2006-07-05 |
Stephen Groundwater | Changed color on cherrybomb - as test- to attempt bette... |
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2006-07-05 |
Christoph Sommer | FlipLevelTransformer takes care of (Bonus)Blocks that... |
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2006-07-05 |
Wolfgang Becker | Fixed ambient sound scripting |
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2006-07-05 |
Christoph Sommer | AmbientSound scripting patch from tuxdev |
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2006-07-04 |
Wolfgang Becker | Invisible Player is now in COLGROUP_DISABLED. |
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2006-07-04 |
Stephen Groundwater | A little Mr_Tree cleanup |
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2006-07-04 |
Wolfgang Becker | Editor fixes. |
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2006-07-04 |
Wolfgang Becker | Can set firefly's sprite. |
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2006-07-04 |
Arvid Norlander | Editor: Made Direction into en enum in SimpleDirObject. |
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2006-07-04 |
Stephen Groundwater | Removed unused hatch files. |
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2006-07-04 |
Stephen Groundwater | Made better confetti particles for CherryBomb. |
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2006-07-04 |
Arvid Norlander | Deleted a *~ (editor backup file) that in some way... |
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2006-07-04 |
Arvid Norlander | Added *~ to svn:ignore in data/images and sub dirs. |
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2006-07-04 |
Arvid Norlander | Fixed most incorrect edge tiles and some background... |
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2006-07-04 |
Stephen Groundwater | Changed MrBomb to a CherryBomb. Added Particles to... |
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2006-07-04 |
Stephen Groundwater | Changed MrBomb to a CherryBomb. Added Particles to... |
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2006-07-04 |
Christoph Sommer | Yet another try |
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2006-07-04 |
Christoph Sommer | Yet another update |
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2006-07-04 |
Arvid Norlander | Updated Swedish translations a bit |
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2006-07-04 |
Ingo Ruhnke | - added color ligts |
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2006-07-04 |
Ingo Ruhnke | - added color ligts |
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2006-07-03 |
Christoph Sommer | Made invincibility sparkle a particle effect |
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2006-07-03 |
Christoph Sommer | Experimenting with Bomb explosions and particles |
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2006-07-03 |
Marek Moeckel | adjusted doors in dfk-level2 |
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2006-07-03 |
Marek Moeckel | made the door bigger (50x100) |
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2006-07-03 |
Christoph Sommer | Adapted patch to care for recent changes in video subsy... |
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2006-07-03 |
Ingo Ruhnke | - fixed missing angle init |
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2006-07-03 |
Marek Moeckel | more level work |
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2006-07-03 |
Ingo Ruhnke | - some small adjustments to the lighting |
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2006-07-03 |
Ingo Ruhnke | - added sprite rotation |
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2006-07-03 |
Ingo Ruhnke | little fix |
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2006-07-03 |
Stephen Groundwater | Changing the firefly reset images to a reset torch. |
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2006-07-03 |
Stephen Groundwater | Changing the firefly reset images to a reset torch. |
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2006-07-03 |
Wolfgang Becker | Fixed MrTree. He uses activate() to change direction... |
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2006-07-03 |
Wolfgang Becker | Support for initial direction "left"|"right"|"auto... |
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2006-07-03 |
Ingo Ruhnke | - little improvments to the spotlight |
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2006-07-03 |
Ingo Ruhnke | - added spotlight (not working, since rotation and... |
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2006-07-02 |
Marek Moeckel | more work on the "Eyes Of Nolok" |
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2006-07-02 |
Wolfgang Becker | Set launchdirection ie. the initial direction of badguy... |
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2006-07-02 |
Wolfgang Becker | Add some more sound_manager->preloads into object const... |
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2006-07-02 |
Marek Moeckel | +added outline of dfk-level2: The Eyes Of Nolok |
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2006-07-02 |
Ingo Ruhnke | - made light layer multiply instead of additive, fixed... |
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2006-07-01 |
Christoph Sommer | Door creaks when opening, not when walking through |
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2006-07-01 |
Christoph Sommer | Trying out stricter UTF-8 checks |
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2006-07-01 |
Stephen Groundwater | Added a sound wav for the sector trigger door. |
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2006-07-01 |
Stephen Groundwater | More work on backflip Tux. Still WIP, Trying to make... |
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2006-07-01 |
Christoph Sommer | Fixed some hitboxes. This "moves" all cannons 12px... |
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2006-06-30 |
Wolfgang Becker | Ambient sound loops again, Part III. A more global... |
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2006-06-30 |
Christoph Sommer | Made flip_level_transformer flip platforms. |
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2006-06-30 |
Wolfgang Becker | Ambient sound loops again, Part II |
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2006-06-30 |
Matthias Braun | applied Daniel Hedlunds patch that works around jam... |
