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supertux.git
2010-05-02
florianf
Incubator Island: Add "Crystal Beauty" by "niso".
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2010-05-02
florianf
Level "Something Fishy": Change level height to 25...
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2010-04-18
grumbel
Added script to lower volume of sounds by 6db as reques...
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2010-04-17
mmccutchen
Recognize a SUPERTUX2_USER_DIR environment variable...
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2010-04-17
mmccutchen
Switch to boost::format for non-trivial substitution...
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2010-04-11
mathnerd314
Fix license for remaxim's sounds
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2010-04-10
mathnerd314
More sounds from remaxim
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2010-04-09
mathnerd314
Bell sound from remaxim (plays on torch/firefly too)
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2010-04-04
mathnerd314
Fill in hit properly for slopes (bouncing snowballs...
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2010-04-04
mathnerd314
Remove impossible-to-reach coins
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2010-03-26
florianf
Level 1-16 "Living in a Fridge": Add Krosh, the large...
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2010-03-26
florianf
Krosh: Add large (4x4) icecrusher sprite and code.
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2010-03-26
wolfgangb
Cleanup:
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2010-03-26
wolfgangb
Don't copy width and height because collision_static...
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2010-03-23
mathnerd314
Minor logic change to KamikazeSnowball
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2010-03-23
mathnerd314
Clean up Tile a bit
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2010-03-22
mmccutchen
Add tooling for running under Valgrind.
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2010-03-20
florianf
Level "The not so long way": Move the cannon one to...
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2010-03-20
florianf
Level "The not so long way": Add an unisolid platform...
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2010-03-20
florianf
Incubator Island: Add "A Snowy Hill" by Wolfs.
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2010-03-20
grumbel
-Weffc++ fix
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2010-03-20
mathnerd314
Rename ACTIVATION_DISTANCE to get compile_amalgation...
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2010-03-19
mathnerd314
Revert camera until I come up with a better idea
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2010-03-15
florianf
Level 1-12 "Into the Stars": Fix some "tile abuse".
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2010-03-15
florianf
Unstable tile: Implement a "slow fall" phase for sprite...
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2010-03-15
florianf
Incubator level "Cave run": Remove empty tilemap "Foreg...
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2010-03-14
florianf
Incubator Island: Added "Mad Ysonn Cube Garden" by...
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2010-03-14
florianf
Incubator Island: Added "Crystal Cataclysm" by Lazure.
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2010-03-14
florianf
Incubator Island: Add a "world" for "breeding" proposed...
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2010-03-14
florianf
Level 1-13 "Above the Arctic Skies": Add secret area...
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2010-03-14
florianf
snow/unisolid2.png: Change the image so it tiles nicely...
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2010-03-14
florianf
Unstable tile: Add new "iceplatform" sprite.
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2010-03-12
florianf
Level 1-26 "The Castle of Nolok": Add a spike at the...
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2010-03-12
florianf
Level 1-07 "Oh No More Snowballs": Added some backgroun...
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2010-03-12
florianf
Level 1-06 "The Frosted Fields": Fix some "tile abuse...
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2010-03-12
florianf
Level 1-04 "Tobgle Road": Added some background tiles.
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2010-03-12
florianf
Level 1-03 "Via Nostalgica": Remove some "tile abuse".
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2010-03-12
florianf
Level 1-21 "A Path in the Clouds": Make the background...
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2010-03-12
florianf
supertux/tile.[ch]pp: Move the unisolid solidity checks...
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2010-03-11
florianf
object/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
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2010-03-11
florianf
Bug 567: Add invisible unisolid slopes.
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2010-03-11
florianf
supertux/sector.cpp: Add support for "south", "west...
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2010-03-11
florianf
supertux/tile.hpp: Implement Tile::is_unisolid().
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2010-03-11
florianf
supertux/tile.hpp: Implement Tile::is_slope().
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2010-03-11
florianf
Rename "AATriangle::DEFORM[1234]" to more meaningfull...
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2010-03-10
grumbel
Reduced spawn distance for enemies to screen size ...
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2010-03-10
mathnerd314
New minimalist intro.
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2010-03-10
mathnerd314
Update end sequence controller and stop backflipping...
