supertux.git
2006-06-23 Arvid NorlanderAdded (partial) swedish translations for the bonus1...
2006-06-23 Marek Moeckeladded Christoph to level design credits as well
2006-06-23 Arvid NorlanderChanged my email to use (at) instead of @ in AUTHORS...
2006-06-23 Arvid NorlanderUpdated Swedish translations.
2006-06-23 Stephen GroundwaterChanged credits to include Delta for programming/level...
2006-06-23 Stephen GroundwaterAdding Slovenian translation. Thanks and credit go...
2006-06-23 Stephen GroundwaterApplied AnMaster's patch for editor cleanup related...
2006-06-23 Stephen GroundwaterAdjusted light forest water's edge WM tiles to better...
2006-06-22 Stephen GroundwaterApplied AnMaster's patch to tiles.strf which cleaned...
2006-06-22 Christoph SommerUsed new forest tiles in Owl's Revenge
2006-06-22 Wolfgang BeckerAnMaster's patch for improved edges in fish.stl.
2006-06-22 Christoph SommerAdded ticking sound (self-made, public domain) for...
2006-06-21 Wolfgang BeckerEditor: accelerator keys for zoom.
2006-06-21 Christoph SommerMoved "Fish" badguy behind water, made him dip complete...
2006-06-21 Christoph SommerFixed statistics backdrop
2006-06-21 Marek Moeckeladded cutscene placeholder to world1 castle
2006-06-21 Christoph SommerMade transition to and from boat smoother
2006-06-21 Wolfgang BeckerNew level.
2006-06-21 Christoph SommerNew stay_group of SpriteChange objects ensures in_stay_...
2006-06-20 Christoph SommerMore work on Teleporter and SpriteChange /
2006-06-20 Christoph SommerAdded "interactive" Teleporters /
2006-06-20 Christoph SommerAdded Teleporters to switch between world1 and world2
2006-06-20 Christoph SommerExperiments with new Teleporter Worldmap Tile
2006-06-20 Christoph SommerFixed bad tile attribute /
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-20 Stephen GroundwaterAdded a layer to world2 map. Paths can now go behind...
2006-06-20 Christoph Sommerupdated -nogl patch to support fading and simple particles
2006-06-19 Christoph SommerReorg of some forest tiles /
2006-06-18 Christoph SommerImproved levels a bit
2006-06-18 Christoph SommerImproved ghost mode a bit
2006-06-18 Christoph SommerFixed flip level transformer
2006-06-18 Christoph SommerGame no longer needs to pause while Tux grows /
2006-06-17 Christoph SommerStatistics are now invalid (i.e. no displaying, no...
2006-06-17 Christoph SommerAdded (inactive) code to show level pictures on worldmap
2006-06-16 Christoph SommerAdded narrow snow block
2006-06-16 Christoph SommerAdjusted sources wrt localization
2006-06-15 Christoph SommerCommitted draft of "Little Venice"
2006-06-15 Stephen GroundwaterMore work on the Dark Forest Keep area of the WM. ...
2006-06-15 Stephen GroundwaterAdded AnMaster's airkey world2 level. Added AnMaster...
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-14 Stephen GroundwaterChanging the worldmap to better meet the design specifi...
2006-06-13 Stephen GroundwaterAdjuusting the world2 map to have shorter paths, making...
2006-06-13 Stephen GroundwaterAdded temporary level dots for world 2 levels, to help...
2006-06-12 Christoph SommerSome additional fixes by Arvid Norlander
2006-06-12 Christoph SommerChecked in levels/bonus2 fixes by Arvid Norlander
2006-06-12 Christoph SommerChecked in levels/bonus1/ fixes by Arvid Norlander
2006-06-11 Stephen GroundwaterAdded key level dots graphics to the worldmap, to help...
2006-06-11 Christoph SommerChecked in sketch of new tree branch tiles
2006-06-10 Wolfgang BeckerFadeout textscroller only once or it will never quit.
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Replaced all...
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Added a warning...
2006-06-10 Stephen GroundwaterRemoved a few slopes that were causing CD problems...
2006-06-10 Stephen GroundwaterMore work on creating a Tux finds key -Tada Dance Flip...
2006-06-10 Christoph SommerGlued some "Jungle" tiles together to reduce texture...
2006-06-09 Stephen GroundwaterUsing Grumbel's original Tux flip, this is a start...
2006-06-09 Stephen GroundwaterAdded 3 part background for the forest. See test/BackGr...
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-06-07 Wolfgang BeckerEnableKeyRepeat while console is open.
2006-06-06 Stephen GroundwaterCleaned up exit tree layers so the edge of the portal...
2006-06-05 Stephen Groundwateradded the start of a small animation for the exit tree
2006-06-05 Stephen GroundwaterCreated a new (better?) exit tree. See tree-exit.stl...
2006-06-04 Stephen GroundwaterMore work on forest map. Added a can of fish in the...
2006-06-03 Christoph SommerAdjusted background positions
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerCentered smoke sprite
2006-06-02 Christoph SommerSpriteParticle constructor now takes an AnchorPoint...
2006-06-02 Christoph SommerUploaded some screenshots for later use
2006-06-02 Christoph SommerRe-indented whole tiles.strf
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-06-01 Christoph Sommer#define fix
2006-06-01 Christoph SommerForgot <stdexcept>... again.
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-06-01 Christoph SommerAdded horizontal pole, pole crossing, earth floor,...
2006-06-01 Christoph SommerNew level "Countercurrent"
2006-05-31 Wolfgang BeckerReset to release memory.
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-30 Christoph SommerStalactites no longer fall while Tux is more than 400px...
2006-05-30 Wolfgang BeckerActivate badguys over or under current visible screen...
2006-05-30 Christoph SommerConsole autocompletion now descends into tables, classe...
2006-05-29 Ryan FlegelMoving font xcf to media/
2006-05-29 Benjamin P... This is the source XCF file from which all current...
2006-05-29 Marek Moeckelnew version of Cave music
2006-05-29 Marek Moeckeladded wood clack for totem badguy
2006-05-29 Wolfgang BeckerReset state for reactivated MrIceBlock.
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-29 Matthias Braunthis shouldn't be in svn
2006-05-29 Matthias Braunalso autocomplete for parent tables
2006-05-29 Christoph SommerAdded autocompletion for current root table /
2006-05-28 Matthias Braunsmall fixes
2006-05-28 Matthias Braunrevert 1 small change
2006-05-27 Christoph Sommerupdated "Tree Fortress" to use new scriptable platforms
2006-05-27 Matthias Braunfix for breaking strict aliasing rules
2006-05-26 Christoph SommerAdded ghost mode for easier level debugging
2006-05-26 Matthias Braunfix
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-26 Christoph SommerDeleted one line too many
2006-05-26 Christoph SommerWorked around bug with wrappping utf-8 text /
2006-05-26 Christoph SommerBadguys now get their deactivate() method called prior...
2006-05-26 Christoph SommerWorkaround for a bug with stopped SoundSource not being...
2006-05-26 Christoph SommerTrying out new ManagedSoundSource
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