supertux.git
2004-06-07 Ryan Flegel- fixed type warning on OS X
2004-06-07 Ryan Flegel- fixed type warning on OS X
2004-06-07 Ryan Flegel- updated TODO
2004-06-07 Marek MoeckelDust clouds are now drawn around Tux' feet whenever...
2004-06-07 Duong-Khang... added missing 'exceptions.h' and 'gettext.h' to Makefile.am
2004-06-07 Duong-Khang... added AUTOMAKE_OPTIONS
2004-06-07 Marek MoeckelTweaked the buttstomp range - now it kills only enemies...
2004-06-07 Marek MoeckelJust a small fix to prevent Tux from butt-jumping when...
2004-06-07 Matthias Braunthis hopefully fixes macosx problems
2004-06-07 Ricardo Cruzformat this file in a sane way and correct some information
2004-06-04 Matthias Braunformat this file in a sane way and correct some information
2004-06-04 Ricardo CruzFixed bullet position.
2004-06-04 Ricardo CruzA file to aid translators.
2004-06-04 Ricardo CruzNow the growings animation looks pretty cool :)
2004-06-03 Ryan Flegel- updated TODO
2004-06-03 Ricardo CruzFixed lives positon.
2004-06-03 Ricardo CruzUpdated POs.
2004-06-03 Ricardo CruzMore strings set as translatable.
2004-06-03 Ryan Flegel- added spanish translation
2004-06-03 Ricardo CruzFixed a couple of evil spaces.
2004-06-03 Ricardo CruzUpdated POs.
2004-06-03 Ricardo CruzAdded more strings to be translated.
2004-06-03 Ricardo CruzRemoved not existing files from the list.
2004-06-03 Ricardo CruzFixed scrolling.
2004-06-03 Ricardo CruzFixed PO file.
2004-06-03 Matthias Braunanother small fix
2004-06-03 Matthias Braunhopefully fixed all configure problems now
2004-06-03 Ricardo CruzChanged level editor to a class.
2004-06-03 Matthias Braunthere should only be Makefile.am in cvs, never a Makefi...
2004-06-03 Matthias Braunpt.po is broken, please fix this first before readding it:
2004-06-03 Matthias Braunfixed warnings in leveleditor
2004-06-03 Matthias Braunforgot to add Makefile.am
2004-06-03 Ricardo CruzMade these two compilable. Were accessing text's w...
2004-06-03 Ryan Flegel- added empty m4/Makefile.in so we can at least compile :)
2004-06-02 Ricardo CruzIs it enough to edit LINGUAS to add a new translation?
2004-06-02 Ricardo CruzManaged to update the level editor to the new drawing...
2004-06-02 Matthias Braunforgot a file
2004-06-02 Matthias BraunTODO update
2004-06-02 Matthias Braunadded gettext support to autoconf&others and translated...
2004-06-02 Matthias Braunnew versions of all fonts
2004-06-02 Matthias Braunnew versions of all fonts
2004-06-02 Matthias Braunadded new latin1 font of litespeed
2004-06-02 Matthias Brauncleaned up font drawing code and added support for...
2004-06-01 Ryan Flegel- updated TODO
2004-06-01 Ryan Flegel- updated TODO
2004-06-01 Ryan Flegel- fixed some crashes where there was an invalid tile...
2004-06-01 Ricardo CruzDraw player above enemies in the dying sequence.
2004-06-01 Ryan Flegel- a couple small fixes
2004-05-31 Ricardo Cruzconfirm_dialog now accepts a background, instead of...
2004-05-31 Matthias Braunintroduce a new SoundManager class and merged MusicMana...
2004-05-31 Matthias Braunforgot to checkin sprite changes
2004-05-31 Ricardo CruzDo a black fade-in when selecting slot.
2004-05-31 Matthias Brauna first implementation of doors to switch between sectors
2004-05-31 Ricardo CruzAdded support for drawing effects again.
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Ryan Flegel- butt jump now kills nearby badguys
2004-05-30 Matthias Brauntry to fix opengl warnings
2004-05-30 Matthias Braunforgot stdint.h
2004-05-30 Ingo Ruhnkereplaced std::sort with stable_sort to avoid sorting...
2004-05-30 Matthias Braunfix so that pause text is displayed correctly
2004-05-30 Matthias Braunfix tiles being 1 pixel off their correct position
2004-05-30 Ingo Ruhnke- added missing assert header
2004-05-30 Matthias Braundon't include polygon code yet
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-29 Ryan Flegel- small eq'n fixes
2004-05-29 Ryan Flegel- fixed level editor crash (a hack)
2004-05-28 Ricardo CruzAdded the 16 margin to the camera move checking as...
2004-05-28 Ricardo CruzJust retified the solution for the space issue.
2004-05-28 Ricardo CruzMinor fix for shrink fade.
2004-05-28 Ryan Flegel- fixed some resolution related leveditor bugs
2004-05-28 Ryan Flegel- fixed 'When you jump into the roof or a bonus and...
2004-05-28 Ryan Flegel- made bombs explode instantly when they run into an...
2004-05-28 Ricardo CruzJust removed a part of the applied patch. IMO it is...
2004-05-28 Ricardo CruzJust reduced fading time when slot is chosen.
2004-05-28 Ricardo CruzFixed the fade func problem. Just a simple mistake.
2004-05-28 Ricardo CruzFade when entering a level.
2004-05-28 Ricardo CruzJust removed upside down thing. Done.
2004-05-28 Ricardo CruzRemoved vertical flipping drawing hacks.
2004-05-28 Matthias Braunmention how to configure sound&video in SDL
2004-05-28 Matthias Braunadded inheritance diagram for the gameobjects
2004-05-28 Ryan Flegel- added unisolid patch from Upsilon
2004-05-27 Ryan Flegel- walking tree tweaks
2004-05-27 Ricardo CruzResized level to 19 height tiles.
2004-05-27 Ricardo CruzImplemented Tux growing animation.
2004-05-27 Ricardo CruzAdded growing Tux entries.
2004-05-27 Ricardo CruzTux growing animation by Benjamin!
2004-05-27 Ricardo CruzDraw enemies upside down when falling.
2004-05-27 Ryan Flegel- updated TODO
2004-05-27 Ricardo CruzResized level to 19 height.
2004-05-26 Ricardo CruzUpdated file to reflect added files.
2004-05-26 Ricardo CruzUploaded Benjamin's flying platform animations.
2004-05-26 Ricardo CruzA couple of improvements for the flying platform.
2004-05-26 Matthias Braunsome cleanups and robustness checks, I added while...
2004-05-25 Ryan Flegel- added David's camera patch
2004-05-25 Ryan Flegel- added walkingtree to test level
2004-05-25 Ryan Flegel- tweaked walkingtree
2004-05-25 Ryan Flegel- added walking tree enemy. still needs some work
2004-05-25 Ryan Flegel- some wingling tweaks
2004-05-25 Ricardo CruzDisable gravity when on flying platform.
2004-05-25 Matthias Braunmore tuning of badguy activation
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