supertux.git
2006-09-03 Arvid NorlanderFixed a non-stopping t-junction in world1/worldmap...
2006-09-02 Wolfgang BeckerReduced magic block's hitbox a bit so adjacent blocks...
2006-08-19 Wolfgang Beckerprevent spawning
2006-08-19 Christoph SommerRemoved intro-playing part of world script
2006-08-18 Christoph Sommerreplaced INFINITY macro with query to numeric_limits
2006-08-18 Christoph SommerTried fixing portability issue
2006-08-18 Christoph SommerIcyisland intro is now an ordinary level set to "auto...
2006-08-17 Christoph SommerMade level2 finishable
2006-08-17 Christoph SommerMade worldmap playable
2006-08-17 Wolfgang BeckerTron's patch for touching practically anything (coins...
2006-08-17 Christoph SommerCollecting key in airkey.stl ends level
2006-08-16 Christoph SommerFixed squished Skullyhops looking healthy again after...
2006-08-16 Christoph SommerIce bullets ricochet again. Also made Igel ignore ice...
2006-08-16 Christoph SommerMade fire bullet handling complementary to ice bullet...
2006-08-16 Christoph SommerTuned translation a bit
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-15 Christoph SommerUpdated -nogl patch. Thanks, gnomino!
2006-08-14 Wolfgang Beckerugly hack to fix grabbing
2006-08-14 Arvid NorlanderFixed doors in bonus.stl
2006-08-14 Wolfgang Beckergrab testlevel
2006-08-13 Arvid NorlanderFixed lava in supertux/data/levels/world2/christophB.stl
2006-08-13 Wolfgang BeckerWalking Leaf, a badguy easy to be killed that does...
2006-08-13 Matthias Braunnicer
2006-08-13 Matthias Braunmore small adjustments from Tron
2006-08-13 Arvid NorlanderFixed bad patch of supertux.desktop in last commit
2006-08-13 Arvid NorlanderCommited updated Norwegian Nynorsk translation from...
2006-08-13 Matthias Braunbogus cat (thanks Tron)
2006-08-13 Matthias Braunfix from Tron so player doesn't get hurt by eggs
2006-08-13 Wolfgang Beckermade ambient light scriptabel
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-12 Christoph SommerReduced switching delay from 1s to 0.1s
2006-08-12 Wolfgang BeckerMagic Blocks stay solid for at least 1sec.
2006-08-11 Christoph Sommersmall hack to make magic blocks work for the moment...
2006-08-11 Wolfgang Beckersolid scripted_objects now in COLGROUP_MOVING_STATIC
2006-08-11 Arvid NorlanderFixed minor issues christoph2.stl and ghostly.stl
2006-08-11 Arvid NorlanderFixed svn:mime-type on some image files.
2006-08-11 Wolfgang BeckerMagic Blocks. (DrawingContext::get_light is not working...
2006-08-11 Christoph SommerVery experimental draw-tilemap-to-lightmap support...
2006-08-11 Christoph SommerDifferent editor images for bricks containing coins
2006-08-11 Wolfgang BeckerAdded some candles in test/light.stl.
2006-08-10 Wolfgang BeckerTrampoline is MOVING_STATIC Part 2.
2006-08-10 Wolfgang BeckerTrampoline is a MOVING_STATIC now.
2006-08-10 Christoph SommerDarker
2006-08-10 Christoph SommerCandle affects lightmap
2006-08-10 Wolfgang Becker65536 is too big
2006-08-10 Matthias Braun- add a COLGROUP_MOVING_STATIC (in the future we should...
2006-08-10 Arvid NorlanderUpdated test/light.stl for the correct alpha value
2006-08-10 Wolfgang BeckerUse standard color format for spotlight.
2006-08-10 Arvid NorlanderAdded secret areas and/or fading tilemaps to some world...
2006-08-09 Wolfgang BeckerGetting a rock on the head hurts.
