supertux.git
2010-02-09 Mathnerd314Update squirrel to 2.2.4 (keeping const-correctness...
2010-02-09 Florian ForsterLevel 1-21 "A Path in the Clouds": Make edges between...
2010-02-09 Florian ForsterBug 570: Level 1-07 "Oh no! More Snowballs!": Add fadin...
2010-02-09 Florian ForsterBug 570: Level 1-06 "The Frosted Fields": Add fading...
2010-02-09 Florian ForsterBug 570: Level 1-04 "Tobgle Road": Add fading secret...
2010-02-06 Ingo RuhnkeAdded missing variable initialisation and replaced...
2010-02-01 Florian Forstersupertux/collision.[ch]pp: Use "contrain_*" rather...
2010-01-31 Florian ForsterBug 571: Take tilemap movement into account when handli...
2010-01-31 Florian Forstersrc/supertux/sector.cpp: Use shift delta when checking...
2010-01-31 Florian ForsterBug 566: Implement handling of unisolid slopes.
2010-01-30 Florian ForsterBug 563: Reset backflipping when Tux spawns.
2010-01-30 Florian ForsterBug 562: Collision detection for unisolid tiles doesn...
2010-01-30 Florian ForsterBug 474: Flip bonus-block flowers and partial-size...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-30 Florian ForsterBug 565: Support "editor-images" within "tiles".
2010-01-30 Florian ForsterFurther cleanups to texture caching, from bug 523:
2010-01-30 Florian ForsterBug 557: config.h misses INSTALL_SUBDIR_* variables...
2010-01-30 Florian ForsterBug 560: Fix 1-pixel gaps between tiles near hidden...
2010-01-30 Florian ForsterBug 541: Version-sort the level filenames.
2010-01-30 Florian ForsterBug 507: Reset stuff upon player death
2010-01-30 Florian ForsterBug 509: Omit "Best" stats in end sequence for non...
2010-01-30 Florian ForsterBug 508: Make PlayerStatus::reset reset displayed_coins.
2010-01-30 Florian Forstersrc/math/aatriangle.cpp: Added forgotten new file.
2010-01-30 Florian ForsterBug 100: Flip slopes properly.
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2010-01-30 Florian ForsterBug 456: Avoid hurting Tux in a ravine.
2010-01-30 Florian Forstersrc/video/sdl_renderer.cpp: Work around a segmentation...
2010-01-28 Mathnerd314Fix spawnpoint in "Down the rabbit hole"
2010-01-26 Mathnerd314Shake camera on buttjump.
2010-01-25 Mathnerd314Use supertux2 on Windows, zeekling squish animation...
2010-01-25 Mathnerd314MrIceBlock stops after bouncing a lot.
2010-01-25 Mathnerd314Console logging is now identical in all builds; warning...
2010-01-24 Mathnerd314Use NDEBUG a bit less.
2010-01-24 Mathnerd314Tile fixes.
2010-01-21 Mathnerd314Badguy activation/deactivation (Matt's patch from bug...
2010-01-21 Mathnerd314Matt's patch for Stalactite shaking (bug 543)
2010-01-20 Mathnerd314Octo's patch from bug 523.
2010-01-20 Mathnerd314Bugs 454 (ice attribute) + 553 (Knee-deep in the Depth...
2010-01-20 Mathnerd314Remove bonus-grow.png and make lava tiles hurt.
2010-01-19 Mathnerd314Updated editor images from Some_Person/bug 481
2010-01-19 Mathnerd314MrBomb, MrIceBlock, and Snail now die on invincibility...
2010-01-18 Mathnerd314Snow ADSR (bug 221)
2010-01-18 Mathnerd314Change DELTA to .002 (wait for bugs...)
2010-01-18 Mathnerd314Mark "auto" as translatable
2010-01-18 Mathnerd314Turkish translation from meczup
2010-01-18 Mathnerd314Doors can run scripts now.
