supertux.git
2006-04-26 Ryan FlegelCause MrBomb to be instantly killed by invincibility...
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-25 Ryan FlegelChanged check to determine oif Tux squishes a badguy
2006-04-25 Matthias Braunadd invisible block to tilegroup
2006-04-25 Matthias Braunsome new debug commands for console
2006-04-25 Matthias Braunset worldmap spawn point below igloo
2006-04-25 Ryan FlegelLet us hit yeti with bullets
2006-04-25 Ryan FlegelAllow custom squish time for Yeti
2006-04-25 Stephen Groundwaterslight change to some yeti images, made eyes brighter
2006-04-25 Ryan FlegelSupertux can now run even if we were unable to open...
2006-04-25 Ryan FlegelAdded missing include
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Christoph SommerModified World1 levels' secret areas so they cannot...
2006-04-24 Ryan FlegelDraw bouncy coin above other objects
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-24 Ryan FlegelReplaced may_fall_off_platform() with might_fall()
2006-04-24 Matthias Braunsimply remove displayed text from yeti outro
2006-04-24 Matthias Braunmake GameObjects reference counted (this avoids crashs...
2006-04-24 Stephen Groundwaterremoved some unused yeti images, added some new yeti...
2006-04-24 Ryan Flegeluse proper enum
2006-04-24 Christoph Sommergave the yeti some more knobs to adjust
2006-04-24 Christoph Sommerupdated -nogl patch
2006-04-24 Christoph SommerRewrote Yeti to rely on position instead of ellapsed...
2006-04-23 Stephen Groundwateradding some texture to the lava
2006-04-23 Ryan Flegelfixed 'uninitialised' warning
2006-04-23 Matthias Brauntweak yeti constants a bit so that he doesn't go half...
2006-04-23 Matthias Braunoops
2006-04-23 Matthias BraunAC_PROG_LEX seems to output a : sometimes instead of...
2006-04-23 Matthias Braun- Worldmap scripts have their own roottable now (like...
2006-04-23 Marek Moeckelresized the first seven maps of bonus island 2
2006-04-23 Ryan Flegel- fixed unused parameter warning
2006-04-23 Christoph Sommerreplaced invisible "bonus-type" tiles with solid varian...
2006-04-23 Matthias Braunmake igloo the first level
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-23 Matthias Braundisplay a big warning for people who try to install...
2006-04-23 Stephen Groundwaterchanged/added more lava graphics, this still needs...
2006-04-22 Christoph SommerFixed textscroller's problem with blank lines
2006-04-20 Matthias Braun- make sure all log messages get displayed, even when...
2006-04-20 Wolfgang BeckerNo SDL_INIT_EVERYTHING so we don't block sound dev.
2006-04-20 Christoph SommerAdded secretarea triggers / refined world2 levels a bit
2006-04-20 Christoph SommerInfoBox and TextScroller now autowrap long lines
2006-04-19 Christoph SommerHardcoded Secretarea Text / Improved Translation (DE)
2006-04-19 Christoph SommerUpdated -nogl patch
2006-04-19 Matthias Braunmore work on worldmap switching
2006-04-19 Matthias Braunfix stupid crashbug when quitting from subscreen
2006-04-19 Matthias Braunsilence the 'frame out of range' warning in optimized...
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-19 Christoph SommerHardcoded stay-on-platform behaviour as follows: Mr...
2006-04-18 Christoph Sommerlittle bug
2006-04-18 Christoph SommerStatisticts now also count secret areas found
2006-04-18 Matthias Braunfix invisible blocks
2006-04-18 Matthias Brauneditor-image for invisible block
2006-04-18 Stephen Groundwateradjusted yeti_finish_worldmap so his eyes move in anima...
2006-04-18 Christoph SommerFixed time/badguy errors in statistics, still needs...
2006-04-18 Stephen GroundwaterAdded a finished state animation for yeti on the worldm...
2006-04-17 Christoph SommerRemoved a global variable
2006-04-17 Matthias Braunthe boat works now
2006-04-17 Matthias Braunnew images for editor
2006-04-17 Matthias Braun- Fixed ghostforest vs. ghostwood name
2006-04-16 Christoph SommerHappy Easter! Played with fireflower bonus: Carrying...
2006-04-15 Christoph SommerAdded some audio / Minor fixes / Nicer test level
2006-04-15 Christoph SommerSpiky, Snowball and Poison Ivy can move again
2006-04-15 Christoph SommerBadguys "DartTrap" and "Dart"
2006-04-15 Stephen Groundwatermoving icewood tiles to become ghost forest tiles,...
2006-04-15 Christoph SommerRemoved unused parameter (debug build throws error...
2006-04-14 Ondřej HošekMerged Spiky and Sleeping Spiky to reduce number of...
2006-04-14 Ondřej Hošek* Implemented StayOnPlatform on badguys where useful
2006-04-14 Stephen Groundwaterstarting to cleanup tiles.strf to use more compact...
2006-04-14 Marek Moeckelfixed some invisible blocks
2006-04-14 Stephen Groundwatertesting yeti tweaks
2006-04-14 Matthias Braunsplit worldmap into several files, updates, use SDL_Del...
2006-04-14 Stephen Groundwateryeti cleanup and death animation rework, hitbox fix ups
2006-04-14 Ondřej HošekSet the mime-type of all image/sound files to correct...
2006-04-13 Christoph SommerUpdated -nogl patch
2006-04-13 Christoph SommerExperimenting with tiling background
2006-04-13 Ondřej HošekFixed a tiny spelling mistake that made W1L7 harder...
2006-04-13 Matthias Braunnot needed anymore
2006-04-13 Matthias Braunload default.nut for all scripts, have own roottable...
2006-04-13 Ondřej Hošek* "Outsourced" cheats from GameSession to scripting...
2006-04-13 Matthias Braunbe compatible with opengl 1.1 headers (stupid MS win...)
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunadd code to debug collision rectangles
2006-04-13 Matthias Braunfix menu width, didn't committ the tileset fix, miscela...
2006-04-13 Ondřej Hošek* Tux now stops at crossroads on worldmaps
2006-04-13 Stephen Groundwatercleaning up unused images, removed voicemail graphic
2006-04-13 Christoph Sommerupdated -nogl patch to match changes in trunk
2006-04-12 Ryan FlegelAdded Danish translation from Anders
2006-04-12 Ondřej HošekHacked together a "coin losing" effect when Tux is...
2006-04-12 Matthias Braunfade out console
2006-04-12 Matthias Braun- remove pointless leveltime from world1 levels
2006-04-12 Ondřej HošekWhen invincibility time's running out, the invinc....
2006-04-12 Matthias Braunforgot a file
2006-04-12 Matthias Braunmore work on worlds
2006-04-11 Matthias Braunseveral bugfixes to squirrel serialisation code, serial...
2006-04-11 Matthias Braunmore missing asserts
2006-04-11 Matthias Braunuse GL.h
2006-04-11 Matthias Braunglu.h is not needed
2006-04-11 Matthias Braunmissing include
2006-04-11 Ondřej HošekMac OS X Jam configuration should now work on newer...
2006-04-11 Ondřej HošekUse Mac's libtool instead of ar to enable Universal...
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