2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Turn the badguy around when... |
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2010-03-05 |
Florian Forster | badguy/walking_badguy.[ch]pp: Make it possible to speci... |
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2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Don't set "walk_speed" to... |
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2010-03-05 |
Florian Forster | badguy/walking_badguy.cpp: Fix the acceleration code. |
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2010-03-04 |
Mathnerd314 | First crack at a new camera, before my plane flight... |
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2010-03-04 |
Florian Forster | Level 1-01 "Welcome to Antarctica": Added a note about... |
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2010-03-04 |
Florian Forster | supertux/game_session.[ch]pp: Fix a segmantation fault... |
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2010-03-04 |
Florian Forster | supertux/man/man6/supertux2.6: Fix a syntax error. |
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2010-03-04 |
Florian Forster | Level 1-22 "A Mysterious House of Ice": Replace some... |
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2010-03-04 |
Florian Forster | Cannon: Use the cannon's and badguy's bounding boxes... |
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2010-03-04 |
Florian Forster | Snowshot: Call ->set_action() in the constructor. |
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2010-03-04 |
Ingo Ruhnke | Removed speed limit when grabbing normal objects |
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2010-03-04 |
Mathnerd314 | Minor cleanup in SoundManager |
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2010-03-04 |
Mathnerd314 | Use static casts in GL::Renderer |
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2010-03-04 |
Mathnerd314 | Small cleanup of Sector::get_nearest_player |
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2010-03-04 |
Mathnerd314 | Remove walk key |
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2010-03-03 |
Mathnerd314 | Tweak offsets a bit so kamikazesnowball doesn't die. |
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2010-03-03 |
Mathnerd314 | Don't save state of initial worldmap before loading it |
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2010-03-03 |
Mathnerd314 | Apparently C++ doesn't automatically convert from std... |
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2010-03-03 |
Mathnerd314 | Check that savegame exists before trying to load it. |
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2010-03-03 |
Mathnerd314 | someone forgot a ! in world.cpp... |
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2010-03-03 |
Mathnerd314 | Change Mysterious House of Ice to use dark bg tiles. |
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2010-03-02 |
Ingo Ruhnke | Removed unused TileSet member variable from Tile |
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2010-03-02 |
Florian Forster | Haywire: Fix a null-pointer dereference when Haywire... |
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2010-03-02 |
Mathnerd314 | Some install changes to CMakeLists.txt |
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2010-03-02 |
Ingo Ruhnke | Added background image, removed snow particles (visual... |
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2010-03-02 |
Arvid Norlander | Update sv.po to match recent changes. Also reword some... |
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2010-03-02 |
Florian Forster | Level 1-12 "Into the Stars": Changed the level height... |
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2010-03-02 |
Florian Forster | Level 1-01: Fixed decal filenames. |
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2010-03-02 |
Florian Forster | Level 1-10 "23rd Airborne": Added a (somewhat hidden... |
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2010-03-02 |
Florian Forster | Short Fuse: Make badguy shootable with the fireflower. |
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2010-03-02 |
Florian Forster | Short Fuse: Implemented the new minibomb from the Miles... |
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2010-03-02 |
Florian Forster | object/explosion.[ch]pp: Added the "hurt" and "push... |
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2010-03-02 |
Florian Forster | supertux/sector.[ch]pp: Implemented the get_nearby_obje... |
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2010-03-02 |
Florian Forster | badguy/walking_badguy.[ch]pp: Added the add_velocity... |
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2010-03-02 |
Florian Forster | Snowman: Created body-only animation and added it to... |
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2010-03-02 |
Ingo Ruhnke | Some TODO updates |
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2010-03-01 |
Florian Forster | Nightcave test level: Restore decals that have been... |
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2010-03-01 |
Florian Forster | Level 1-01 "Welcome to Antarctica": Added billboards... |
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2010-03-01 |
Florian Forster | Added test level for "unstable tiles". |
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2010-03-01 |
Ingo Ruhnke | Use proper background tiles for secret area |
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2010-03-01 |
Ingo Ruhnke | Turned the run-blockade into a staircase, to allow... |
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2010-03-01 |
Ingo Ruhnke | Fine tuned the enemy placement and removed lots of... |
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2010-03-01 |
Florian Forster | object/unstable_tile.[ch]pp: Implement third state... |
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2010-03-01 |
Ingo Ruhnke | Resized background to 800x600 to work around bug drawin... |
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2010-03-01 |
Florian Forster | sdl_texture.cpp: Rewrite the optimize() function. |
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2010-03-01 |
Ingo Ruhnke | Implemented proper clipping |
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2010-03-01 |
Ingo Ruhnke | Added DrawingContext::get_cliprect() |
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2010-03-01 |
Ingo Ruhnke | Added constructor te Rectf() that takes a Sizef |
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2010-02-28 |
Arvid Norlander | Try to fix level20 by adding a black image at top and... |
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2010-02-28 |
