supertux.git
2015-02-14 Tobias MarkusClean from previous travis build before starting new one
2015-02-14 Tobias MarkusCalculate foremost layer correctly (previous implementa...
2015-02-14 Tobias Markus[travis] Hopefully fix build
2015-02-14 Tobias MarkusAdd missing 'global' identifier to .travis.yml
2015-02-13 Tobias MarkusAdd coverity build status to Readme.md
2015-02-13 Tobias MarkusUpdate CMake to 3.1.3
2015-02-13 Tobias MarkusFirst try at auto-submitting Travis builds to Coverity
2015-02-13 Tobias MarkusFix for uninitialized members
2015-02-11 Tobias MarkusAdd optional lpSecurityAttributes parameter to CreateDi...
2015-02-10 Benjamin Leduccyrilic font improve #
2015-02-10 Benjamin Leducadd Korean Font
2015-02-09 Tobias MarkusAdding snowmerge tiles, fixes #1058
2015-02-09 Tobias MarkusAdding industrial tiles, thanks Sydney!
2015-02-06 Tobias MarkusUpdate CMake to 3.1.2 in .travis.yml
2015-02-05 Tobias MarkusAdding gettext calls to 2 strings in addon manager
2015-02-01 Tobias MarkusPause music when pressing ESC during a level and resume...
2015-02-01 Tobias MarkusAdding sign that shows Tux holding an ice block
2015-01-25 Tobias MarkusUpdate CMake to 3.1.1 in .travis.yml
2015-01-22 Tobias MarkusUse field width of 9 on sscanf (fixes cppcheck portabil...
2015-01-21 Tobias MarkusUpdate to Squirrel 3.0.7 stable
2015-01-13 Tobias MarkusCopyright update to 2015
2014-12-29 Tobias MarkusUse CMake 3.1 for Travis
2014-12-29 Benjamin Leducextra symbol in cyrilic for Serbian
2014-12-28 Benjamin Leductranslation update
2014-12-24 LMHReverted a couple of graphics back to a RGB color space...
2014-12-24 LMHFixed a Segmentation Fault when mr_iceblock was kicked...
2014-12-21 LMHUgly air hat graphics for skid, duck, and worldmap
2014-12-18 LMHWoldmap images for earthtux
2014-12-17 LMHFinish out stone form with some quick-and-dirty graphics
2014-12-17 LMHFinished skid and duck actions for hardhat.
2014-12-16 Tobias MarkusDon't exit when no .git directory is present
2014-12-16 Tobias MarkusAdding my name to credits file
2014-12-16 Tobias MarkusSilence compiler warning
2014-12-14 LMHSprite action work for powerup hats: climbing, backflip.
2014-12-14 LMHImproved graphics for hardhat light
2014-12-14 LMHReduced number of needed powerup hat images
2014-12-14 LMHMiner's hardhat shakes with stone Tux during second...
2014-12-14 LMHDo not draw powerup hat if there is no action defined
2014-12-14 Benjamin LeducCredit update
2014-12-13 Benjamin Leductranslation update
2014-11-30 LMHAdded missing graphic for airflower
2014-11-30 LMHCrude attempt at a hat for airflower.
2014-11-29 LMHIcecrusher crushes bricks.
2014-11-29 LMHGenerated particles need not have any randomness in...
2014-11-29 LMHExplicitly defined the angle used by Particles, used...
2014-11-29 LMHStone form is heavy enough to break through bricks
2014-11-29 LMHAdded some vertical motion to the hard hat for when...
2014-11-29 LMHAdded missing graphic for earthflower
2014-11-29 LMHFinished up code for basic functionality of earthflower...
2014-11-28 LMHBrought back particles for bomb explosions
2014-11-28 LMHCreated a new definition for Particles.
2014-11-28 LMHChanged egg shadow draw layer so it will no longer...
2014-11-27 LMHMinimal code for earthflower active ability.
2014-11-27 LMHRemoved 'add_bullet' from Sector, moved bullet checks...
2014-11-23 Tobias MarkusRemoving unused var 'slotfile'
2014-11-23 Tobias Markus[cppcheck] Part 3: More perf fixes that were missed...
2014-11-23 Tobias Markus[cppcheck] Part 2: Some further style fixes etc.
2014-11-21 Tobias MarkusSmall style fix
2014-11-21 Tobias Markus[cppcheck] Part 1: Performance
2014-11-15 LMHTweak icecrusher draw layers to avoid objects (such...
2014-11-15 LMHRemoved some holes from standing Tux graphics
2014-11-15 LMHButt-jump stops gliding
2014-11-15 LMHBouncing on enemies and trampolines also gets a hight...
2014-11-15 LMHNew powerups added to worldmap cheat menu
2014-11-15 LMHRemoved unused graphic: effects/light_red.png
2014-11-15 LMHCompleted airflower powerup abilities.
2014-11-09 LMHGraphics for powerups: airflower and earthflower
2014-11-09 LMHNew powerups added to cheat menu
2014-11-09 LMHCode structure for basic earthflower ability: illuminat...
2014-11-09 LMHBasic airflower capabilities added: higher jumps and...
2014-11-09 LMHBasic code structure to allow for two new powerups
2014-11-03 Benjamin LeducSDL2.0.1 dep addition
2014-11-01 Tobias MarkusCode quality: Rename variable
2014-10-27 Ingo RuhnkeSome final touchup to the halloween story
2014-10-27 Ingo RuhnkeMoved intro/outro from data/levels/ to data/images/
2014-10-27 Ingo RuhnkeRenamed data/levels/halloween/ to data/levels/halloween...
2014-10-27 Tobias MarkusRemoving unneeded make directive
2014-10-27 Tobias MarkusFurther spelling fixes for intro and outro.txt
2014-10-26 Ingo RuhnkeSpelling fixes
2014-10-26 Ingo RuhnkeFleshed out the intro/outro story somewhat
2014-10-26 Ingo RuhnkeGave Halloween intro/outro a proper title
2014-10-26 Ingo RuhnkeAdded levelnames and fixed contact field in Halloween
2014-10-26 Ingo RuhnkeRemoved buggy decal
2014-10-26 Ingo RuhnkeAdded some unfinished story text
2014-10-26 Ingo RuhnkeFixed some layer sorting issues in Halloween
2014-10-25 Ingo RuhnkeAdded Halloween intro/outro images
2014-10-25 Ingo RuhnkeUse CMAKE_RC_COMPILER instead of windres.exe
2014-10-22 Ingo RuhnkeMarked secret areas and did a bit more cleanup of Hallo...
2014-10-22 Ingo RuhnkePut Halloween levels into a linear path
2014-10-22 Ingo RuhnkeDisabled confirmation dialog on Quit
2014-10-21 Ingo RuhnkeAdded pseudo intro/outro level (placeholder)
2014-10-21 Ingo RuhnkeAdded music to Halloween levels (nothing new, all recycled)
2014-10-21 Ingo RuhnkeSome finishing touched to halloween3
2014-10-21 Ingo RuhnkeFinished Halloween1 and Halloween2
2014-10-20 Ingo RuhnkeCleaned up Halloween2, added more enemies and coins
2014-10-20 Ingo RuhnkeSome more work on halloween1 and 2
2014-10-19 LMHAdded a fifth halloween level
2014-10-19 LMHAdded a halloween themed brick covered with cobwebs
2014-10-19 Ingo RuhnkeAdded vignette, fog and some background decoration
2014-10-19 Ingo RuhnkeAdded coins, enemies and a goal to Halloween3
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