2014-08-05 |
Ingo Ruhnke | Splitted the mouse cursor into three separate images... |
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2014-08-04 |
Ingo Ruhnke | Added 1px transparent border to most fonts, left a... |
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2014-08-04 |
Ingo Ruhnke | Added 1-pixel transparent border around glyphs to avoid... |
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2014-08-04 |
Ingo Ruhnke | Added support for desktop-fullscreen mode |
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2014-08-04 |
Mathnerd314 | Fix C++0x flags for clang |
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2014-08-04 |
Ingo Ruhnke | Merge branch 'feature/c++11' |
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2014-08-03 |
Mathnerd314 | Move Mtn_Pass to world2 since it uses moving platforms |
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2014-08-03 |
Mathnerd314 | Make the coins secret again and also make it easier... |
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2014-08-03 |
Mathnerd314 | More cave level tweaks |
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2014-08-03 |
Mathnerd314 | Turn the ledge in Entrance to the Cave into a secret... |
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2014-08-03 |
Mathnerd314 | Fix tile in the wrong layer |
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2014-08-03 |
Mathnerd314 | Move the invisible block in Via Nostalgica. Its current... |
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2014-08-03 |
Mathnerd314 | Fix egg sprite |
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2014-08-03 |
Ingo Ruhnke | Fixed some std::unique_ptr<> issues |
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2014-08-03 |
Ingo Ruhnke | Updated source and include directories for tinygettext... |
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2014-08-03 |
Ingo Ruhnke | Updated to version 79b7bde of tinygettext |
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2014-08-03 |
Ingo Ruhnke | Replaced std::auto_ptr<> with std::unique_ptr<> |
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2014-08-03 |
Ingo Ruhnke | Enabled C++11 support |
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2014-08-03 |
Ingo Ruhnke | Use TARGET_INCLUDE_DIRECTORIES instead of INCLUDE_DIREC... |
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2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
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2014-08-03 |
Mathnerd314 | Merge branch 'master' of https://code.google.com/p... |
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2014-08-03 |
Ingo Ruhnke | Removed accidental supertux2 from LINK_LIBRARIES() |
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2014-08-03 |
Ingo Ruhnke | Changed deprecated -%pure_parser to +%pure-parser in... |
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2014-08-03 |
Mathnerd314 | Flesh out the intro scene some more. |
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2014-08-03 |
Ingo Ruhnke | Merge branch 'master' of https://code.google.com/p... |
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2014-08-03 |
Ingo Ruhnke | Exit loop when font definition contains more characters... |
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2014-08-03 |
Ingo Ruhnke | Rolled file back to version from master, due to imprope... |
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2014-08-03 |
Ingo Ruhnke | Fixed compiler warnings |
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2014-08-03 |
Ingo Ruhnke | Replaced old SDL1 surface flags with 0 |
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2014-08-03 |
Ingo Ruhnke | Merge branch 'feature/sdl2' |
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2014-08-03 |
Ingo Ruhnke | Moved some aspect ratio calculations into video/util.cpp |
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2014-08-02 |
Ingo Ruhnke | Reimplemented magnification and aspect ratio handling |
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2014-08-01 |
Tobias Markus | Only rotate egg when its actually moving (velocity... |
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2014-08-01 |
Ingo Ruhnke | Fixed surfaces not getting properly converted to textur... |
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2014-08-01 |
Ingo Ruhnke | Reverted 91c1517 and reinserted the old mouse cursor... |
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2014-08-01 |
Ingo Ruhnke | Replaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S... |
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2014-08-01 |
Ingo Ruhnke | Removed foobar from Renderer::to_logical(), it's no... |
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2014-08-01 |
Ingo Ruhnke | Removed platform specific path magic and use SDL_GetBas... |
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2014-08-01 |
Ingo Ruhnke | Added fullscreen switching to SDLRenderer |
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2014-08-01 |
Ingo Ruhnke | Minor cleanup |
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2014-08-01 |
Ingo Ruhnke | Use better filtering for scaling in SDL |
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2014-08-01 |
Ingo Ruhnke | Clear the screen to avoid garbage in unreachable areas... |
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2014-08-01 |
Ingo Ruhnke | Pass mouse coordinates to mouse pointer manually instea... |
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2014-07-31 |
Ingo Ruhnke | Cleaned up coordinate translation a little, SDL mouse... |
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2014-07-31 |
Ingo Ruhnke | Implemented window scaling in SDLRenderer, mouse input... |
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2014-07-31 |
Ingo Ruhnke | Use SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp... |
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2014-07-31 |
Ingo Ruhnke | Implemented support for different blend modes in SDL |
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2014-07-31 |
Ingo Ruhnke | Implemented sprite rotations for SDLRenderer |
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2014-07-31 |
Ingo Ruhnke | Merged drawing code from SDLLightmap and SDLRenderer... |
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2014-07-31 |
Ingo Ruhnke | Removed pointless check for screen mode change, as... |
