2006-07-08 |
Arvid Norlander | Updated airkey.stl level (added cutscene and a few... |
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2006-07-08 |
Arvid Norlander | Updated airkey.stl level (still not finished, please... |
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2006-07-08 |
Arvid Norlander | Updated airkey.stl level (still not finished). |
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2006-07-08 |
Matthias Braun | new slope test level from branch |
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2006-07-08 |
Matthias Braun | new slope test level from branch |
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2006-07-08 |
Arvid Norlander | Updated airkey.stl level (still not finished). |
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2006-07-08 |
Marek Moeckel | more work on the level |
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2006-07-08 |
Arvid Norlander | Made a new air key level, still not finished. Editor... |
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2006-07-08 |
Wolfgang Becker | Detour extended edition. |
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2006-07-08 |
Wolfgang Becker | Detour extended edition. |
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2006-07-07 |
Ingo Ruhnke | brown castle tiles |
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2006-07-07 |
Arvid Norlander | Removed timer and fixed some edge tiles and bg tiles... |
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2006-07-07 |
Ingo Ruhnke | - added experimental 'brown' castletiles |
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2006-07-07 |
Wolfgang Becker | Fixed uninitialized random problem on starting level... |
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2006-07-07 |
Wolfgang Becker | New level with platforms. Bugfix for village. |
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2006-07-07 |
Christoph Sommer | Removed broken chain() function |
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2006-07-07 |
Stephen Groundwater | Adjusted pogonia to look more dangerous. |
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2006-07-07 |
Ryan Flegel | RNG patch from Allen King |
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2006-07-07 |
Christoph Sommer | Removed all spikes from all levels. Decreased difficult... |
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2006-07-06 |
Arvid Norlander | Cleaned up edge tiles, added extra bg/fg where needed... |
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2006-07-06 |
Stephen Groundwater | Finished cherrybomb ( red forest bomb) and juicebox... |
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2006-07-06 |
Matthias Braun | applied farnkerls patch to handle the jam commandline... |
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2006-07-06 |
Christoph Sommer | Made SpriteParticle work around possible bug in Sprite... |
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2006-07-06 |
Wolfgang Becker | fixed direction of badguy |
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2006-07-06 |
Wolfgang Becker | Testlevel for auto direction |
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2006-07-06 |
Christoph Sommer | Expanded sleeping Spiky's wakeup range |
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2006-07-06 |
Christoph Sommer | Made badguys face right when spawning onscreen and... |
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2006-07-06 |
Stephen Groundwater | Updating cherrybomb, adding juicebox (blue bomb). |
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2006-07-06 |
Wolfgang Becker | Tuxdev's patch to fix death by falling when invincible. |
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2006-07-06 |
Wolfgang Becker | no more flying mr bomb |
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2006-07-06 |
Wolfgang Becker | Mr. Bomb now supports custom sprites. |
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2006-07-05 |
Christoph Sommer | Fixed problems with Rockets and Cannons sometimes rever... |
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2006-07-05 |
Christoph Sommer | Changed sprintfs to snprintfs, updated translation |
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2006-07-05 |
Ingo Ruhnke | - fixed edges a bit |
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2006-07-05 |
Arvid Norlander | Fixed stalactites in some world1 levels. (Thanks to... |
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2006-07-05 |
Christoph Sommer | Shrunk cherry bomb a little, fixed bounding boxes. / |
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2006-07-05 |
Stephen Groundwater | Changed color on cherrybomb - as test- to attempt bette... |
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2006-07-05 |
Christoph Sommer | FlipLevelTransformer takes care of (Bonus)Blocks that... |
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2006-07-05 |
Wolfgang Becker | Fixed ambient sound scripting |
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2006-07-05 |
Christoph Sommer | AmbientSound scripting patch from tuxdev |
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2006-07-04 |
Wolfgang Becker | Invisible Player is now in COLGROUP_DISABLED. |
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2006-07-04 |
Stephen Groundwater | A little Mr_Tree cleanup |
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2006-07-04 |
Wolfgang Becker | Editor fixes. |
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2006-07-04 |
Wolfgang Becker | Can set firefly's sprite. |
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2006-07-04 |
Arvid Norlander | Editor: Made Direction into en enum in SimpleDirObject. |
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2006-07-04 |
Stephen Groundwater | Removed unused hatch files. |
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2006-07-04 |
Stephen Groundwater | Made better confetti particles for CherryBomb. |
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2006-07-04 |
Arvid Norlander | Deleted a *~ (editor backup file) that in some way... |
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2006-07-04 |
Arvid Norlander | Added *~ to svn:ignore in data/images and sub dirs. |
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2006-07-04 |
Arvid Norlander | Fixed most incorrect edge tiles and some background... |
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2006-07-04 |
