2006-06-23 |
Arvid Norlander | Fixed background and sound paths in world2/forest1... |
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2006-06-23 |
Arvid Norlander | Added (partial) swedish translations for the bonus1... |
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2006-06-23 |
Marek Moeckel | added Christoph to level design credits as well |
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2006-06-23 |
Arvid Norlander | Changed my email to use (at) instead of @ in AUTHORS... |
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2006-06-23 |
Arvid Norlander | Updated Swedish translations. |
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2006-06-23 |
Stephen Groundwater | Changed credits to include Delta for programming/level... |
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2006-06-23 |
Stephen Groundwater | Adding Slovenian translation. Thanks and credit go... |
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2006-06-23 |
Stephen Groundwater | Applied AnMaster's patch for editor cleanup related... |
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2006-06-23 |
Stephen Groundwater | Adjusted light forest water's edge WM tiles to better... |
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2006-06-22 |
Stephen Groundwater | Applied AnMaster's patch to tiles.strf which cleaned... |
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2006-06-22 |
Christoph Sommer | Used new forest tiles in Owl's Revenge |
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2006-06-22 |
Wolfgang Becker | AnMaster's patch for improved edges in fish.stl. |
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2006-06-22 |
Christoph Sommer | Added ticking sound (self-made, public domain) for... |
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2006-06-21 |
Wolfgang Becker | Editor: accelerator keys for zoom. |
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2006-06-21 |
Christoph Sommer | Moved "Fish" badguy behind water, made him dip complete... |
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2006-06-21 |
Christoph Sommer | Fixed statistics backdrop |
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2006-06-21 |
Marek Moeckel | added cutscene placeholder to world1 castle |
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2006-06-21 |
Christoph Sommer | Made transition to and from boat smoother |
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2006-06-21 |
Wolfgang Becker | New level. |
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2006-06-21 |
Christoph Sommer | New stay_group of SpriteChange objects ensures in_stay_... |
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2006-06-20 |
Christoph Sommer | More work on Teleporter and SpriteChange / |
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2006-06-20 |
Christoph Sommer | Added "interactive" Teleporters / |
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2006-06-20 |
Christoph Sommer | Added Teleporters to switch between world1 and world2 |
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2006-06-20 |
Christoph Sommer | Experiments with new Teleporter Worldmap Tile |
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2006-06-20 |
Christoph Sommer | Fixed bad tile attribute / |
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2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
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2006-06-20 |
Stephen Groundwater | Added a layer to world2 map. Paths can now go behind... |
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2006-06-20 |
Christoph Sommer | updated -nogl patch to support fading and simple particles |
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2006-06-19 |
Christoph Sommer | Reorg of some forest tiles / |
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2006-06-18 |
Christoph Sommer | Improved levels a bit |
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2006-06-18 |
Christoph Sommer | Improved ghost mode a bit |
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2006-06-18 |
Christoph Sommer | Fixed flip level transformer |
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2006-06-18 |
Christoph Sommer | Game no longer needs to pause while Tux grows / |
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2006-06-17 |
Christoph Sommer | Statistics are now invalid (i.e. no displaying, no... |
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2006-06-17 |
Christoph Sommer | Added (inactive) code to show level pictures on worldmap |
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2006-06-16 |
Christoph Sommer | Added narrow snow block |
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2006-06-16 |
Christoph Sommer | Adjusted sources wrt localization |
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2006-06-15 |
Christoph Sommer | Committed draft of "Little Venice" |
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2006-06-15 |
Stephen Groundwater | More work on the Dark Forest Keep area of the WM. ... |
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2006-06-15 |
Stephen Groundwater | Added AnMaster's airkey world2 level. Added AnMaster... |
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2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
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2006-06-14 |
Stephen Groundwater | Changing the worldmap to better meet the design specifi... |
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2006-06-13 |
Stephen Groundwater | Adjuusting the world2 map to have shorter paths, making... |
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2006-06-13 |
Stephen Groundwater | Added temporary level dots for world 2 levels, to help... |
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2006-06-12 |
Christoph Sommer | Some additional fixes by Arvid Norlander |
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2006-06-12 |
Christoph Sommer | Checked in levels/bonus2 fixes by Arvid Norlander |
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2006-06-12 |
Christoph Sommer | Checked in levels/bonus1/ fixes by Arvid Norlander |
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2006-06-11 |
Stephen Groundwater | Added key level dots graphics to the worldmap, to help... |
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2006-06-11 |
Christoph Sommer | Checked in sketch of new tree branch tiles |
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2006-06-10 |
Wolfgang Becker | Fadeout textscroller only once or it will never quit. |
