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supertux.git
2010-02-20
Florian Forster
makedist.sh: Include the external/ subdirectory in...
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2010-02-20
Florian Forster
makedist.sh: Updated to current build system and availa...
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2010-02-20
Ingo Ruhnke
Added some basic slopes and a test level for nightcave
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2010-02-20
Ingo Ruhnke
Added some new tiles (unfinished work in progress)
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2010-02-17
Ingo Ruhnke
Minor cleanup
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2010-02-15
Matt McCutchen
Adjust music definition files.
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2010-02-15
Mathnerd314
Replace data README with AUTHORS file. (based heavily...
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2010-02-13
Wolfgang Becker
Not everything is dual licensed. See [DataFiles] and...
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2010-02-13
Wolfgang Becker
Slope is essential for badguys to reach Tux when he...
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2010-02-13
Mathnerd314
Align stalactites more precisely in Yeti level.
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2010-02-13
Mathnerd314
Some Yeti boss work. Yes, you *can* beat it as small...
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2010-02-12
Florian Forster
{,data/}README: Document license of data files.
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2010-02-12
Mathnerd314
Remove SCons build system.
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2010-02-12
Mathnerd314
Pass Vector by value
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2010-02-12
Mathnerd314
CometParticleSystem include fix
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2010-02-11
Mathnerd314
Update install file a bit.
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2010-02-11
Florian Forster
Bug 574: Check whether the Console instance still exist...
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2010-02-11
Florian Forster
Various objects: Use "reader_get_layer" to parse the...
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2010-02-11
Florian Forster
src/util/reader.[ch]pp: Add "reader_get_layer" ...
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2010-02-11
Florian Forster
Level 1-23 "The Escape": Use "ice" background add uniso...
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2010-02-11
Florian Forster
Bug 527: Limit tilemap and background layers to (LAYER_...
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2010-02-11
Florian Forster
Level 1-13 "Above the Arctic Skies": Fix unreasonable...
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2010-02-11
Florian Forster
Bug 568: Level 2-builder "Tux the Builder": Remove...
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2010-02-11
Florian Forster
Bug 568: Level 2-"Crumbling Path": Remove "ugly" slope...
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2010-02-11
Florian Forster
Bug 568: Level 2-leaves "Walking Leaves": Remove "ugly...
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2010-02-11
Florian Forster
Bug 576: Level 1-22 "A Mysterious House of Ice": Use...
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2010-02-11
Florian Forster
Bug 577: (Re)allow Player to low-jump from a stopped...
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2010-02-09
Mathnerd314
Update squirrel to 2.2.4 (keeping const-correctness...
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2010-02-09
Florian Forster
Level 1-21 "A Path in the Clouds": Make edges between...
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2010-02-09
Florian Forster
Bug 570: Level 1-07 "Oh no! More Snowballs!": Add fadin...
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2010-02-09
Florian Forster
Bug 570: Level 1-06 "The Frosted Fields": Add fading...
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2010-02-09
Florian Forster
Bug 570: Level 1-04 "Tobgle Road": Add fading secret...
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2010-02-06
Ingo Ruhnke
Added missing variable initialisation and replaced...
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2010-02-01
Florian Forster
supertux/collision.[ch]pp: Use "contrain_*" rather...
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2010-01-31
Florian Forster
Bug 571: Take tilemap movement into account when handli...
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2010-01-31
Florian Forster
src/supertux/sector.cpp: Use shift delta when checking...
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2010-01-31
Florian Forster
Bug 566: Implement handling of unisolid slopes.
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2010-01-30
Florian Forster
Bug 563: Reset backflipping when Tux spawns.
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2010-01-30
Florian Forster
Bug 562: Collision detection for unisolid tiles doesn...
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2010-01-30
Florian Forster
Bug 474: Flip bonus-block flowers and partial-size...
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2010-01-30
Florian Forster
Cleanups related to tilemap positions:
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2010-01-30
Florian Forster
Bug 565: Support "editor-images" within "tiles".
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2010-01-30
Florian Forster
Further cleanups to texture caching, from bug 523:
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2010-01-30
Florian Forster
Bug 557: config.h misses INSTALL_SUBDIR_* variables...
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2010-01-30
Florian Forster
Bug 560: Fix 1-pixel gaps between tiles near hidden...
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2010-01-30
Florian Forster
Bug 541: Version-sort the level filenames.
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2010-01-30
Florian Forster
Bug 507: Reset stuff upon player death
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2010-01-30
Florian Forster
Bug 509: Omit "Best" stats in end sequence for non...
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2010-01-30
Florian Forster
Bug 508: Make PlayerStatus::reset reset displayed_coins.