Stephen Groundwater | Changed MrBomb to a CherryBomb. Added Particles to... |
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2006-07-04 |
Stephen Groundwater | Changed MrBomb to a CherryBomb. Added Particles to... |
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2006-07-04 |
Christoph Sommer | Yet another try |
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2006-07-04 |
Christoph Sommer | Yet another update |
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2006-07-04 |
Arvid Norlander | Updated Swedish translations a bit |
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2006-07-04 |
Ingo Ruhnke | - added color ligts |
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2006-07-04 |
Ingo Ruhnke | - added color ligts |
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2006-07-03 |
Christoph Sommer | Made invincibility sparkle a particle effect |
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2006-07-03 |
Christoph Sommer | Experimenting with Bomb explosions and particles |
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2006-07-03 |
Marek Moeckel | adjusted doors in dfk-level2 |
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2006-07-03 |
Marek Moeckel | made the door bigger (50x100) |
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2006-07-03 |
Christoph Sommer | Adapted patch to care for recent changes in video subsy... |
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2006-07-03 |
Ingo Ruhnke | - fixed missing angle init |
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2006-07-03 |
Marek Moeckel | more level work |
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2006-07-03 |
Ingo Ruhnke | - some small adjustments to the lighting |
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2006-07-03 |
Ingo Ruhnke | - added sprite rotation |
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2006-07-03 |
Ingo Ruhnke | little fix |
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2006-07-03 |
Stephen Groundwater | Changing the firefly reset images to a reset torch. |
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2006-07-03 |
Stephen Groundwater | Changing the firefly reset images to a reset torch. |
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2006-07-03 |
Wolfgang Becker | Fixed MrTree. He uses activate() to change direction... |
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2006-07-03 |
Wolfgang Becker | Support for initial direction "left"|"right"|"auto... |
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2006-07-03 |
Ingo Ruhnke | - little improvments to the spotlight |
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2006-07-03 |
Ingo Ruhnke | - added spotlight (not working, since rotation and... |
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2006-07-02 |
Marek Moeckel | more work on the "Eyes Of Nolok" |
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2006-07-02 |
Wolfgang Becker | Set launchdirection ie. the initial direction of badguy... |
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2006-07-02 |
Wolfgang Becker | Add some more sound_manager->preloads into object const... |
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2006-07-02 |
Marek Moeckel | +added outline of dfk-level2: The Eyes Of Nolok |
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2006-07-02 |
Ingo Ruhnke | - made light layer multiply instead of additive, fixed... |
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2006-07-01 |
Christoph Sommer | Door creaks when opening, not when walking through |
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2006-07-01 |
Christoph Sommer | Trying out stricter UTF-8 checks |
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2006-07-01 |
Stephen Groundwater | Added a sound wav for the sector trigger door. |
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2006-07-01 |
Stephen Groundwater | More work on backflip Tux. Still WIP, Trying to make... |
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2006-07-01 |
Christoph Sommer | Fixed some hitboxes. This "moves" all cannons 12px... |
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2006-06-30 |
Wolfgang Becker | Ambient sound loops again, Part III. A more global... |
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2006-06-30 |
Christoph Sommer | Made flip_level_transformer flip platforms. |
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2006-06-30 |
Wolfgang Becker | Ambient sound loops again, Part II |
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2006-06-30 |
Matthias Braun | applied Daniel Hedlunds patch that works around jam... |
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2006-06-30 |
Matthias Braun | Updated some autoconf/automake files |
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2006-06-30 |
Christoph Sommer | Malformed UTF-8 sequences are no longer fatal |
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2006-06-30 |
Arvid Norlander | Fixed some bonus2 levels, they are now fully playable |
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2006-06-30 |
Arvid Norlander | Changed two levels to new fortress music |
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2006-06-30 |
Stephen Groundwater | Work on backflip Tux. Does not match our player Tux... |
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2006-06-29 |
Wolfgang Becker | Ambient sound loops again. |
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2006-06-29 |
Wolfgang Becker | Village level: Faster elevator, show switch's effect... |
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2006-06-29 |
Arvid Norlander | Cleaned up data/levels/world2/level5.stl |
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2006-06-29 |
Stephen Groundwater | Adding in the start of graphics and noise for the new... |
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2006-06-28 |
Christoph Sommer | Made SpriteParticle's action configurable |
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2006-06-28 |
Christoph Sommer | Made backflipping jump a little further / |
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2006-06-28 |
Christoph Sommer | Added backflip action (no gfx yet) / |
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2006-06-28 |
Wolfgang Becker | Scripted objects now support 'set_solid(bool solid... |
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