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2006-06-30 |
Matthias Braun | Updated some autoconf/automake files |
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2006-06-30 |
Christoph Sommer | Malformed UTF-8 sequences are no longer fatal |
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2006-06-30 |
Arvid Norlander | Fixed some bonus2 levels, they are now fully playable |
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2006-06-30 |
Arvid Norlander | Changed two levels to new fortress music |
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2006-06-30 |
Stephen Groundwater | Work on backflip Tux. Does not match our player Tux... |
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2006-06-29 |
Wolfgang Becker | Ambient sound loops again. |
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2006-06-29 |
Wolfgang Becker | Village level: Faster elevator, show switch's effect... |
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2006-06-29 |
Arvid Norlander | Cleaned up data/levels/world2/level5.stl |
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2006-06-29 |
Stephen Groundwater | Adding in the start of graphics and noise for the new... |
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2006-06-28 |
Christoph Sommer | Made SpriteParticle's action configurable |
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2006-06-28 |
Christoph Sommer | Made backflipping jump a little further / |
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2006-06-28 |
Christoph Sommer | Added backflip action (no gfx yet) / |
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2006-06-28 |
Wolfgang Becker | Scripted objects now support 'set_solid(bool solid... |
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2006-06-28 |
Matthias Braun | translation of test levels is totally pointless |
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2006-06-28 |
Matthias Braun | new more usefull slope test level |
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2006-06-28 |
Arvid Norlander | Fixed edge tiles, bg and other small issues in data... |
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2006-06-28 |
Wolfgang Becker | Fixed intro. Fade out worldmaps when sailing to other... |
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2006-06-27 |
Wolfgang Becker | Village level: Move camera to show the button if necessary. |
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2006-06-27 |
Arvid Norlander | Updated data/credits.txt (Delta -> delta, and added... |
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2006-06-27 |
Christoph Sommer | Made Wind scriptable |
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2006-06-27 |
Wolfgang Becker | Visit to Nolok's sawmill is now mandatory. |
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2006-06-27 |
Christoph Sommer | Fixed unused variable, added some comments |
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2006-06-27 |
Christoph Sommer | Changed door to only teleport Tux when he is standing... |
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2006-06-27 |
Wolfgang Becker | New forrest level. |
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2006-06-27 |
Christoph Sommer | Brushed up level |
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2006-06-27 |
Stephen Groundwater | World2 map cleanup. Working on layers to make the castl... |
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2006-06-27 |
Christoph Sommer | Fixed (fatal) compiler warnings on Windows |
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2006-06-26 |
Christoph Sommer | Checked in small level conversion helper script |
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2006-06-26 |
Wolfgang Becker | Another forrest level. |
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2006-06-26 |
Wolfgang Becker | Use findlocale by Adam D. Moss (icculus.org/~aspirin... |
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2006-06-26 |
Arvid Norlander | Fixed (all?) bonus2 levels |
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2006-06-26 |
Christoph Sommer | Removed debug doors from "Bonus Level" / |
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2006-06-26 |
Arvid Norlander | Fixed two other bonus2 levels... I hope there are noone... |
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2006-06-26 |
Christoph Sommer | Tried fixing assert error on Windows |
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2006-06-26 |
Arvid Norlander | Fixed some broken bonus2 levels (again...) |
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2006-06-26 |
Arvid Norlander | Fixed wrong path for music in data/levels/world2/level1.stl |
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2006-06-26 |
Stephen Groundwater | Work done to world2 castle map, creating a layer so... |
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2006-06-25 |
Wolfgang Becker | Fixed wind (again) |
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2006-06-25 |
Wolfgang Becker | Changed wind. Fixed some trees. |
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2006-06-25 |
Stephen Groundwater | Changing MS2 WM castle to better match Grumbel's castle... |
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2006-06-25 |
Wolfgang Becker | Use condesed tile definition syntax for branches. |
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2006-06-25 |
Christoph Sommer | Fixed problem with Cloud particles popping out of view... |
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2006-06-25 |
Christoph Sommer | Inverted Wind particle's y-coordinate |
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2006-06-25 |
Wolfgang Becker | Fixed collision with unisold tiles. |
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2006-06-25 |
Christoph Sommer | Inverted Wind y-speed in levels |
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2006-06-25 |
Christoph Sommer | Switched y coordinate of Physics class to be like all... |
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2006-06-25 |
Christoph Sommer | Doxyfile excludes squirrel directory |
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2006-06-25 |
Wolfgang Becker | include branch image, make new branch unisolid |
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2006-06-25 |
Wolfgang Becker | Universal branch. |
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next |