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supertux.git
2006-07-26
Christoph Sommer
Equipped levels with fade-away tilemaps
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2006-07-26
Christoph Sommer
SecretArea triggers can make tilemaps fade away. See...
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2006-07-25
Christoph Sommer
Committed some code beautification patches by Tron
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2006-07-25
Christoph Sommer
Added placeholder tiles for horizontal-end-of-hole...
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2006-07-25
Christoph Sommer
Changed some tiles
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2006-07-25
Christoph Sommer
Added T-intersection for poles
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2006-07-25
Stephen Groundwater
Adding the base/start of Grumbel's spikevine.
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2006-07-25
Christoph Sommer
Level stats are only declared invalid if a reset-point...
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2006-07-25
Christoph Sommer
In-game HUD now uses icons instead of text /
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2006-07-24
Wolfgang Becker
New Level: 'Tux the Builder'. A forest level with some...
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2006-07-24
Christoph Sommer
Physics class can have its gravity altered
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2006-07-24
Christoph Sommer
Experimental commit:
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2006-07-24
Wolfgang Becker
If player is at illegal position on worldmap, "action...
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2006-07-24
Christoph Sommer
Level time decreases only when game is not paused,...
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2006-07-24
Stephen Groundwater
More work on the newer worldmap concept. Fixed so new...
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2006-07-23
Arvid Norlander
Fixed some edge tile issues and some trees in christoph...
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2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
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2006-07-23
Christoph Sommer
Made statistics panel a little wider
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2006-07-23
Stephen Groundwater
Created the start of an underground tile set, with...
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2006-07-23
Wolfgang Becker
Extended leaves.stl. Fixed some levels for tiles 1723...
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2006-07-23
Arvid Norlander
Fixed earth tiles in levels/world2/level5.stl
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2006-07-23
Arvid Norlander
Cleaned up 200% slope in images/tiles/snow/convex.png...
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2006-07-23
Wolfgang Becker
New Level: leaves.stl
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2006-07-23
Christoph Sommer
Dumbed down levels a bit
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2006-07-22
Stephen Groundwater
putting mr.bomb back a version.
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2006-07-22
Stephen Groundwater
putting mr.bomb back a version.
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2006-07-22
Stephen Groundwater
putting mr.bomb back a version.
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2006-07-22
Arvid Norlander
Added the snow slopes to tiles.strf
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2006-07-21
Arvid Norlander
Fixed svn:eol-style on some files
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2006-07-21
Arvid Norlander
Reverted change in game_session.cpp and game_session...
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2006-07-21
Christoph Sommer
Sign draft: "You need a rock"
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2006-07-21
Stephen Groundwater
Added a worldmap sprite for the worldmap so Tux can...
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2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
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2006-07-20
Christoph Sommer
Installed some elevators
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2006-07-20
Arvid Norlander
Made some tilegroups in worldmap.strf a little easier...
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2006-07-20
Ingo Ruhnke
crack animation
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2006-07-20
Arvid Norlander
Added a missing tile to tiles.strf and reorganized...
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2006-07-20
Ingo Ruhnke
- added slopes
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2006-07-20
Christoph Sommer
Tux no longer hovers above earth floor tiles. Now more...
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2006-07-19
Christoph Sommer
An alternative approach to menus
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2006-07-19
Wolfgang Becker
Fixed trampoline. Looks like FLAG_SOLID is no good...
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2006-07-18
Christoph Sommer
Lava smoke no longer hurts
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2006-07-18
Christoph Sommer
Fun stuff
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2006-07-18
Wolfgang Becker
Splash sound on entering water
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2006-07-18
Christoph Sommer
Sectors support multiple solid tilemaps, tilemaps can...
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2006-07-18
Wolfgang Becker
more details
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2006-07-18
Christoph Sommer
Bonus block items' spawn direction depends on player...
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2006-07-17
Wolfgang Becker
falling rock
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2006-07-17
Wolfgang Becker
Crumbling_Path,a Level with Unstable Tiles.
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2006-07-17
Wolfgang Becker
Adjust Exit.