Arvid Norlander | Expand bonus2/level20.stl to fill new max resolution... |
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2010-02-28 |
Florian Forster | Unstable tile: Dissolve, then disappear without falling... |
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2010-02-28 |
Arvid Norlander | Expand bonus2/level17.stl to fill new max resolution. |
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2010-02-28 |
Mathnerd314 | Clean up test levels a bit. |
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2010-02-28 |
Arvid Norlander | Expand bonus2/level19.stl to fill new max resolution... |
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2010-02-28 |
Arvid Norlander | Expand bonus1/thompson-level1.stl to fill new max resol... |
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2010-02-28 |
Arvid Norlander | Expand bonus1/bonus-level5.stl to fill new max resolution. |
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2010-02-28 |
Ingo Ruhnke | Compiler warning fix, init variables to 0 |
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2010-02-28 |
Ingo Ruhnke | Compiler warning fix, init variables to 0 |
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2010-02-28 |
Arvid Norlander | Expand bonus1/bonus-level4.stl to fill new max resolution. |
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2010-02-28 |
Mathnerd314 | Remove last vestiges of DEBUG |
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2010-02-28 |
Arvid Norlander | Expand bonus1/bonus-level3.stl to fill new max resolution. |
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2010-02-28 |
Mathnerd314 | Small ctor change. |
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2010-02-28 |
Arvid Norlander | Expand bonus1/bonus-level2.stl to fill new max resolution. |
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2010-02-28 |
Florian Forster | lisp/parser.cpp: Remove a forgotten debug message. |
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2010-02-28 |
Arvid Norlander | Expand bonus-level1.stl to fill new max resolution. |
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2010-02-28 |
Mathnerd314 | Change secret area signature to use editor-only tiles. |
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2010-02-28 |
Arvid Norlander | Run tools/normalize-po-files.sh on all *.po files to... |
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2010-02-28 |
Arvid Norlander | Update some Swedish translations. |
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2010-02-28 |
Arvid Norlander | Commiting fix for world1, level25 from bug #586 "Arctic... |
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2010-02-28 |
Mathnerd314 | Fix Sprite class once and for all. |
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2010-02-28 |
Florian Forster | Added a test level for "Haywire". |
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2010-02-28 |
Florian Forster | lisp/parser.cpp: Use absolute directory when talking... |
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2010-02-28 |
Arvid Norlander | Update bonus1 translation, charset changed from ISO... |
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2010-02-28 |
Arvid Norlander | Fix some header issues in the top sv.po (for the string... |
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2010-02-28 |
Florian Forster | sprite/sprite.cpp: Revert revision 6435 by Mathnerd314. |
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2010-02-28 |
Arvid Norlander | Update Swedish translation of code. NOTE: Levels are... |
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2010-02-28 |
Florian Forster | badguy/haywire.cpp: Use BadGuy::get_nearest_player(). |
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2010-02-28 |
Florian Forster | badbuy/badbuy.cpp: Use Sector::get_nearest_player(). |
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2010-02-28 |
Florian Forster | Icecrusher and Haywire: Use the bounding box to find... |
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2010-02-28 |
Florian Forster | supertux/sector.hpp: Add a version of Sector::get_neare... |
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2010-02-28 |
Florian Forster | supertux/sector.cpp: Use Rectf::distance(). |
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2010-02-28 |
Florian Forster | Rectf: Implement distance(). |
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2010-02-28 |
Florian Forster | Haywire: Walk towards the player if possible. |
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2010-02-28 |
Florian Forster | Icecrusher: Use Sector::get_nearest_player(). |
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2010-02-28 |
Florian Forster | supertux/sector.[ch]pp: Implement Sector::get_nearest_p... |
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2010-02-28 |
Florian Forster | Haywire: Implemented a first version of the "crazy... |
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2010-02-28 |
Florian Forster | Walking badguy: Implemented {get,set}_walk_speed. |
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2010-02-27 |
Florian Forster | Level 1-09: Set the direction of a Bouncing Snowball. |
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2010-02-27 |
Florian Forster | Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots. |
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2010-02-27 |
Florian Forster | Level 1-17 "Or is it just me": Add a Cannon shooting... |
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2010-02-27 |
Florian Forster | locale/de.po: Updated German translation. |
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2010-02-27 |
Mathnerd314 | Fix frame out of range error for -O2 release build... |
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2010-02-27 |
Florian Forster | Update copyright information to: "Copyright (c) 2003... |
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2010-02-27 |
Ryan Flegel | add -Wno-unused-parameter to disable warnings for unuse... |
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2010-02-27 |
Florian Forster | Level 1-24 "The Shattered Bridge": Replace background... |
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2010-02-27 |
Florian Forster | Level 1-27 "No More Mr Ice Guy": Move spawn point to... |
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2010-02-27 |
Florian Forster | Yeti: Move start position so Yeti doesn't jump on Tux... |
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2010-02-27 |
Florian Forster | Yeti: In the second phase, drop stalactites in pairs. |
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2010-02-27 |
Florian Forster | Yeti: Give the yeti five lives only. |
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