supertux.git
2004-04-10 Ingo Ruhnke- fixed menu/logo overdraw problem
2004-04-10 Ingo Ruhnke- introduced mriceblock (at least a bit)
2004-04-10 Tobias Gläßerupdate
2004-04-09 Ingo Ruhnke- fixed snowball anim
2004-04-09 Ingo Ruhnke- added new smalltux
2004-04-09 Ingo Ruhnke- added new smalltux (still needs cleanup)
2004-04-09 Ingo Ruhnke- moved title-demo code into its own function
2004-04-09 Ingo Ruhnke- fixed credits screen a bit
2004-04-09 Ingo Ruhnke- cleaned up title screen a bit
2004-04-09 Ingo Ruhnke- added some new title menu gfx
2004-04-04 Ricardo Cruzaccording to the author: "there was one line that cause...
2004-04-04 Ricardo Cruz1 more song
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerupdate
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-04-03 Tobias Gläßerscaled
2004-04-03 Tobias Gläßerinitial
2004-04-01 Ingo Ruhnke- more tiles
2004-03-31 Ingo Ruhnke- improved tileability
2004-03-31 Ingo Ruhnke- new tiles
2004-03-31 Ingo Ruhnke- scaled down fish
2004-03-30 Ingo Ruhnke- more tiles
2004-03-30 Ingo Ruhnke- more gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnke- new usercontributed level
2004-03-30 Ingo Ruhnke- added some more tiles
2004-03-29 Tobias Gläßerimproved to work flawless on more computers
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-29 Ingo Ruhnke- added enemies and such
2004-03-28 Ingo Ruhnke- fixed datadir
2004-03-28 Tobias Gläßerlittle improvement
2004-03-28 Tobias Gläßertilegroup definitions
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Ingo Ruhnke- added some flames
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Tobias Gläßer*** empty log message ***
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-28 Ingo Ruhnke- use new boxes everywhere
2004-03-28 Tobias Gläßernew link image
2004-03-28 Tobias Gläßerinitial
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-28 Tobias Gläßerimproved the behaviour of the mouse-cursor in the level...
2004-03-28 Ingo Ruhnke- mrbomb stuff
2004-03-28 Tobias GläßerWe have our own mouse-cursor now! (graphics by Settra...
2004-03-28 Tobias Gläßerinitial
2004-03-27 Ingo Ruhnke- added object support (untested)
2004-03-27 Ingo Ruhnke- added object support (untested)
2004-03-27 Tobias Gläßermore kinds of menu_event are handled directly in the...
2004-03-27 Ingo Ruhnke- added enemies and some other tweaks
2004-03-27 Tobias Gläßerold Makefile works again
2004-03-27 Ingo Ruhnke- added enemies
2004-03-27 Tobias GläßerMN_BACK works for multiple layers of menus now.
2004-03-27 Tobias Gläßerlittle change to improve win32 portability
2004-03-27 Ingo Ruhnke- added some enemies
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-27 Tobias Gläßerfixed BSOD hopping
2004-03-26 Tobias GläßerC++ port of Ricarod Cruz's menu-handling code patch.
2004-03-26 Ingo Ruhnke- added new deactivated bonus box
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-26 Tobias Gläßerinitial
2004-03-26 Ingo Ruhnke- added new bonus block
2004-03-26 Tobias Gläßerparticle_system changed to clouds
2004-03-26 Ingo Ruhnke- added more bricks
2004-03-26 Tobias Gläßertux isn't jumping like on drugs anymore in the demo
2004-03-26 Tobias Gläßerquick fix for bug introduced by the last commit
2004-03-26 Tobias Gläßeradded demo to make SuperTux looking nice from the start ;)
2004-03-26 Tobias Gläßerdemo level created by Ingo Ruhnke
2004-03-26 Ingo Ruhnke- converted levels to the new format
2004-03-26 Ingo Ruhnke- added some error checking, so that we get more useful...
2004-03-26 Ingo Ruhnke- added some enemies
2004-03-26 Ingo Ruhnke- hooked up more levels to the worldmap
2004-03-25 Ingo Ruhnke- fixed levelend (well, maybe more of an workaround
2004-03-25 Ingo Ruhnke- moved a few int's inside the for-loops
2004-03-25 Ingo Ruhnke- moved a few int's inside the for-loops
2004-03-25 Ingo Ruhnke- fixed brick-bug (or maybe not, they still behave...
2004-03-25 Ingo Ruhnke- cleanup in the worldmap
2004-03-25 Tobias Gläßerfixed some "solids" to be non-solid
2004-03-25 Ingo Ruhnke- fixed file extension
2004-03-25 Ingo Ruhnke- fixed syntax
2004-03-25 Ingo Ruhnke- added new levels
2004-03-25 Ingo Ruhnke- cleaned up the way badguys are handled
2004-03-25 Ingo Ruhnkebye, bye dn_tm
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-25 Ingo Ruhnke- fixed badguys a little bit
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- fixes for the converter
2004-03-25 Ingo Ruhnke- fixed up tileset a bit
2004-03-25 Ingo Ruhnke- fixed bricktile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-25 Ingo Ruhnke- created a tileset that is compatible with the old...
2004-03-25 Ingo Ruhnkefixed converter to handle the new format
2004-03-24 Ingo Ruhnkefixed incorrect color handling
2004-03-24 Tobias Gläßerimages for particle_sytem
2004-03-24 Tobias Gläßeradded line for use of particle_system
2004-03-24 Tobias Gläßerthe new tiles and tileset-definitions for the new level...
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Ingo Ruhnke- renamed input/input_
next