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2010-03-09
florianf
Owl badguy: Fix turn-around behavior.
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2010-03-09
florianf
levels/test/owl.stl: Rename "bombfish" to "skydive".
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2010-03-09
florianf
Renamed the "bombfish" sprite to "skydive".
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2010-03-09
florianf
Rename the "BombFish" class to "SkyDive". The factory...
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2010-03-09
florianf
Move "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
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2010-03-08
grumbel
Patch for multiple joysticks from const86 <const@mimas.ru>
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2010-03-08
florianf
Bombfish: Create the explosion at the bottom of the...
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2010-03-08
grumbel
Added missing '('
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2010-03-08
grumbel
Reverted r6576, Menus don't belong into JoystickKeyboar...
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2010-03-07
mathnerd314
make joystick_options_menu and key_options_menu part...
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2010-03-07
mathnerd314
Pass player object in to BonusBlock rather than using...
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2010-03-07
mathnerd314
Some notes about co-op mode
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2010-03-07
mathnerd314
Placeholder for player_id
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2010-03-07
mathnerd314
More svn:eol-style
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2010-03-07
mathnerd314
New kamikaze snowball collision image from Some_Person
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2010-03-07
mathnerd314
svn:eol-style=native
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2010-03-07
florianf
"whereami()" function: Print coordinates as integers.
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2010-03-06
grumbel
Switched to bluish owl
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2010-03-06
florianf
Owl: Drop "Bombfishes" by default.
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2010-03-06
grumbel
Compiler warning fix
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2010-03-06
florianf
BombFish: Add an enemy that can be dropped by "Owl".
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2010-03-06
florianf
Owl: Add an offset to the "is_above_player()" method.
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2010-03-06
florianf
Owl: Let go of the carried object when above Tux.
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2010-03-06
florianf
Owl: Implement carrying around of "Portable" objects.
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2010-03-06
florianf
Owl: Turn around when hitting a wall.
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2010-03-06
grumbel
Removed some tile abuse
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2010-03-06
florianf
Owl: Added initial code for an "Owl" badguy.
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2010-03-06
grumbel
Added owl graphics
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2010-03-06
grumbel
Removed coin-cost for reset points
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2010-03-06
florianf
Level 1-01 "Welcome to Antarctica": Added billboard...
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2010-03-05
florianf
badguy.cpp: Badguys don't squish other badguys.
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2010-03-05
florianf
addon_manager.cpp: Changed add-on URL to supertux.letha...
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2010-03-05
florianf
badguy/haywire.cpp: Use the x-acceleration to follow...
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2010-03-05
florianf
badguy/walking_badguy.cpp: Turn the badguy around when...
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2010-03-05
florianf
badguy/walking_badguy.[ch]pp: Make it possible to speci...
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2010-03-05
florianf
badguy/walking_badguy.cpp: Don't set "walk_speed" to...
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2010-03-05
florianf
badguy/walking_badguy.cpp: Fix the acceleration code.
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2010-03-04
mathnerd314
First crack at a new camera, before my plane flight...
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2010-03-04
florianf
Level 1-01 "Welcome to Antarctica": Added a note about...
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2010-03-04
florianf
supertux/game_session.[ch]pp: Fix a segmantation fault...
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2010-03-04
florianf
supertux/man/man6/supertux2.6: Fix a syntax error.
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2010-03-04
florianf
Level 1-22 "A Mysterious House of Ice": Replace some...
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2010-03-04
florianf
Cannon: Use the cannon's and badguy's bounding boxes...
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2010-03-04
florianf
Snowshot: Call ->set_action() in the constructor.
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2010-03-04
grumbel
Removed speed limit when grabbing normal objects
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2010-03-04
mathnerd314
Minor cleanup in SoundManager
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2010-03-04
mathnerd314
Use static casts in GL::Renderer
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2010-03-04
mathnerd314
Small cleanup of Sector::get_nearest_player
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2010-03-04
mathnerd314
Remove walk key
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2010-03-03
mathnerd314
Tweak offsets a bit so kamikazesnowball doesn't die.
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2010-03-03
mathnerd314
Don't save state of initial worldmap before loading it
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2010-03-03
mathnerd314
Apparently C++ doesn't automatically convert from std...
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