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supertux.git
2006-05-31
Wolfgang Becker
Reset to release memory.
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2006-05-31
Wolfgang Becker
Stop flame sound if flame gets deactivated.
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2006-05-30
Christoph Sommer
Stalactites no longer fall while Tux is more than 400px...
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2006-05-30
Wolfgang Becker
Activate badguys over or under current visible screen...
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2006-05-30
Christoph Sommer
Console autocompletion now descends into tables, classe...
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2006-05-29
Ryan Flegel
Moving font xcf to media/
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2006-05-29
Benjamin P...
This is the source XCF file from which all current...
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2006-05-29
Marek Moeckel
new version of Cave music
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2006-05-29
Marek Moeckel
added wood clack for totem badguy
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2006-05-29
Wolfgang Becker
Reset state for reactivated MrIceBlock.
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2006-05-29
Wolfgang Becker
Don't reactivate badguys on screen.
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2006-05-29
Matthias Braun
this shouldn't be in svn
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2006-05-29
Matthias Braun
also autocomplete for parent tables
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2006-05-29
Christoph Sommer
Added autocompletion for current root table /
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2006-05-28
Matthias Braun
small fixes
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2006-05-28
Matthias Braun
revert 1 small change
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2006-05-27
Christoph Sommer
updated "Tree Fortress" to use new scriptable platforms
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2006-05-27
Matthias Braun
fix for breaking strict aliasing rules
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2006-05-26
Christoph Sommer
Added ghost mode for easier level debugging
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2006-05-26
Matthias Braun
fix
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2006-05-26
Matthias Braun
- Remove ManagedSoundSource
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2006-05-26
Christoph Sommer
Deleted one line too many
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2006-05-26
Christoph Sommer
Worked around bug with wrappping utf-8 text /
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2006-05-26
Christoph Sommer
Badguys now get their deactivate() method called prior...
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2006-05-26
Christoph Sommer
Workaround for a bug with stopped SoundSource not being...
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2006-05-26
Christoph Sommer
Trying out new ManagedSoundSource
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2006-05-25
Matthias Braun
don't translate credits
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2006-05-25
Matthias Braun
should not be in svn
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2006-05-25
Christoph Sommer
Can't rebuild wrapper on Win, so I'm checking it in...
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2006-05-25
Christoph Sommer
Fixed a bug. Modified "Whatever floats your boat" to...
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2006-05-25
Christoph Sommer
Forgot two files
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2006-05-25
Christoph Sommer
Platform now scriptable
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2006-05-25
Christoph Sommer
First tries at making platform scriptable
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2006-05-25
Matthias Braun
set_pos does not work...
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2006-05-25
Matthias Braun
little test level for script triggers
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2006-05-25
Matthias Braun
changed autoscroll level a bit
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2006-05-25
Matthias Braun
fixed autoscroll level syntax (the path is still bad...
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2006-05-25
Matthias Braun
fix supertux blocking when no sound is available (I...
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2006-05-25
Stephen Groundwater
Restored castle/door.png, fixing tile 1526 which was...
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2006-05-23
Christoph Sommer
Used new unstable Casteblock
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2006-05-23
Christoph Sommer
Forced Camera to always have Tux in the middle 5/6...
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2006-05-23
Stephen Groundwater
Not much to see. Cleanup work on forest map, removed...
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2006-05-22
Stephen Groundwater
fixed missing pogonia orchid, adjusted lava to newer...
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2006-05-22
Christoph Sommer
Made fish jump again
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2006-05-22
Christoph Sommer
Draft of unstable castleblock
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2006-05-22
Stephen Groundwater
Adjusted lava some more. (created newer version)
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2006-05-20
Stephen Groundwater
lava flow tile update
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2006-05-20
Matthias Braun
load worldmaps passed on commandline
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2006-05-20
Christoph Sommer
Some more fixes
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2006-05-20
Stephen Groundwater
Minor dislay test change for sample sparkle. See world2...
