supertux.git
2014-11-15 LMHNew powerups added to worldmap cheat menu
2014-11-15 LMHRemoved unused graphic: effects/light_red.png
2014-11-15 LMHCompleted airflower powerup abilities.
2014-11-09 LMHGraphics for powerups: airflower and earthflower
2014-11-09 LMHNew powerups added to cheat menu
2014-11-09 LMHCode structure for basic earthflower ability: illuminat...
2014-11-09 LMHBasic airflower capabilities added: higher jumps and...
2014-11-09 LMHBasic code structure to allow for two new powerups
2014-11-03 Benjamin LeducSDL2.0.1 dep addition
2014-11-01 Tobias MarkusCode quality: Rename variable
2014-10-27 Ingo RuhnkeSome final touchup to the halloween story
2014-10-27 Ingo RuhnkeMoved intro/outro from data/levels/ to data/images/
2014-10-27 Ingo RuhnkeRenamed data/levels/halloween/ to data/levels/halloween...
2014-10-27 Tobias MarkusRemoving unneeded make directive
2014-10-27 Tobias MarkusFurther spelling fixes for intro and outro.txt
2014-10-26 Ingo RuhnkeSpelling fixes
2014-10-26 Ingo RuhnkeFleshed out the intro/outro story somewhat
2014-10-26 Ingo RuhnkeGave Halloween intro/outro a proper title
2014-10-26 Ingo RuhnkeAdded levelnames and fixed contact field in Halloween
2014-10-26 Ingo RuhnkeRemoved buggy decal
2014-10-26 Ingo RuhnkeAdded some unfinished story text
2014-10-26 Ingo RuhnkeFixed some layer sorting issues in Halloween
2014-10-25 Ingo RuhnkeAdded Halloween intro/outro images
2014-10-25 Ingo RuhnkeUse CMAKE_RC_COMPILER instead of windres.exe
2014-10-22 Ingo RuhnkeMarked secret areas and did a bit more cleanup of Hallo...
2014-10-22 Ingo RuhnkePut Halloween levels into a linear path
2014-10-22 Ingo RuhnkeDisabled confirmation dialog on Quit
2014-10-21 Ingo RuhnkeAdded pseudo intro/outro level (placeholder)
2014-10-21 Ingo RuhnkeAdded music to Halloween levels (nothing new, all recycled)
2014-10-21 Ingo RuhnkeSome finishing touched to halloween3
2014-10-21 Ingo RuhnkeFinished Halloween1 and Halloween2
2014-10-20 Ingo RuhnkeCleaned up Halloween2, added more enemies and coins
2014-10-20 Ingo RuhnkeSome more work on halloween1 and 2
2014-10-19 LMHAdded a fifth halloween level
2014-10-19 LMHAdded a halloween themed brick covered with cobwebs
2014-10-19 Ingo RuhnkeAdded vignette, fog and some background decoration
2014-10-19 Ingo RuhnkeAdded coins, enemies and a goal to Halloween3
2014-10-14 LMHAdded a new halloween level
2014-10-14 LMHSnow slope transition tiles
2014-10-13 Ingo RuhnkeAdded some enemies and smoothed some tiles
2014-10-13 Ingo RuhnkeAdded ghostforest music and smoothed some tiles
2014-10-13 Ingo RuhnkeAdded one-tile height step graphics for Halloween
2014-10-11 Tobias MarkusPrefixing squirrel output with [SQUIRREL]
2014-10-10 Ingo RuhnkePlayed a bit around with the brush tool
2014-10-09 Ingo RuhnkeAdded halloween3, just empty placeholder
2014-10-09 Ingo RuhnkeAdded gravestone graphics
2014-10-09 Ingo RuhnkeSome more work on Halloween1
2014-10-08 Ingo RuhnkeStarted shaping up Halloween2
2014-10-08 Ingo RuhnkeAdded another halloween level
2014-10-08 Ingo RuhnkeAdded torches to halloween1
2014-10-08 Ingo RuhnkeFixed compiler warning
2014-10-08 Ingo RuhnkeAdded torch code
2014-10-08 Ingo RuhnkeAdded torch graphics
2014-10-08 Ingo RuhnkeCleaned up Halloween backgrounds and expanded them...
2014-10-08 Ingo RuhnkeSplit Halloween exit into foreground and background...
2014-10-07 Ingo RuhnkeAdded roads to Halloween worldmap
2014-10-07 Ingo RuhnkeAdded water splash, darkwater and vignette to halloween...
2014-10-07 Ingo RuhnkeTurned home and scarecrow into decal, added trees,...
2014-10-07 Ingo RuhnkeReplaced Halloween worldmap grass texture with a better...
2014-10-07 Ingo RuhnkeAdded Halloween worldmap properly into the game
2014-10-07 Ingo RuhnkeRemoved Kirby badguy code, use simple sprite replacemen...
2014-10-06 Tobias MarkusFixing falling layer for most of the cases
2014-10-06 Tobias MarkusBugfix (use private variable instead of class member)
2014-10-06 Tobias MarkusMore robust way of calculating the falling layer
2014-10-06 Ingo RuhnkeAdded Halloween worldmap
2014-10-05 Ingo RuhnkeAdded Fatbat sprite
2014-10-04 Ingo RuhnkeAdded death sprite for Kirby
2014-10-04 Ingo RuhnkeAdded Kirby badguy
2014-10-04 Ingo RuhnkeAdded some more Halloween tiles
2014-10-04 Ingo RuhnkeMoved "Wrote screenshot..." message from log_debug...
2014-10-02 Ingo RuhnkeSome more Halloween tweaks
2014-10-02 Ingo RuhnkeAdded Halloween decal and fog
2014-10-02 Ingo RuhnkeAdded some tiles variation for halloween, darkened...
2014-10-02 Ingo RuhnkeSwitched from 64x64 back to 32x32 tiling, looks a littl...
2014-10-01 Max Teufel.travis.yml: add fast_finish to matrix, use -j $(nproc...
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeRemoved obsolete comment
2014-10-01 Ingo RuhnkeReplaced ::iterator stuff with auto
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-10-01 Ingo RuhnkeAdded experimental Halloween tiles and backgrounds
2014-09-29 Ingo RuhnkeFixed return type foobar in the curl progress callback
2014-09-27 Benjamin Leducmissing file
2014-09-26 Benjamin Leducaddition of appdata
2014-09-25 Benjamin LeducTranslation updates
2014-09-17 Tobias MarkusUsing un-optimized version of liane.
2014-09-17 Tobias MarkusFix grammar mistake in README.md
2014-09-15 Tobias MarkusUpdate CMake requirement to latest version
2014-09-14 Tobias MarkusAll environment variables in one line
2014-09-14 Tobias MarkusUsing variables for version numbers in travis.yml
2014-09-13 Tobias MarkusReset angle before starting kill animation
2014-09-10 Tobias MarkusUsing j5 for all make statements
2014-09-09 Tobias Markus-j4 for all dependencies
2014-09-08 Tobias MarkusRemoving IRC notifications and enabling email notificat...
2014-09-08 Tobias MarkusFixing notifications in travis.yml
2014-09-07 Tobias MarkusRemoving branches from travis.yml
2014-09-07 Tobias MarkusAdding build status to README.md
2014-09-07 Tobias MarkusAdding working .travis.yml file
2014-09-04 Tobias MarkusUpdate requirement about SDL_image to SDL2_image
2014-09-04 Tobias MarkusUpdate requirement about SDL to SDL2
2014-08-31 Ingo RuhnkeFixed format string warning in clang
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