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2014-07-31 |
Ingo Ruhnke | Implemented desktop_size discovery in GLRenderer |
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2014-07-31 |
Ingo Ruhnke | Fixed typo that made mouse clicks not function properly |
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2014-07-31 |
Ingo Ruhnke | Implemented fullscreen mode selection, OpenGL only... |
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2014-07-31 |
Ingo Ruhnke | Reenabled vsync and some other OpenGL attributes |
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2014-07-31 |
Ingo Ruhnke | Fixed window resize in OpenGL and added window resize... |
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2014-07-31 |
Ingo Ruhnke | Fixed window title and icon, removed Renderer and Light... |
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2014-07-31 |
Ingo Ruhnke | Implemented Texture color modification |
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2014-07-31 |
Ingo Ruhnke | Implemented SDLLightmap::get_light(), haven't tested it |
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2014-07-31 |
Ingo Ruhnke | Added PHYSICAL_SCREEN_WIDTH global variable, little... |
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2014-07-31 |
Ingo Ruhnke | Implemented basic lightmap rendering, still a bit of... |
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2014-07-30 |
Ingo Ruhnke | Print some debug info for the created SDL_Renderer |
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2014-07-30 |
Ingo Ruhnke | Removed unused GUI classes Button and ButtonGroup |
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2014-07-30 |
Ingo Ruhnke | Fixed text input in console, console itself doesn't... |
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2014-07-30 |
Ingo Ruhnke | Fixed crash when enabling console |
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2014-07-30 |
Ingo Ruhnke | Hooked up window resize event (not yet implemented... |
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2014-07-30 |
Ingo Ruhnke | Implemented set_gamma() |
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2014-07-30 |
Ingo Ruhnke | Use fullscreen and resolution config in SDLRenderer |
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2014-07-30 |
Ingo Ruhnke | Removed OLD_SDL1 software rendering code from SDL_Renderer |
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2014-07-30 |
Ingo Ruhnke | Removed lots of OLD_SDL1 software rendering code from... |
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2014-07-30 |
Ingo Ruhnke | Removed some OLD_SDL1 code |
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2014-07-30 |
Ingo Ruhnke | Fixed black borders in GL renderer |
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2014-07-30 |
Ingo Ruhnke | Removed unused SDL_Surface* screen; from GLLightmap |
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2014-07-30 |
Ingo Ruhnke | Fixed radius calculation for rounded rectangles |
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2014-07-30 |
Ingo Ruhnke | Fixed OpenGL renderer, starts now up and game seems... |
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2014-07-30 |
Ingo Ruhnke | Implemented support for rounded rectangles |
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2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::do_take_screenshot() |
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2014-07-30 |
Ingo Ruhnke | Implemented horizontal flipping in SDLRenderer |
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2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::draw_inverse_ellipse() |
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2014-07-30 |
Ingo Ruhnke | More .gitignore |
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2014-07-30 |
Ingo Ruhnke | Implemented basic rendering operations, game is now... |
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2014-07-30 |
Ingo Ruhnke | Removed unused "void Renderer::draw_text(const DrawingR... |
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2014-07-30 |
Ingo Ruhnke | Added -Wno-unused-parameter to disable annoying compile... |
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2014-07-30 |
Ingo Ruhnke | Disabled some more code, game now starts up and plays... |
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2014-07-30 |
Ingo Ruhnke | Made code compile, not work, with SDL2, old code that... |
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2014-07-30 |
Ingo Ruhnke | AdAdded check for SDL2 to CMake |
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2014-07-30 |
Ingo Ruhnke | Fixed SDL2 include, should just be SDL.h |
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2014-07-30 |
Ingo Ruhnke | Purged SDL2 source code from the sourcetree, it's not... |
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2014-07-24 |
LMH | Invincibility stars sparkle when close to Tux |
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2014-07-18 |
LMH | Added Bonus Island III |
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2014-07-18 |
LMH | Reduced the value of SWITCH_DELAY for magic blocks... |
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2014-07-18 |
LMH | Fixed a counting bug when using butt-jump on a multi... |
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2014-06-26 |
LMH | Frozen badguys can be killed with butt-jump |
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2014-06-25 |
LMH | Auto-run levels are automatically marked as solved. |
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2014-06-14 |
LMH | Powerup: Iceflower improvements |
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2014-06-14 |
165your4 | Rope tiles; bug#1050 |
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2014-05-12 |
Tobias Markus | More fixes, down to 4 errors |
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2014-05-12 |
Tobias Markus | More fixes, SetAlpha problems remaining |
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2014-05-12 |
Tobias Markus | More fixes |
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2014-05-12 |
Tobias Markus | More SDL2 fixes |
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2014-05-12 |
Tobias Markus | Fixing a few compiler errors, thanks to bluescreen_aven... |
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next |