2010-01-17 Mathnerd314UnstableTile and WeakBlock are affected by Explosions.
2010-01-17 Mathnerd314Replace igel with snail in dan_morial.stl + small nit...
2010-01-13 Miloš KloučekFix for bug 544 and it's duplicates.
2010-01-01 Arvid NorlanderFix right files to depend on version.h.
2010-01-01 Arvid NorlanderMake Cmake rerun svnversion even when just building...
2010-01-01 Arvid NorlanderMinor cosmetic fixes: data/levels/world2/christoph3.stl
2010-01-01 Arvid NorlanderFix door position in data/levels/world2/dfk-level3...
2010-01-01 Arvid NorlanderMake data/levels/world2/castle.stl completable (used...
2010-01-01 Arvid NorlanderFix up broken tiles in christoph5 somewhat. It now...
2010-01-01 Arvid NorlanderFix some visible feets due to missing tiles in fg near...
2010-01-01 Arvid NorlanderSmall cosmetic fixes to world2/level1.stl (hardly reall...
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-31 Arvid NorlanderFix broken dart traps in "Little Venice"
2009-12-31 Arvid NorlanderAdd some tiles in the FG layer in light+magic to preven...
2009-12-31 Arvid NorlanderUpdate Swedish translations for world1 and world2.
2009-12-31 Arvid NorlanderUpdate Swedish translation.
2009-12-30 Ingo RuhnkeAdded cast around GLEW_ARB_texture_non_power_of_two...
2009-12-29 Mathnerd314* Revert breaking changes from last revision
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-25 Mathnerd314Add a constant for how long electrify lasts
2009-12-25 Mathnerd314Thunderstorm sounds (from Auria and Some_Person)
2009-12-24 Mathnerd314Change anim_fps to fps in snail (fixes sprite; frames...
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-23 Mathnerd314svn:eol-style native + comment fixes
2009-12-23 Mathnerd314Some more sounds from Some_Person
2009-12-23 Mathnerd314Stuff from Some_Person.
2009-12-16 Wolfgang BeckerPlay kill.wav when Tux is killed, hurt.wav when he...
2009-12-16 Wolfgang Beckertypo
2009-12-14 Ingo RuhnkeAdded TexturePtr
2009-12-14 Ingo RuhnkeAdded FontPtr
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-12-14 Ingo RuhnkeAdded Surface::clone() method
2009-12-14 Ingo RuhnkeRemoved some unused code
2009-12-14 Ingo RuhnkeTODO updates
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Tim Goyaadd Boost to CMake
2009-12-13 Ingo RuhnkeAdded SurfacePtr
2009-12-13 Mathnerd314change some LAYER_GUI to LAYER_HUD, update tinygettext...
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
2009-12-07 Ingo RuhnkeRemoved Unicode byte-order mark, which confuses the...
2009-12-07 Ingo RuhnkeSwitched from GL_CLAMP to GL_CLAMP_TO_EDGE, fixes some...
2009-12-07 Ingo RuhnkeChanged Font code to use glyph.offset, instead of Rect...
2009-12-07 Ingo RuhnkeTODO updates
2009-12-07 Ingo RuhnkeAdded reset() and empty constructor to SDLSurfacePtr
2009-12-07 Ingo RuhnkeDisabled debugging output on video mode switch
2009-12-07 Tim Goyaminor tweaks for the extra warnings so the giant list...
2009-12-07 Tim Goyamake SDL texture optimization less aggressive and gener...
2009-12-07 Ingo RuhnkeAdded some notes about supported resolutions
2009-12-07 Ingo RuhnkeTODO updates
2009-12-06 Ingo RuhnkeReplaced GL_ARB_texture_non_power_of_two with proper...
2009-12-06 Ingo RuhnkeAdded mipmapping, but disabled it, as it leads to some...
2009-12-06 Ingo RuhnkeCopy the palette of indexed images, fixes issue with...
2009-12-06 Ingo RuhnkeUse a new Texture for each Surface, this should fix...
next