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2010-01-30
Florian Forster
src/math/aatriangle.cpp: Added forgotten new file.
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2010-01-30
Florian Forster
Bug 100: Flip slopes properly.
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2010-01-30
Florian Forster
Bug 471: Fix upward release of ice block, and grabbing...
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2010-01-30
Florian Forster
Bug 456: Avoid hurting Tux in a ravine.
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2010-01-30
Florian Forster
src/video/sdl_renderer.cpp: Work around a segmentation...
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2010-01-28
Mathnerd314
Fix spawnpoint in "Down the rabbit hole"
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2010-01-26
Mathnerd314
Shake camera on buttjump.
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2010-01-25
Mathnerd314
Use supertux2 on Windows, zeekling squish animation...
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2010-01-25
Mathnerd314
MrIceBlock stops after bouncing a lot.
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2010-01-25
Mathnerd314
Console logging is now identical in all builds; warning...
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2010-01-24
Mathnerd314
Use NDEBUG a bit less.
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2010-01-24
Mathnerd314
Tile fixes.
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2010-01-21
Mathnerd314
Badguy activation/deactivation (Matt's patch from bug...
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2010-01-21
Mathnerd314
Matt's patch for Stalactite shaking (bug 543)
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2010-01-20
Mathnerd314
Octo's patch from bug 523.
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2010-01-20
Mathnerd314
Bugs 454 (ice attribute) + 553 (Knee-deep in the Depth...
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2010-01-20
Mathnerd314
Remove bonus-grow.png and make lava tiles hurt.
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2010-01-19
Mathnerd314
Updated editor images from Some_Person/bug 481
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2010-01-19
Mathnerd314
MrBomb, MrIceBlock, and Snail now die on invincibility...
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2010-01-18
Mathnerd314
Snow ADSR (bug 221)
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2010-01-18
Mathnerd314
Change DELTA to .002 (wait for bugs...)
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2010-01-18
Mathnerd314
Mark "auto" as translatable
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2010-01-18
Mathnerd314
Turkish translation from meczup
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2010-01-18
Mathnerd314
Doors can run scripts now.
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2010-01-17
Mathnerd314
UnstableTile and WeakBlock are affected by Explosions.
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2010-01-17
Mathnerd314
Replace igel with snail in dan_morial.stl + small nit...
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2010-01-13
Miloš Klouček
Fix for bug 544 and it's duplicates.
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2010-01-01
Arvid Norlander
Fix right files to depend on version.h.
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2010-01-01
Arvid Norlander
Make Cmake rerun svnversion even when just building...
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2010-01-01
Arvid Norlander
Minor cosmetic fixes: data/levels/world2/christoph3.stl
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2010-01-01
Arvid Norlander
Fix door position in data/levels/world2/dfk-level3...
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2010-01-01
Arvid Norlander
Make data/levels/world2/castle.stl completable (used...
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2010-01-01
Arvid Norlander
Fix up broken tiles in christoph5 somewhat. It now...
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2010-01-01
Arvid Norlander
Fix some visible feets due to missing tiles in fg near...
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2010-01-01
Arvid Norlander
Small cosmetic fixes to world2/level1.stl (hardly reall...
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2010-01-01
Mathnerd314
Make it build with -DCOMPILE_AMALGATION=ON. Still not...
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2009-12-31
Arvid Norlander
Fix broken dart traps in "Little Venice"
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2009-12-31
Arvid Norlander
Add some tiles in the FG layer in light+magic to preven...
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2009-12-31
Arvid Norlander
Update Swedish translations for world1 and world2.
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2009-12-31
Arvid Norlander
Update Swedish translation.
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2009-12-30
Ingo Ruhnke
Added cast around GLEW_ARB_texture_non_power_of_two...
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2009-12-29
Mathnerd314
* Revert breaking changes from last revision
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2009-12-28
Mathnerd314
include fixes from ohnobinki, video_systems.cpp should...
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2009-12-25
Mathnerd314
Add a constant for how long electrify lasts
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2009-12-25
Mathnerd314
Thunderstorm sounds (from Auria and Some_Person)
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2009-12-24
Mathnerd314
Change anim_fps to fps in snail (fixes sprite; frames...
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2009-12-24
Mathnerd314
- sounds are on both channels
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2009-12-23
Mathnerd314
svn:eol-style native + comment fixes
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2009-12-23
Mathnerd314
Some more sounds from Some_Person
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2009-12-23
Mathnerd314
Stuff from Some_Person.
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2009-12-16
Wolfgang Becker
Play kill.wav when Tux is killed, hurt.wav when he...
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