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supertux.git
2010-03-05
Florian Forster
addon_manager.cpp: Changed add-on URL to supertux.letha...
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2010-03-05
Florian Forster
badguy/haywire.cpp: Use the x-acceleration to follow...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Turn the badguy around when...
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2010-03-05
Florian Forster
badguy/walking_badguy.[ch]pp: Make it possible to speci...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Don't set "walk_speed" to...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Fix the acceleration code.
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2010-03-04
Mathnerd314
First crack at a new camera, before my plane flight...
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2010-03-04
Florian Forster
Level 1-01 "Welcome to Antarctica": Added a note about...
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2010-03-04
Florian Forster
supertux/game_session.[ch]pp: Fix a segmantation fault...
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2010-03-04
Florian Forster
supertux/man/man6/supertux2.6: Fix a syntax error.
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2010-03-04
Florian Forster
Level 1-22 "A Mysterious House of Ice": Replace some...
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2010-03-04
Florian Forster
Cannon: Use the cannon's and badguy's bounding boxes...
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2010-03-04
Florian Forster
Snowshot: Call ->set_action() in the constructor.
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2010-03-04
Ingo Ruhnke
Removed speed limit when grabbing normal objects
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2010-03-04
Mathnerd314
Minor cleanup in SoundManager
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2010-03-04
Mathnerd314
Use static casts in GL::Renderer
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2010-03-04
Mathnerd314
Small cleanup of Sector::get_nearest_player
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2010-03-04
Mathnerd314
Remove walk key
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2010-03-03
Mathnerd314
Tweak offsets a bit so kamikazesnowball doesn't die.
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2010-03-03
Mathnerd314
Don't save state of initial worldmap before loading it
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2010-03-03
Mathnerd314
Apparently C++ doesn't automatically convert from std...
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2010-03-03
Mathnerd314
Check that savegame exists before trying to load it.
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2010-03-03
Mathnerd314
someone forgot a ! in world.cpp...
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2010-03-03
Mathnerd314
Change Mysterious House of Ice to use dark bg tiles.
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2010-03-02
Ingo Ruhnke
Removed unused TileSet member variable from Tile
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2010-03-02
Florian Forster
Haywire: Fix a null-pointer dereference when Haywire...
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2010-03-02
Mathnerd314
Some install changes to CMakeLists.txt
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2010-03-02
Ingo Ruhnke
Added background image, removed snow particles (visual...
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2010-03-02
Arvid Norlander
Update sv.po to match recent changes. Also reword some...
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2010-03-02
Florian Forster
Level 1-12 "Into the Stars": Changed the level height...
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2010-03-02
Florian Forster
Level 1-01: Fixed decal filenames.
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2010-03-02
Florian Forster
Level 1-10 "23rd Airborne": Added a (somewhat hidden...
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2010-03-02
Florian Forster
Short Fuse: Make badguy shootable with the fireflower.
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2010-03-02
Florian Forster
Short Fuse: Implemented the new minibomb from the Miles...
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2010-03-02
Florian Forster
object/explosion.[ch]pp: Added the "hurt" and "push...
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2010-03-02
Florian Forster
supertux/sector.[ch]pp: Implemented the get_nearby_obje...
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2010-03-02
Florian Forster
badguy/walking_badguy.[ch]pp: Added the add_velocity...
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2010-03-02
Florian Forster
Snowman: Created body-only animation and added it to...
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2010-03-02
Ingo Ruhnke
Some TODO updates
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2010-03-01
Florian Forster
Nightcave test level: Restore decals that have been...
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2010-03-01
Florian Forster
Level 1-01 "Welcome to Antarctica": Added billboards...
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2010-03-01
Florian Forster
Added test level for "unstable tiles".
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2010-03-01
Ingo Ruhnke
Use proper background tiles for secret area
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2010-03-01
Ingo Ruhnke
Turned the run-blockade into a staircase, to allow...
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2010-03-01
Ingo Ruhnke
Fine tuned the enemy placement and removed lots of...
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2010-03-01
Florian Forster
object/unstable_tile.[ch]pp: Implement third state...
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2010-03-01
Ingo Ruhnke
Resized background to 800x600 to work around bug drawin...
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2010-03-01
Florian Forster
sdl_texture.cpp: Rewrite the optimize() function.