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2006-07-17
Wolfgang Becker
two more signs to avoid dead end.
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2006-07-17
Wolfgang Becker
Made fish.stl less difficult.
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2006-07-17
Arvid Norlander
Fixed some world1 levels that use darksnow (again....
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2006-07-17
Arvid Norlander
Added some missing "thin" dark snow tiles and fixed...
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2006-07-17
Christoph Sommer
Sector::is_free_space knows about slope tiles
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2006-07-16
Ingo Ruhnke
- make script runable with guile
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2006-07-16
Wolfgang Becker
Variations for resetpoint.
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2006-07-16
Christoph Sommer
Level conversion helper, brackety version
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2006-07-16
Wolfgang Becker
Rock update
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2006-07-15
Wolfgang Becker
Let's Rock
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2006-07-15
Wolfgang Becker
Fake solid for trampoline.
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2006-07-15
Arvid Norlander
Added some tiles to tilegroups in tiles.strf
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2006-07-15
Wolfgang Becker
Fixed multi hit bricks, adjust comments in trampoline
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2006-07-15
Christoph Sommer
Made trampolines less likely to interfere with level...
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2006-07-15
Wolfgang Becker
Portable and fixed trampoline.
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2006-07-15
Matthias Braun
fixed trampoline animation and made behaviour a bit...
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2006-07-15
Wolfgang Becker
Start trampoline's animation after using it.
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2006-07-15
Wolfgang Becker
Trampoline.
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2006-07-14
Wolfgang Becker
Badguys break bricks based on hitbox instead of position.
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2006-07-14
Wolfgang Becker
'hop' sound
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2006-07-14
Wolfgang Becker
Sound for connecting totems.
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2006-07-13
Ingo Ruhnke
- removed unneeded and incorrect extern
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2006-07-13
Ingo Ruhnke
- fixed include guarts
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2006-07-13
Ingo Ruhnke
- prettier grouping for castle
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2006-07-13
Christoph Sommer
merged two levels
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2006-07-13
Christoph Sommer
Sorry, missed a file
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2006-07-13
Christoph Sommer
Reworked Thunderstorm scripting
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2006-07-13
Christoph Sommer
Thunderstorm
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2006-07-12
Wolfgang Becker
Bonusblock and Bricks now break themself when hit by...
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2006-07-12
Christoph Sommer
Playing around with Ghost forest tiles
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2006-07-12
Christoph Sommer
Two more "WalkingBadguy"s
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2006-07-12
Wolfgang Becker
Skully jumps again.
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2006-07-12
Christoph Sommer
New test level "Dan Morial"
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2006-07-12
Wolfgang Becker
No more shooting Igel from behind.
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2006-07-12
Wolfgang Becker
remove fireball when hitting badguy
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2006-07-11
Arvid Norlander
Changed some minor things in airkey.stl.
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2006-07-11
Christoph Sommer
Straw block lights nearby straw blocks. See demo level.
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2006-07-11
Stephen Groundwater
Added a bottom and top section to grumbel's blue mounta...
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2006-07-10
Christoph Sommer
Stumpy no longer moonwalks while dizzy /
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2006-07-10
Wolfgang Becker
joystick button off by one
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2006-07-10
Christoph Sommer
Split off Mr.Tree's small form as new Badguy "Stumpy"
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2006-07-10
Christoph Sommer
Fixed MrTree floating in the air when squished /
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2006-07-10
Wolfgang Becker
Tree, snail: only turn around when hit from front.
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2006-07-10
Matthias Braun
fix for bad hit structure
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2006-07-10
Christoph Sommer
Testing new base class "WalkingBadguy"
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2006-07-10
Christoph Sommer
Testing new base class "WalkingBadguy"
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2006-07-10
Christoph Sommer
Stay-on-platform Badguys no longer go crazy when fallin...
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2006-07-10
Wolfgang Becker
Don't report collisions if nothing got hit
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2006-07-09
Wolfgang Becker
Made Snail and Mr.Tree change direction only once per...
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2006-07-09
Christoph Sommer
A little work on Dart and DartTrap
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