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supertux.git
2004-04-11
Ingo Ruhnke
- localized some more variables
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- turned special into classes
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2004-04-11
Ingo Ruhnke
- renamed 'world' to 'global_world' to emphasis that...
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2004-04-11
Ingo Ruhnke
- moved some collision code into the world class, since...
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2004-04-11
Ingo Ruhnke
- change gameobjs names from lower case to upper case
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2004-04-11
Ingo Ruhnke
- moved some more stuff into the world class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-11
Ingo Ruhnke
- fixed worldmap a bit
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2004-04-11
Ingo Ruhnke
- moved some activate_bad_guy stuff into the world...
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2004-04-11
Ingo Ruhnke
- moved some more level_ stuff into the levelclass
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2004-04-11
Ingo Ruhnke
- removed obsolete hardcoded tiles
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-10
Ricardo Cruz
New stalactites done by Settra Gaia, they fit very...
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2004-04-10
Ingo Ruhnke
- moved lots of code around, made gameloop even more...
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2004-04-10
Ricardo Cruz
a few levels contributed by 'Wantsi'.
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2004-04-10
Ingo Ruhnke
- reduced menu fadness a bit (ie. balanced the edges)
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2004-04-10
Ingo Ruhnke
- turned gameloop into a class, in the hope to reduce...
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2004-04-10
Ricardo Cruz
Another background image by a guy whose nickname is...
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- more c++-ification
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2004-04-10
Ingo Ruhnke
- some indent fixes
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2004-04-10
Ingo Ruhnke
- reorganized menu flow as descripted in the todo,...
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2004-04-10
Ingo Ruhnke
- fixed tile properties
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2004-04-10
Ingo Ruhnke
- level cleanup
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2004-04-10
Ingo Ruhnke
removed title from main menu
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2004-04-10
Ingo Ruhnke
- fixed water/fish
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2004-04-10
Ingo Ruhnke
- test level for badguys
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2004-04-10
Ingo Ruhnke
- added test level for exits
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2004-04-10
Ingo Ruhnke
- added iglo for level end sequence
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2004-04-10
Ingo Ruhnke
- fixed quit
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2004-04-10
Ingo Ruhnke
- fixed menu/logo overdraw problem
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2004-04-10
Ingo Ruhnke
- introduced mriceblock (at least a bit)
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2004-04-10
Tobias Gläßer
update
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2004-04-09
Ingo Ruhnke
- fixed snowball anim
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2004-04-09
Ingo Ruhnke
- added new smalltux
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2004-04-09
Ingo Ruhnke
- added new smalltux (still needs cleanup)
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2004-04-09
Ingo Ruhnke
- moved title-demo code into its own function
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2004-04-09
Ingo Ruhnke
- fixed credits screen a bit
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2004-04-09
Ingo Ruhnke
- cleaned up title screen a bit
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2004-04-09
Ingo Ruhnke
- added some new title menu gfx
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2004-04-04
Ricardo Cruz
according to the author: "there was one line that cause...
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2004-04-04
Ricardo Cruz
1 more song
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2004-04-04
Tobias Gläßer
- Physic C++ rewrite (Matze Braun)
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2004-04-03
Tobias Gläßer
update
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2004-04-03
Tobias Gläßer
lots of improvements all over the code.
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2004-04-03
Tobias Gläßer
scaled
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2004-04-03
Tobias Gläßer
initial
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2004-04-01
Ingo Ruhnke
- more tiles
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2004-03-31
Ingo Ruhnke
- improved tileability
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2004-03-31
Ingo Ruhnke
- new tiles
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2004-03-31
Ingo Ruhnke
- scaled down fish
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2004-03-30
Ingo Ruhnke
- more tiles
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2004-03-30
Ingo Ruhnke
- more gfx
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2004-03-30
Ingo Ruhnke
more gfx
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2004-03-30
Ingo Ruhnke
more gfx
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2004-03-30
Ingo Ruhnke
more gfx
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2004-03-30
Ingo Ruhnke
- new usercontributed level
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2004-03-30
Ingo Ruhnke
- added some more tiles
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2004-03-29
Tobias Gläßer
improved to work flawless on more computers
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2004-03-29
Tobias Gläßer
- introduced new function wait_for_event
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2004-03-29
Ingo Ruhnke
- added enemies and such
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2004-03-28
Ingo Ruhnke
- fixed datadir
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2004-03-28
Tobias Gläßer
little improvement
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2004-03-28
Tobias Gläßer
tilegroup definitions
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2004-03-28
Tobias Gläßer
- Leveleditor improvements and fixes.
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2004-03-28
Ingo Ruhnke
- added some flames
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2004-03-28
Ingo Ruhnke
- removed alpha from tile since it isn't needed
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2004-03-28
Tobias Gläßer
*** empty log message ***
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2004-03-28
Ingo Ruhnke
- removed next_tile2, which isn't needed
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2004-03-28
Ingo Ruhnke
- use new boxes everywhere
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2004-03-28
Tobias Gläßer
new link image
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2004-03-28
Tobias Gläßer
initial
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2004-03-28
Tobias Gläßer
applied flame badguy patch from Matze Braun
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2004-03-28
Tobias Gläßer
improved the behaviour of the mouse-cursor in the level...
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2004-03-28
Ingo Ruhnke
- mrbomb stuff
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2004-03-28
Tobias Gläßer
We have our own mouse-cursor now! (graphics by Settra...
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2004-03-28
Tobias Gläßer
initial
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2004-03-27
Ingo Ruhnke
- added object support (untested)
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2004-03-27
Ingo Ruhnke
- added object support (untested)
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2004-03-27
Tobias Gläßer
more kinds of menu_event are handled directly in the...
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2004-03-27
Ingo Ruhnke
- added enemies and some other tweaks
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2004-03-27
Tobias Gläßer
old Makefile works again
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2004-03-27
Ingo Ruhnke
- added enemies
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2004-03-27
Tobias Gläßer
MN_BACK works for multiple layers of menus now.
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2004-03-27
Tobias Gläßer
little change to improve win32 portability
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2004-03-27
Ingo Ruhnke
- added some enemies
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2004-03-27
Ingo Ruhnke
- removed dn_tilemap
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2004-03-27
Tobias Gläßer
fixed BSOD hopping
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2004-03-26
Tobias Gläßer
C++ port of Ricarod Cruz's menu-handling code patch.
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2004-03-26
Ingo Ruhnke
- added new deactivated bonus box
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2004-03-26
Tobias Gläßer
merged bad_guy patch from Matze Braun. (recycling Ricar...
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2004-03-26
Tobias Gläßer
initial
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2004-03-26
Ingo Ruhnke
- added new bonus block
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2004-03-26
Tobias Gläßer
particle_system changed to clouds
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2004-03-26
Ingo Ruhnke
- added more bricks
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2004-03-26
Tobias Gläßer
tux isn't jumping like on drugs anymore in the demo
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2004-03-26
Tobias Gläßer
quick fix for bug introduced by the last commit
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