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2010-03-01
Ingo Ruhnke
Implemented proper clipping
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2010-03-01
Ingo Ruhnke
Added DrawingContext::get_cliprect()
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2010-03-01
Ingo Ruhnke
Added constructor te Rectf() that takes a Sizef
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2010-02-28
Arvid Norlander
Try to fix level20 by adding a black image at top and...
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2010-02-28
Arvid Norlander
Expand bonus2/level20.stl to fill new max resolution...
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2010-02-28
Florian Forster
Unstable tile: Dissolve, then disappear without falling...
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2010-02-28
Arvid Norlander
Expand bonus2/level17.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Clean up test levels a bit.
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2010-02-28
Arvid Norlander
Expand bonus2/level19.stl to fill new max resolution...
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2010-02-28
Arvid Norlander
Expand bonus1/thompson-level1.stl to fill new max resol...
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level5.stl to fill new max resolution.
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2010-02-28
Ingo Ruhnke
Compiler warning fix, init variables to 0
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2010-02-28
Ingo Ruhnke
Compiler warning fix, init variables to 0
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level4.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Remove last vestiges of DEBUG
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level3.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Small ctor change.
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2010-02-28
Arvid Norlander
Expand bonus1/bonus-level2.stl to fill new max resolution.
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2010-02-28
Florian Forster
lisp/parser.cpp: Remove a forgotten debug message.
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2010-02-28
Arvid Norlander
Expand bonus-level1.stl to fill new max resolution.
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2010-02-28
Mathnerd314
Change secret area signature to use editor-only tiles.
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2010-02-28
Arvid Norlander
Run tools/normalize-po-files.sh on all *.po files to...
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2010-02-28
Arvid Norlander
Update some Swedish translations.
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2010-02-28
Arvid Norlander
Commiting fix for world1, level25 from bug #586 "Arctic...
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2010-02-28
Mathnerd314
Fix Sprite class once and for all.
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2010-02-28
Florian Forster
Added a test level for "Haywire".
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2010-02-28
Florian Forster
lisp/parser.cpp: Use absolute directory when talking...
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2010-02-28
Arvid Norlander
Update bonus1 translation, charset changed from ISO...
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2010-02-28
Arvid Norlander
Fix some header issues in the top sv.po (for the string...
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2010-02-28
Florian Forster
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
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2010-02-28
Arvid Norlander
Update Swedish translation of code. NOTE: Levels are...
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2010-02-28
Florian Forster
badguy/haywire.cpp: Use BadGuy::get_nearest_player().
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2010-02-28
Florian Forster
badbuy/badbuy.cpp: Use Sector::get_nearest_player().
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2010-02-28
Florian Forster
Icecrusher and Haywire: Use the bounding box to find...
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2010-02-28
Florian Forster
supertux/sector.hpp: Add a version of Sector::get_neare...
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2010-02-28
Florian Forster
supertux/sector.cpp: Use Rectf::distance().
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2010-02-28
Florian Forster
Rectf: Implement distance().
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2010-02-28
Florian Forster
Haywire: Walk towards the player if possible.
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2010-02-28
Florian Forster
Icecrusher: Use Sector::get_nearest_player().
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2010-02-28
Florian Forster
supertux/sector.[ch]pp: Implement Sector::get_nearest_p...
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2010-02-28
Florian Forster
Haywire: Implemented a first version of the "crazy...
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2010-02-28
Florian Forster
Walking badguy: Implemented {get,set}_walk_speed.
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2010-02-27
Florian Forster
Level 1-09: Set the direction of a Bouncing Snowball.
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2010-02-27
Florian Forster
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
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2010-02-27
Florian Forster
Level 1-17 "Or is it just me": Add a Cannon shooting...
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2010-02-27
Florian Forster
locale/de.po: Updated German translation.
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2010-02-27
Mathnerd314
Fix frame out of range error for -O2 release build...
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2010-02-27
Florian Forster
Update copyright information to: "Copyright (c) 2003...
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2010-02-27
Ryan Flegel
add -Wno-unused-parameter to disable warnings for unuse...
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2010-02-27
Florian Forster
Level 1-24 "The Shattered Bridge": Replace background...
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2010-02-27
Florian Forster
Level 1-27 "No More Mr Ice Guy": Move spawn point to...
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2010-02-27
Florian Forster
Yeti: Move start position so Yeti doesn't jump on Tux...
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