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supertux.git
2006-09-30
Wolfgang Becker
Stop dispense_timer on deactivate.
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2006-09-29
Arvid Norlander
Fixed bad tilemap attribute in owls_revenge.stl
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2006-09-29
Marek Moeckel
added new song "Riding The Wind"
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2006-09-28
Arvid Norlander
Merged unisolid-pipe.patch from tuxdev
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2006-09-28
Arvid Norlander
Removed trailing whitespaces and fixed svn:eol-style...
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2006-09-26
Arvid Norlander
Merged some fixes of levels from r4282 and r4283 into...
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2006-09-26
chrism
Drop CR in string tokens in the Lisp parser
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2006-09-25
chrism
svn:eol-style native
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2006-09-24
Arvid Norlander
Fixed some wrong tiles in light+magic.stl
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2006-09-24
Wolfgang Becker
Black magic blocks now become solid, if any kind of...
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2006-09-22
Wolfgang Becker
Level: Light and Magic
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2006-09-21
Stephen Groundwater
Updated key outlines for status bar, changed exit tree...
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2006-09-17
Wolfgang Becker
Magicblock timeout does not count if offscreen.
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2006-09-17
Wolfgang Becker
A lantern with black light is turned off.
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2006-09-17
Wolfgang Becker
Don't update magic blocks that are not on the screen...
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2006-09-17
Wolfgang Becker
Just removing the "i->angle == 0.0f" part was a bad...
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2006-09-17
Christoph Sommer
Automatically added lights are now colored and a bit...
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2006-09-17
Wolfgang Becker
Lantern. A portable Light Source. Demo in 'data/levels...
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2006-09-13
Christoph Sommer
Added test level for tile-based lights
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2006-09-13
Christoph Sommer
Changed "Light" GameObject to be a static, unichrome...
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2006-09-11
chrism
Fix several properties
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2006-09-10
Arvid Norlander
Fixed some bugs in some bonus2 levels.
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2006-09-10
Matthias Braun
catch exceptions when we can't create new audio sources
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2006-09-10
Arvid Norlander
Fixed svn:executable and svn:mime-type on some files
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2006-09-08
Christoph Sommer
Two new Badguys: Toad and Mole.
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2006-09-04
Christoph Sommer
Smalltux now spawns 32px below spawnpoint. /
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2006-09-04
Stephen Groundwater
More forest map updates. Added underground nolok statue...
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2006-09-04
Christoph Sommer
Stalactites interact with badguys again.
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2006-09-04
Stephen Groundwater
Reverted to multi-tile forest map, cleaned up map castl...
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2006-09-03
Arvid Norlander
Fixed a non-stopping t-junction in world1/worldmap...
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2006-09-02
Wolfgang Becker
Reduced magic block's hitbox a bit so adjacent blocks...
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2006-08-19
Wolfgang Becker
prevent spawning
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2006-08-19
Christoph Sommer
Removed intro-playing part of world script
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2006-08-18
Christoph Sommer
replaced INFINITY macro with query to numeric_limits
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2006-08-18
Christoph Sommer
Tried fixing portability issue
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2006-08-18
Christoph Sommer
Icyisland intro is now an ordinary level set to "auto...
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2006-08-17
Christoph Sommer
Made level2 finishable
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2006-08-17
Christoph Sommer
Made worldmap playable
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2006-08-17
Wolfgang Becker
Tron's patch for touching practically anything (coins...
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2006-08-17
Christoph Sommer
Collecting key in airkey.stl ends level
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2006-08-16
Christoph Sommer
Fixed squished Skullyhops looking healthy again after...
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2006-08-16
Christoph Sommer
Ice bullets ricochet again. Also made Igel ignore ice...
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2006-08-16
Christoph Sommer
Made fire bullet handling complementary to ice bullet...
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2006-08-16
Christoph Sommer
Tuned translation a bit
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2006-08-16
Christoph Sommer
Committed gnomino's iceflower patch. Also added placeho...
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2006-08-15
Christoph Sommer
Updated -nogl patch. Thanks, gnomino!
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2006-08-14
Wolfgang Becker
ugly hack to fix grabbing
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2006-08-14
Arvid Norlander
Fixed doors in bonus.stl
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2006-08-14
Wolfgang Becker
grab testlevel
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2006-08-13
Arvid Norlander
Fixed lava in supertux/data/levels/world2/christophB.stl
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2006-08-13
Wolfgang Becker
Walking Leaf, a badguy easy to be killed that does...