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2006-05-20
Stephen Groundwater
Added sample sparkle magic for key discovery. See world...
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2006-05-20
Matthias Braun
fix skull_tile sprite
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2006-05-20
Matthias Braun
fix skull_tile sprite
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2006-05-20
Christoph Sommer
Adjusted levels to new Unstable Tile syntax
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2006-05-20
Christoph Sommer
UnstableTile now has configurable sprite and allows...
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2006-05-20
Matthias Braun
more comment improvements
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2006-05-20
Matthias Braun
more small improvements
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2006-05-20
Matthias Braun
improvement
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2006-05-20
Matthias Braun
some comments about collision detection
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2006-05-20
Christoph Sommer
Platform that hurts Tux and Badguys when touched
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2006-05-19
Stephen Groundwater
Adjusted lava-flow tiles as seen in world1/level 26...
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2006-05-17
Christoph Sommer
Nearly there...
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2006-05-17
Christoph Sommer
Added treasure room
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2006-05-17
Stephen Groundwater
adjusting tree exit test images
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2006-05-16
Christoph Sommer
Added second sector and some hacks to get there
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2006-05-16
Matthias Braun
fix mriceblock grabbing
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2006-05-16
Wolfgang Becker
Updated monodev's project files.
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2006-05-16
Christoph Sommer
More work on Brush and BrushEditor. Loading and paintin...
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2006-05-16
Stephen Groundwater
adjusting tree exit test images
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2006-05-16
Stephen Groundwater
added exit tree test image and level
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2006-05-15
Matthias Braun
renamed some money to jumpy
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2006-05-15
Stephen Groundwater
More work on forest worldmap, adjusting water's edge.
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2006-05-15
Stephen Groundwater
More work on Forest worldmap. Added water's edge, pier...
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2006-05-14
Matthias Braun
somre sound preloading
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2006-05-14
Stephen Groundwater
more cleanup of the forest worldmap definitions
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2006-05-14
Stephen Groundwater
reformated the castle area of the Forest map to use...
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2006-05-14
Wolfgang Becker
Prevent crash when tux dies while carrying iceblock.
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2006-05-14
Matthias Braun
fix bug with player not stopping when deactivated,...
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2006-05-14
Stephen Groundwater
adding nolok keys and sample levels for forest key...
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2006-05-14
Christoph Sommer
Draft of possible Bonus Level, Sector 1
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2006-05-13
Christoph Sommer
Created some code for Candle
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2006-05-13
Christoph Sommer
Small bug
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2006-05-13
Christoph Sommer
Badguys now inherit from MovingSprite
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2006-05-13
Christoph Sommer
Some more objects now inherit from MovingSprite
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2006-05-12
Christoph Sommer
Seems like I forgot an include
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2006-05-12
Christoph Sommer
Faster builds
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2006-05-12
Christoph Sommer
Experiments with a new abstract base class for Moving...
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2006-05-11
Christoph Sommer
First attempts at making BadGuys cloneable
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2006-05-09
Ondřej Hošek
Small script fixes
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2006-05-08
Christoph Sommer
New level "Welcome to the Forest"
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2006-05-08
Stephen Groundwater
added tumbleweed
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2006-05-06
Stephen Groundwater
adjusted dangerous pogonia (made flower part bigger)
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2006-05-06
Stephen Groundwater
Started to add a walking motion for Igel. Created a...
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2006-05-04
Christoph Sommer
planted some trees and bushes
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2006-05-04
Stephen Groundwater
put vegitation on the moving platform
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2006-05-04
Christoph Sommer
Converted castle.stl to v2 format
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2006-05-04
Christoph Sommer
New Badguy "Igel"
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2006-05-04
Christoph Sommer
Badguys are now responsible for killing themselves...
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2006-05-04
Benjamin P...
Added an (animated) candle. Might be useful for the...
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2006-05-03
Christoph Sommer
New level "Short Visit to El Castillo" /
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