2006-08-09 Christoph SommerOut the window, Sam. There's nothing but strangers...
2006-08-09 Matthias Braunassert that the vector for Color constructor is long...
2006-08-09 Wolfgang BeckerLAYER_HUD and above ignore lightmap
2006-08-09 Arvid NorlanderFixed edge tiles and missing tiles in some levels.
2006-08-09 Wolfgang Beckerilluminated console
2006-08-09 Christoph SommerSome fixes
2006-08-09 Wolfgang BeckerNew sector attribute 'ambient-light'.
2006-08-08 Christoph SommerTechdemo
2006-08-08 Christoph SommerForgot new files
2006-08-08 Christoph SommerTileMaps can now use paths
2006-08-05 Arvid NorlanderFixed a few edgetiles in christophA.stl
2006-08-05 Wolfgang Beckermake it compile again
2006-08-05 Arvid NorlanderFixed a few water tiles and added some forground tiles...
2006-08-05 Christoph SommerFixed a bug. Replaced switch with button.
2006-08-05 Christoph SommerAdded code and placeholder graphics (selfmade, GPL...
2006-08-05 Wolfgang Beckerthat one sounds better
2006-08-04 Wolfgang Beckerswitch noise
2006-08-04 Christoph SommerLots of pipes
2006-08-04 Arvid Norlanderupdown.stl: fixed edge tiles in water by adding an...
2006-08-04 Arvid NorlanderFixed a few edge tiles in data/levels/world2/detour.stl
2006-08-03 Wolfgang BeckerEditor: delete Badguys undoable, don't strip trailing...
2006-08-03 Wolfgang Beckerimproved rockhowto a bit
2006-08-02 Matthias Braunfix for my last committ
2006-08-02 Matthias BraunReverted bigger parts of tuxdev patch:
2006-08-02 Wolfgang BeckerMoving solids without physic-enabled are in COLGROUP_ST...
2006-08-02 Matthias Braunpipe tops should be solid
2006-08-01 Wolfgang BeckerHope this takes care of the problems with scripted...
2006-08-01 Wolfgang BeckerInfobox about Portable Rocks.
2006-08-01 Arvid NorlanderFixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
2006-07-30 Arvid NorlanderAdded fading tilemap to data/levels/world2/christoph5...
2006-07-30 Arvid NorlanderFixed edge tiles and other minor issues in some world2...
2006-07-30 Arvid NorlanderFixed ending in data/levels/world2/christoph2.stl
2006-07-30 Arvid NorlanderUpdated airkey.stl again
2006-07-30 Arvid NorlanderUpdated airkey.stl
2006-07-29 Arvid NorlanderFixed world1/21 - A Path in the Clouds.stl
2006-07-29 Christoph SommerAdded fading secret-area covers to some levels
2006-07-29 Christoph SommerMerged -nogl update by gnomino
2006-07-26 Arvid NorlanderUpdated Swedish translations
2006-07-26 Arvid NorlanderAdded some fading tilemaps
2006-07-26 Arvid NorlanderReverted "Down The Rabbit Hole" at groundwater's request
2006-07-26 Arvid NorlanderAdded a fading tilemap to the level "15 - Under the...
2006-07-26 Christoph SommerFixed a bug: Empty fade_tilemap attribute faded out...
2006-07-26 Christoph SommerEquipped levels with fade-away tilemaps
2006-07-26 Christoph SommerSecretArea triggers can make tilemaps fade away. See...
2006-07-25 Christoph SommerCommitted some code beautification patches by Tron
2006-07-25 Christoph SommerAdded placeholder tiles for horizontal-end-of-hole...
2006-07-25 Christoph SommerChanged some tiles
2006-07-25 Christoph SommerAdded T-intersection for poles
2006-07-25 Stephen GroundwaterAdding the base/start of Grumbel's spikevine.
2006-07-25 Christoph SommerLevel stats are only declared invalid if a reset-point...
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