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2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Replaced all... |
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2006-06-10 |
Stephen Groundwater | In Down The Rabbit Hole, level2.sts. - Added a warning... |
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2006-06-10 |
Stephen Groundwater | Removed a few slopes that were causing CD problems... |
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2006-06-10 |
Stephen Groundwater | More work on creating a Tux finds key -Tada Dance Flip... |
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2006-06-10 |
Christoph Sommer | Glued some "Jungle" tiles together to reduce texture... |
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2006-06-09 |
Stephen Groundwater | Using Grumbel's original Tux flip, this is a start... |
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2006-06-09 |
Stephen Groundwater | Added 3 part background for the forest. See test/BackGr... |
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2006-06-08 |
Christoph Sommer | New Wind object: gently pushes players in one direction / |
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2006-06-07 |
Wolfgang Becker | EnableKeyRepeat while console is open. |
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2006-06-06 |
Stephen Groundwater | Cleaned up exit tree layers so the edge of the portal... |
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2006-06-05 |
Stephen Groundwater | added the start of a small animation for the exit tree |
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2006-06-05 |
Stephen Groundwater | Created a new (better?) exit tree. See tree-exit.stl... |
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2006-06-04 |
Stephen Groundwater | More work on forest map. Added a can of fish in the... |
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2006-06-03 |
Christoph Sommer | Adjusted background positions |
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2006-06-02 |
Christoph Sommer | Candle can now be turned on and off via squirrel scripting |
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2006-06-02 |
Christoph Sommer | Centered smoke sprite |
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2006-06-02 |
Christoph Sommer | SpriteParticle constructor now takes an AnchorPoint... |
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2006-06-02 |
Christoph Sommer | Uploaded some screenshots for later use |
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2006-06-02 |
Christoph Sommer | Re-indented whole tiles.strf |
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2006-06-02 |
Christoph Sommer | Added dart fire and dart hit sound (selfmade, PD) / |
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2006-06-01 |
Christoph Sommer | #define fix |
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2006-06-01 |
Christoph Sommer | Forgot <stdexcept>... again. |
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2006-06-01 |
Christoph Sommer | New trigger object "Switch" using public domain images... |
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2006-06-01 |
Christoph Sommer | Added horizontal pole, pole crossing, earth floor,... |
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2006-06-01 |
Christoph Sommer | New level "Countercurrent" |
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2006-05-31 |
Wolfgang Becker | Reset to release memory. |
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2006-05-31 |
Wolfgang Becker | Stop flame sound if flame gets deactivated. |
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2006-05-30 |
Christoph Sommer | Stalactites no longer fall while Tux is more than 400px... |
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2006-05-30 |
Wolfgang Becker | Activate badguys over or under current visible screen... |
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2006-05-30 |
Christoph Sommer | Console autocompletion now descends into tables, classe... |
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2006-05-29 |
Ryan Flegel | Moving font xcf to media/ |
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2006-05-29 |
Benjamin P... | This is the source XCF file from which all current... |
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2006-05-29 |
Marek Moeckel | new version of Cave music |
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2006-05-29 |
Marek Moeckel | added wood clack for totem badguy |
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2006-05-29 |
Wolfgang Becker | Reset state for reactivated MrIceBlock. |
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2006-05-29 |
Wolfgang Becker | Don't reactivate badguys on screen. |
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2006-05-29 |
Matthias Braun | this shouldn't be in svn |
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2006-05-29 |
Matthias Braun | also autocomplete for parent tables |
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2006-05-29 |
Christoph Sommer | Added autocompletion for current root table / |
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2006-05-28 |
Matthias Braun | small fixes |
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2006-05-28 |
Matthias Braun | revert 1 small change |
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2006-05-27 |
Christoph Sommer | updated "Tree Fortress" to use new scriptable platforms |
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2006-05-27 |
Matthias Braun | fix for breaking strict aliasing rules |
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2006-05-26 |
Christoph Sommer | Added ghost mode for easier level debugging |
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2006-05-26 |
Matthias Braun | fix |
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2006-05-26 |
Matthias Braun | - Remove ManagedSoundSource |
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2006-05-26 |
Christoph Sommer | Deleted one line too many |
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2006-05-26 |
Christoph Sommer | Worked around bug with wrappping utf-8 text / |
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2006-05-26 |
Christoph Sommer | Badguys now get their deactivate() method called prior... |
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2006-05-26 |
Christoph Sommer | Workaround for a bug with stopped SoundSource not being... |
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next |