding some texture to the lava |
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2006-04-23 |
Ryan Flegel | fixed 'uninitialised' warning |
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2006-04-23 |
Matthias Braun | tweak yeti constants a bit so that he doesn't go half... |
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2006-04-23 |
Matthias Braun | oops |
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2006-04-23 |
Matthias Braun | AC_PROG_LEX seems to output a : sometimes instead of... |
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2006-04-23 |
Matthias Braun | - Worldmap scripts have their own roottable now (like... |
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2006-04-23 |
Marek Moeckel | resized the first seven maps of bonus island 2 |
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2006-04-23 |
Ryan Flegel | - fixed unused parameter warning |
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2006-04-23 |
Christoph Sommer | replaced invisible "bonus-type" tiles with solid varian... |
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2006-04-23 |
Matthias Braun | make igloo the first level |
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2006-04-23 |
Matthias Braun | - Avoid some expensive SDL_GetTicks() calls |
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2006-04-23 |
Matthias Braun | display a big warning for people who try to install... |
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2006-04-23 |
Stephen Groundwater | changed/added more lava graphics, this still needs... |
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2006-04-22 |
Christoph Sommer | Fixed textscroller's problem with blank lines |
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2006-04-20 |
Matthias Braun | - make sure all log messages get displayed, even when... |
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2006-04-20 |
Wolfgang Becker | No SDL_INIT_EVERYTHING so we don't block sound dev. |
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2006-04-20 |
Christoph Sommer | Added secretarea triggers / refined world2 levels a bit |
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2006-04-20 |
Christoph Sommer | InfoBox and TextScroller now autowrap long lines |
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2006-04-19 |
Christoph Sommer | Hardcoded Secretarea Text / Improved Translation (DE) |
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2006-04-19 |
Christoph Sommer | Updated -nogl patch |
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2006-04-19 |
Matthias Braun | more work on worldmap switching |
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2006-04-19 |
Matthias Braun | fix stupid crashbug when quitting from subscreen |
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2006-04-19 |
Matthias Braun | silence the 'frame out of range' warning in optimized... |
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2006-04-19 |
Matthias Braun | 2 more evil mainloops are gone |
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2006-04-19 |
Christoph Sommer | Hardcoded stay-on-platform behaviour as follows: Mr... |
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2006-04-18 |
Christoph Sommer | little bug |
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2006-04-18 |
Christoph Sommer | Statisticts now also count secret areas found |
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2006-04-18 |
Matthias Braun | fix invisible blocks |
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2006-04-18 |
Matthias Braun | editor-image for invisible block |
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2006-04-18 |
Stephen Groundwater | adjusted yeti_finish_worldmap so his eyes move in anima... |
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2006-04-18 |
Christoph Sommer | Fixed time/badguy errors in statistics, still needs... |
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2006-04-18 |
Stephen Groundwater | Added a finished state animation for yeti on the worldm... |
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2006-04-17 |
Christoph Sommer | Removed a global variable |
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2006-04-17 |
Matthias Braun | the boat works now |
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2006-04-17 |
Matthias Braun | new images for editor |
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2006-04-17 |
Matthias Braun | - Fixed ghostforest vs. ghostwood name |
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2006-04-16 |
Christoph Sommer | Happy Easter! Played with fireflower bonus: Carrying... |
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2006-04-15 |
Christoph Sommer | Added some audio / Minor fixes / Nicer test level |
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2006-04-15 |
Christoph Sommer | Spiky, Snowball and Poison Ivy can move again |
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2006-04-15 |
Christoph Sommer | Badguys "DartTrap" and "Dart" |
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2006-04-15 |
Stephen Groundwater | moving icewood tiles to become ghost forest tiles,... |
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2006-04-15 |
Christoph Sommer | Removed unused parameter (debug build throws error... |
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2006-04-14 |
Ondřej Hošek | Merged Spiky and Sleeping Spiky to reduce number of... |
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2006-04-14 |
Ondřej Hošek | * Implemented StayOnPlatform on badguys where useful |
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2006-04-14 |
Stephen Groundwater | starting to cleanup tiles.strf to use more compact... |
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2006-04-14 |
Marek Moeckel | fixed some invisible blocks |
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2006-04-14 |
Stephen Groundwater | testing yeti tweaks |
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2006-04-14 |
Matthias Braun | split worldmap into several files, updates, use SDL_Del... |
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2006-04-14 |
Stephen Groundwater | yeti cleanup and death animation rework, hitbox fix ups |
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2006-04-14 |
Ondřej Hošek | Set the mime-type of all image/sound files to correct... |
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2006-04-13 |
Christoph Sommer | Updated -nogl patch |
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2006-04-13 |
Christoph Sommer | Experimenting with tiling background |
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2006-04-13 |
Ondřej Hošek | Fixed a tiny spelling mistake that made W1L7 harder... |
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2006-04-13 |
Matthias Braun | not needed anymore |
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2006-04-13 |
Matthias Braun | load default.nut for all scripts, have own roottable... |
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2006-04-13 |
Ondřej Hošek | * "Outsourced" cheats from GameSession to scripting... |
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2006-04-13 |
Matthias Braun | be compatible with opengl 1.1 headers (stupid MS win...) |
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2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
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2006-04-13 |
Matthias Braun | add code to debug collision rectangles |
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2006-04-13 |
Matthias Braun | fix menu width, didn't committ the tileset fix, miscela... |
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2006-04-13 |
Ondřej Hošek | * Tux now stops at crossroads on worldmaps |
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2006-04-13 |
Stephen Groundwater | cleaning up unused images, removed voicemail graphic |
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next |