supertux.git
2006-07-12 Wolfgang BeckerNo more shooting Igel from behind.
2006-07-12 Wolfgang Beckerremove fireball when hitting badguy
2006-07-11 Arvid NorlanderChanged some minor things in airkey.stl.
2006-07-11 Christoph SommerStraw block lights nearby straw blocks. See demo level.
2006-07-11 Stephen GroundwaterAdded a bottom and top section to grumbel's blue mounta...
2006-07-10 Christoph SommerStumpy no longer moonwalks while dizzy /
2006-07-10 Wolfgang Beckerjoystick button off by one
2006-07-10 Christoph SommerSplit off Mr.Tree's small form as new Badguy "Stumpy"
2006-07-10 Christoph SommerFixed MrTree floating in the air when squished /
2006-07-10 Wolfgang BeckerTree, snail: only turn around when hit from front.
2006-07-10 Matthias Braunfix for bad hit structure
2006-07-10 Christoph SommerTesting new base class "WalkingBadguy"
2006-07-10 Christoph SommerTesting new base class "WalkingBadguy"
2006-07-10 Christoph SommerStay-on-platform Badguys no longer go crazy when fallin...
2006-07-10 Wolfgang BeckerDon't report collisions if nothing got hit
2006-07-09 Wolfgang BeckerMade Snail and Mr.Tree change direction only once per...
2006-07-09 Christoph SommerA little work on Dart and DartTrap
2006-07-09 Christoph SommerAdded evil trap to "A short visit to El Castillo"
2006-07-09 Wolfgang BeckerAdjust to new door.
2006-07-09 Marek Moeckelmore work on level
2006-07-09 Wolfgang Beckersave config to ~/.supertux2 to avoid collision with...
2006-07-09 Wolfgang BeckerMr Bomb turns arround again when colliding with other...
2006-07-09 Wolfgang Beckerminor adjustments to new cd
2006-07-09 Matthias Braunfix correctly
2006-07-09 Matthias Braunfix mriceblock for now, something similar should be...
2006-07-09 Marek Moeckelmoved badguys away from spawn point so they don't kill...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-08 Wolfgang BeckerTux can peek to the left and to the right as far as...
2006-07-08 Wolfgang BeckerNolok's statue as six 32x32 tiles. (Problem with the...
2006-07-08 Wolfgang BeckerMore fish, less coins.
2006-07-08 Arvid NorlanderChanged airkey.stl a bit.
2006-07-08 Christoph SommerMade levels a bit easier to beat
2006-07-08 Christoph SommerMoved door towards background
2006-07-08 Arvid NorlanderUpdated airkey.stl level (added badguys, reset points...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (added cutscene and a few...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished, please...
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished).
2006-07-08 Matthias Braunnew slope test level from branch
2006-07-08 Matthias Braunnew slope test level from branch
2006-07-08 Arvid NorlanderUpdated airkey.stl level (still not finished).
2006-07-08 Marek Moeckelmore work on the level
2006-07-08 Arvid NorlanderMade a new air key level, still not finished. Editor...
2006-07-08 Wolfgang BeckerDetour extended edition.
2006-07-08 Wolfgang BeckerDetour extended edition.
2006-07-07 Ingo Ruhnkebrown castle tiles
2006-07-07 Arvid NorlanderRemoved timer and fixed some edge tiles and bg tiles...
2006-07-07 Ingo Ruhnke- added experimental 'brown' castletiles
2006-07-07 Wolfgang BeckerFixed uninitialized random problem on starting level...
2006-07-07 Wolfgang BeckerNew level with platforms. Bugfix for village.
2006-07-07 Christoph SommerRemoved broken chain() function
2006-07-07 Stephen GroundwaterAdjusted pogonia to look more dangerous.
2006-07-07 Ryan FlegelRNG patch from Allen King
2006-07-07 Christoph SommerRemoved all spikes from all levels. Decreased difficult...
2006-07-06 Arvid NorlanderCleaned up edge tiles, added extra bg/fg where needed...
2006-07-06 Stephen GroundwaterFinished cherrybomb ( red forest bomb) and juicebox...
2006-07-06 Matthias Braunapplied farnkerls patch to handle the jam commandline...
2006-07-06 Christoph SommerMade SpriteParticle work around possible bug in Sprite...
2006-07-06 Wolfgang Beckerfixed direction of badguy
2006-07-06 Wolfgang BeckerTestlevel for auto direction
2006-07-06 Christoph SommerExpanded sleeping Spiky's wakeup range
2006-07-06 Christoph SommerMade badguys face right when spawning onscreen and...
2006-07-06 Stephen GroundwaterUpdating cherrybomb, adding juicebox (blue bomb).
2006-07-06 Wolfgang BeckerTuxdev's patch to fix death by falling when invincible.
2006-07-06 Wolfgang Beckerno more flying mr bomb
2006-07-06 Wolfgang BeckerMr. Bomb now supports custom sprites.
2006-07-05 Christoph SommerFixed problems with Rockets and Cannons sometimes rever...
2006-07-05 Christoph SommerChanged sprintfs to snprintfs, updated translation
2006-07-05 Ingo Ruhnke- fixed edges a bit
2006-07-05 Arvid NorlanderFixed stalactites in some world1 levels. (Thanks to...
2006-07-05 Christoph SommerShrunk cherry bomb a little, fixed bounding boxes. /
2006-07-05 Stephen GroundwaterChanged color on cherrybomb - as test- to attempt bette...
2006-07-05 Christoph SommerFlipLevelTransformer takes care of (Bonus)Blocks that...
2006-07-05 Wolfgang BeckerFixed ambient sound scripting
2006-07-05 Christoph SommerAmbientSound scripting patch from tuxdev
2006-07-04 Wolfgang BeckerInvisible Player is now in COLGROUP_DISABLED.
2006-07-04 Stephen GroundwaterA little Mr_Tree cleanup
2006-07-04 Wolfgang BeckerEditor fixes.
2006-07-04 Wolfgang BeckerCan set firefly's sprite.
2006-07-04 Arvid NorlanderEditor: Made Direction into en enum in SimpleDirObject.
2006-07-04 Stephen GroundwaterRemoved unused hatch files.
2006-07-04 Stephen GroundwaterMade better confetti particles for CherryBomb.
2006-07-04 Arvid NorlanderDeleted a *~ (editor backup file) that in some way...
2006-07-04 Arvid NorlanderAdded *~ to svn:ignore in data/images and sub dirs.
2006-07-04 Arvid NorlanderFixed most incorrect edge tiles and some background...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Christoph SommerYet another try
2006-07-04 Christoph SommerYet another update
2006-07-04 Arvid NorlanderUpdated Swedish translations a bit
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-03 Christoph SommerMade invincibility sparkle a particle effect
2006-07-03 Christoph SommerExperimenting with Bomb explosions and particles
2006-07-03 Marek Moeckeladjusted doors in dfk-level2
2006-07-03 Marek Moeckelmade the door bigger (50x100)
2006-07-03 Christoph SommerAdapted patch to care for recent changes in video subsy...
2006-07-03 Ingo Ruhnke- fixed missing angle init
2006-07-03 Marek Moeckelmore level work
2006-07-03 Ingo Ruhnke- some small adjustments to the lighting
2006-07-03 Ingo Ruhnke- added sprite rotation
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