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2006-08-13
Matthias Braun
nicer
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2006-08-13
Matthias Braun
more small adjustments from Tron
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2006-08-13
Arvid Norlander
Fixed bad patch of supertux.desktop in last commit
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2006-08-13
Arvid Norlander
Commited updated Norwegian Nynorsk translation from...
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2006-08-13
Matthias Braun
bogus cat (thanks Tron)
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2006-08-13
Matthias Braun
fix from Tron so player doesn't get hurt by eggs
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2006-08-13
Wolfgang Becker
made ambient light scriptabel
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2006-08-12
Christoph Sommer
Magic Blocks only turn solid when nothing's blocking...
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2006-08-12
Christoph Sommer
Reduced switching delay from 1s to 0.1s
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2006-08-12
Wolfgang Becker
Magic Blocks stay solid for at least 1sec.
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2006-08-11
Christoph Sommer
small hack to make magic blocks work for the moment...
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2006-08-11
Wolfgang Becker
solid scripted_objects now in COLGROUP_MOVING_STATIC
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2006-08-11
Arvid Norlander
Fixed minor issues christoph2.stl and ghostly.stl
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2006-08-11
Arvid Norlander
Fixed svn:mime-type on some image files.
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2006-08-11
Wolfgang Becker
Magic Blocks. (DrawingContext::get_light is not working...
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2006-08-11
Christoph Sommer
Very experimental draw-tilemap-to-lightmap support...
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2006-08-11
Christoph Sommer
Different editor images for bricks containing coins
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2006-08-11
Wolfgang Becker
Added some candles in test/light.stl.
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2006-08-10
Wolfgang Becker
Trampoline is MOVING_STATIC Part 2.
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2006-08-10
Wolfgang Becker
Trampoline is a MOVING_STATIC now.
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2006-08-10
Christoph Sommer
Darker
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2006-08-10
Christoph Sommer
Candle affects lightmap
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2006-08-10
Wolfgang Becker
65536 is too big
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2006-08-10
Matthias Braun
- add a COLGROUP_MOVING_STATIC (in the future we should...
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2006-08-10
Arvid Norlander
Updated test/light.stl for the correct alpha value
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2006-08-10
Wolfgang Becker
Use standard color format for spotlight.
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2006-08-10
Arvid Norlander
Added secret areas and/or fading tilemaps to some world...
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2006-08-09
Wolfgang Becker
Getting a rock on the head hurts.
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2006-08-09
Christoph Sommer
Out the window, Sam. There's nothing but strangers...
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2006-08-09
Matthias Braun
assert that the vector for Color constructor is long...
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2006-08-09
Wolfgang Becker
LAYER_HUD and above ignore lightmap
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2006-08-09
Arvid Norlander
Fixed edge tiles and missing tiles in some levels.
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2006-08-09
Wolfgang Becker
illuminated console
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2006-08-09
Christoph Sommer
Some fixes
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2006-08-09
Wolfgang Becker
New sector attribute 'ambient-light'.
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2006-08-08
Christoph Sommer
Techdemo
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2006-08-08
Christoph Sommer
Forgot new files
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2006-08-08
Christoph Sommer
TileMaps can now use paths
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2006-08-05
Arvid Norlander
Fixed a few edgetiles in christophA.stl
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2006-08-05
Wolfgang Becker
make it compile again
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2006-08-05
Arvid Norlander
Fixed a few water tiles and added some forground tiles...
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2006-08-05
Christoph Sommer
Fixed a bug. Replaced switch with button.
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2006-08-05
Christoph Sommer
Added code and placeholder graphics (selfmade, GPL...
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2006-08-05
Wolfgang Becker
that one sounds better
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2006-08-04
Wolfgang Becker
switch noise
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2006-08-04
Christoph Sommer
Lots of pipes
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2006-08-04
Arvid Norlander
updown.stl: fixed edge tiles in water by adding an...
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2006-08-04
Arvid Norlander
Fixed a few edge tiles in data/levels/world2/detour.stl
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2006-08-03
Wolfgang Becker
Editor: delete Badguys undoable, don't strip trailing...
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