supertux.git
2004-05-02 Matthias Braunfixed musicproblems in endgame and fixed multicoinblock...
2004-05-02 Matthias Braunfixed (well worked around) jump problems in the intro
2004-05-02 Ricardo CruzOnly use the fade() on the debug mode.
2004-05-01 Ingo Ruhnke- fixed hidden passage which served no purpose
2004-05-01 Ingo Ruhnke- fixed compile with opengl disabled
2004-05-01 Ingo Ruhnke- improved verboseness of badguy in wall error message
2004-05-01 Ingo Ruhnke- changed contrast and made little pixel corrections
2004-05-01 Ingo Ruhnke- badguy in wall fixes
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- badguy in wall fixes
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnkefixed level7 bug, does anybody mind if we removed the...
2004-05-01 Ingo Ruhnke- fixed one-tile space bonus bug
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- added some background tiles
2004-05-01 Ingo Ruhnke- removed some evil tiles
2004-05-01 Ricardo CruzJust use flipscreen(), instead of giving true as update...
2004-05-01 Ingo Ruhnke- removed a bunch of random acting bouncing snowball...
2004-05-01 Ricardo CruzAdded alpha support for SDL. Dunno if works, wasn't...
2004-05-01 Ingo Ruhnke- changed layout of water areas to look more sane
2004-05-01 Ricardo CruzFixed naming.
2004-05-01 Ricardo CruzFirst atempt to add a fade in/out function. Though...
2004-05-01 Ingo Ruhnke- fixed secret to don't look like a bug (ie. moved...
2004-05-01 Ingo Ruhnke- changed highjump tutorial so that it is impossible...
2004-05-01 Ingo Ruhnke- feet visible at exit solved
2004-05-01 Ingo Ruhnke- fixed problematic situation with iceblock and two...
2004-05-01 Ingo Ruhnke- fixed feed visible in exit
2004-05-01 Ingo Ruhnke- removed cloud tiles, since done via particle system
2004-05-01 Ingo Ruhnke- fixed an annoying hide-tile that causes the player...
2004-05-01 Ricardo CruzJust made stars to blink more.
2004-05-01 Ingo Ruhnke- fixed a few enemy positions, removed snowball that...
2004-04-30 Ingo Ruhnkeadded another bug
2004-04-30 Ryan Flegel- separated fixed from unfixed in TODO
2004-04-30 Matthias BraunTODO update
2004-04-30 Matthias BraunTODO update
2004-04-30 Matthias BraunTODO update
2004-04-30 Matthias BraunTODO update
2004-04-30 Matthias BraunTODO update
2004-04-30 Matthias BraunTODO update
2004-04-30 Matthias BraunTODO update
2004-04-30 Matthias Braundon't use buggy automake1.8 (install is broken)
2004-04-30 Matthias Braunremoved outdated Makefile.cvs
2004-04-30 Ricardo CruzUps!
2004-04-30 Ricardo CruzReturn a string, instead of a char array pointer, in...
2004-04-30 Ingo Ruhnke- reduced jump tolleranze to two tiles
2004-04-30 Ryan Flegel- make badguys bounce up when bumped from beneath
2004-04-30 Ryan Flegel- fixed stunned blocks moving when bumped into (as...
2004-04-30 Ryan Flegel- should fix all cases of bad guys walking/bouncing...
2004-04-30 Ryan Flegel- Fixed jumping so it works in a way everybody can...
2004-04-29 Ricardo CruzIn the invincible mode, don't bump/squish enemies,...
2004-04-29 Ricardo CruzIn the invincible mode, stars start flickering when...
2004-04-29 Ricardo CruzJust changed a snowball into a mr.iceblock, as it used...
2004-04-29 Ricardo CruzFixed a bug that could cause memory segfaults or bad...
2004-04-29 Ingo Ruhnkeundo'ed Ricardo patch, since it makes small jumps compl...
2004-04-29 Ricardo CruzCommented the set_velocity_y(0). I guess this is better...
2004-04-29 Ricardo CruzFixed a couple of bugs when deleting slots:
2004-04-29 Matthias Braunyou can't bump flying snowballs
2004-04-29 Matthias Braunanother leak fix for the leveleditor
2004-04-29 Matthias Braunfixed some memory leaks in the leveleditor and level...
2004-04-29 Matthias Braunfixed broken leveleditor menus
2004-04-29 Ricardo CruzMoved some old and unused graphics to the old dir.
2004-04-29 Ricardo CruzWhen Enter is pressed in an input field, instead of...
2004-04-29 Matthias Braunapparently we get a 0 tile from time to time, no idea...
2004-04-29 Matthias Braun-optimized and cleaned up collision_object_map
2004-04-29 Ingo Ruhnkepower -> power/run
2004-04-29 Ingo Ruhnke- added missing files
2004-04-29 Ingo Ruhnke- fixed endseq
2004-04-29 Ricardo CruzWhen removing a slot, keep the menu in the slots' menu.
2004-04-29 Ricardo CruzAdded a flickering cursor for input menu fields. The...
2004-04-29 Matthias Braunadded missing #include <algorithm>
2004-04-29 Ricardo CruzAdded removing of slots when Delete is pressed.
2004-04-29 Ricardo CruzCreated a simple confirm_dialog. Currently only used...
2004-04-29 Ingo Ruhnke- fixed typo, and gwen/penny
2004-04-29 Ingo Ruhnke- fixed typo
2004-04-29 Ingo Ruhnke- fixed align of lives display to handle >10 lives
2004-04-29 Ingo Ruhnke- removed auto-repeat of jump events, now one has to...
2004-04-29 Ingo Ruhnke<MatzeB> -updates the TODO file
2004-04-28 Ricardo CruzMarek update for musics.
2004-04-28 Ingo Ruhnke- fixed author of level7
2004-04-28 Ricardo CruzTux kicking animation wasn't being used in some circust...
2004-04-28 Ingo Ruhnke- removed joystick setup menu, since it won't work...
2004-04-28 Ingo Ruhnke- memleak fix for my last patch
2004-04-28 Ingo Ruhnke- replaced evil cast with std::find
2004-04-28 Ingo RuhnkeMatzeB: that shoudl fix the cases where you die when...
2004-04-28 Ingo RuhnkeMatzeBs patch for evil cast
2004-04-28 Ingo Ruhnkeadded story credits
2004-04-28 Ingo Ruhnke<MatzeB> my patch fixes another leak in the levelsubset...
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