supertux.git
2006-03-10 Stephen GroundwaterMade Mr_Tree graphic smaller, from 99 to 85 pixels.
2006-03-10 Stephen GroundwaterTrying our a new Mr_Tree graphic.
2006-03-10 Stephen GroundwaterTrying our a new Mr_Tree graphic.
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-03-08 Christoph SommerDraft of some new signs
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2006-03-04 Christoph Sommerexperimental Zeekling mod - swoops down when she spots...
2006-03-03 Christoph SommerNew badguy SkullHop - a skull that hops around on one...
2006-03-03 Christoph SommerFinite sprite animations now stop at last frame, not...
2006-03-03 Christoph Sommerangrystone is now invulnerable
2006-03-03 Christoph Sommermoved paragraph describing how to generate ./configure...
2006-03-03 Stephen GroundwaterChanging bell reset point object to a firefly graphic...
2006-03-03 Matthias Braunfix warning
2006-03-03 Stephen Groundwateradding Christoph's badguy code for Grumbel's AngryStone
2006-02-18 Stephen Groundwateradded small smoke graphic for when castle levels are...
2006-02-18 Stephen Groundwateradded ForestWorld fishbone fossil, removed background...
2006-02-18 Stephen GroundwaterChanging the bell reset point, trying to make a little...
2006-02-14 Stephen Groundwateradded Christoph's sleepy spiky, created a plant badguy...
2006-02-12 Marek Moeckeladded Rosegarden source files
2006-02-12 Marek Moeckeladded new version of forest2
2006-02-12 Matthias Braunapplied patch from christoph sommer (thanks alot)
2006-02-11 Stephen Groundwatertesting changes to nolok image
2006-02-11 Matthias Braunodd line there
2006-02-11 Matthias Braunodd line there
2006-02-11 Matthias Braunfix warning
2006-02-11 Matthias Braunforgot some files, sorry
2006-02-09 Matthias Brauntry to fix 64 bit problems
2006-02-09 Matthias Braunfirst version of floating image
2006-02-09 Matthias Braunsquirrel update
2006-02-08 Marek Moeckeluploaded remastered forest1 music
2006-02-05 Stephen Groundwatermore work on castle door, changed nolok image
2006-02-04 Stephen Groundwateradding castledoor torch flame
2006-02-04 Marek Moeckeladded sprite files for door and keyholes
2006-02-04 Stephen Groundwaterfixed small error with new clover tile
2006-02-04 Stephen Groundwatersplit castle door from background image. added new...
2006-02-04 Stephen Groundwateradded castledoor background, worked on door entry level...
2006-02-04 Stephen Groundwateradded castledoor background, worked on door entry level...
2006-01-28 Ondřej Hošek* Updated the Czech translation to reflect the new...
2006-01-28 Marek Moeckelsmall additions to the intro
2006-01-28 Marek Moeckelmore work on intro cutscene
2006-01-24 Stephen GroundwaterChanged Mr.Tree, first hit drops leafs, second hit...
2006-01-23 Matthias Braunanother uninitialized var
2006-01-23 Matthias Brauninitialize visible flag
2006-01-23 Marek Moeckeladded a FIXME file for minor issues
2006-01-22 Marek Moeckelminor tweaks to intro
2006-01-22 Marek Moeckeladded radio sprite, turned the bush into a scripted...
2006-01-22 Marek Moeckeladded the radio to the intro
2006-01-22 Stephen Groundwateradded radio image to intro
2006-01-22 Stephen Groundwateradded radio images and removed intro background image
2006-01-22 Marek Moeckelguess what... intro
2006-01-22 Marek Moeckelmore intro
2006-01-22 Stephen Groundwateradded intro background image, changed Mr.Tree to Grumbe...
2006-01-22 Matthias Braunscripted objects correctly slide now
2006-01-22 Matthias Braunforgot another file
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Matthias Braunold
2006-01-22 Marek Moeckelmore work on the intro
2006-01-22 Matthias Braunfix
2006-01-22 Marek Moeckelintro music
2006-01-22 Matthias Brauncamera can move now
2006-01-22 Marek Moeckelanother intro level attempt
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2006-01-22 Marek Moeckeladded sound effect for trampoline
2006-01-21 Matthias Braunforgot another file
2006-01-21 Matthias Braunfix rock object
2006-01-21 Matthias Braunpreliminary external tux sprite
2006-01-21 Matthias Brauna penny sprite for testing
2006-01-21 Matthias Braunseparate nolok sprite
2006-01-18 Stephen GroundwaterReverted Mr_Tree XCF file back to Grumbel's original...
2006-01-18 Stephen Groundwaterchanged Mr.Tree's feet from sneakers to stone boots...
2006-01-17 Stephen Groundwatermissed a Mr.Tree image file
2006-01-17 Stephen GroundwaterReworking Mr Tree, small state and broken branch -...
2006-01-17 Stephen GroundwaterStarted to rework Mr Tree. Animation for big state...
2006-01-16 Stephen Groundwateradded more speed to the tux walk on WM.
2006-01-16 Ondřej HošekTime now stops when you complete a level and get into...
2006-01-16 Ondřej HošekImproved stay-on-platform code to handle non-32x32...
2006-01-16 Matthias Brauna few fixes that I had lying around here, select walk...
2006-01-16 Stephen GroundwaterAnimated small WM tux, worked on WM torch and other...
2006-01-15 Marek Moeckelmore sound samples from TuxThePenguin - literally :-)
2006-01-15 Marek Moeckelsome cutscene sounds
2006-01-15 Ondřej Hošek* Implemented a way to modify extro parameters as a...
2006-01-14 Stephen Groundwaterchanged forest level dots to glow mushroom with twinkle...
2006-01-14 Marek Moeckeladded a "voice acting" section to the credits
2006-01-14 Marek Moeckeladded new data directory for speech/dialogue
2006-01-14 Marek Moeckelmatching "game over"-melodies for all forest themes
2006-01-13 Marek Moeckeladded a sound file of Tux rapping - for use with a...
2006-01-12 Matthias Braunoops
2006-01-12 Matthias Braunupgrade
2006-01-12 Matthias Braunfix tux not dying when falling out of screen in invinci...
2006-01-12 Stephen Groundwatermore updates to forest world map
2006-01-12 Matthias Braunfish should behave like the old fish again
2006-01-11 Matthias Braunfix music not playing again after disable&enabling it
2006-01-11 Matthias Braunforgot to commit some files?
2006-01-11 Matthias Braunoops forgot 2 files
2006-01-11 Ondřej Hošek* The "time needed" statistic now works again. You...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2006-01-11 Matthias Braunstop invincible music a bit earlier than invinciblility
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2006-01-10 Matthias Braunmoved some more sprites
2006-01-09 Matthias Braunmoved a few more sprites away from sprites.strf
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