2013-10-26 |
Tobias Markus | Recompressing newly added files |
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2013-10-26 |
LMH | Worldmap now supports an additional level sprite action... |
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2013-10-26 |
LMH | Made short_fuse explode when hit with bullets of all... |
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2013-10-26 |
LMH | Improved death mechanics of livefire |
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2013-10-26 |
LMH | Improved death mechanics of flame and iceflame. |
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2013-10-26 |
LMH | Added level to Incubator Island: 'Primed for Action' |
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2013-10-26 |
LMH | Tweaked the backflip timer so that Tux cannot cancel... |
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2013-10-26 |
LMH | Removed coin penalty for aborting a level- this needs... |
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2013-10-26 |
LMH | Using a reset point no longer marks statistics as invalid. |
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2013-10-26 |
LMH | Dispensed badguys are no longer counted in level stats. |
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2013-10-26 |
Wolfgang Becker | Tux can stop to backflip at will. Holding jump continue... |
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2013-10-26 |
LMH | Reverted part of revision 02c347cdae86. |
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2013-10-26 |
Wolfgang Becker | Tux can stop to backflip when landing on objects. Holdi... |
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2013-10-26 |
LMH | Added ice-slick tiles that can be used to make various... |
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2013-10-26 |
LMH | Spikes for all directions |
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2013-10-26 |
LMH | Concept art for LiveFire |
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2013-10-26 |
Tobias Markus | Changing the order in which the components are loaded... |
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2013-10-26 |
LMH | Cleaned up some junk in bonus_block. |
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2013-10-26 |
Tobias Markus | Prevent previous music from playing when sound file... |
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2013-10-26 |
Tobias Markus | [bug 952 partial] Free mouse cursor surface before... |
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2013-10-26 |
Tobias Markus | Checking if badguy is active before double-killing... |
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2013-10-26 |
Tobias Markus | Fix credits font size for Marcin Kocur |
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2013-10-26 |
Tobias Markus | Don't kill badguys twice when hitting spike after falli... |
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2013-10-26 |
LMH | Appearance of vertical movement to owl graphics |
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2013-10-26 |
LMH | Made the eyes of owl more owl-like |
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2013-10-26 |
LMH | Added some contrast, blended colors, and added texture... |
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2013-10-26 |
LMH | Finish making powerups drop out of bonus blocks when... |
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2013-10-26 |
LMH | Start working on a bonusblock drop procedure for when... |
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2013-09-14 |
Tobias Markus | Tentative untested fix to SDL_GetDisplayMode |
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2013-08-31 |
Tobias Markus | Few more fixes to SDL2 conversion |
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2013-08-31 |
Benjamin Leduc | New comit of SDL2 |
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2013-08-31 |
Benjamin Leduc | My cool commit message |
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2013-08-24 |
Benjamin Leduc | modified: CMakeLists.txt |
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2013-08-21 |
LMH | Removed level 'The Mountain Pass' introduced climbing... |
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2013-08-21 |
CT. da'Bomb | Improved owl graphics |
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2013-08-19 |
Tobias Markus | Fix dangling else in sqapi.cpp |
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2013-08-19 |
Tobias Markus | bug 1001 part: Fix compiler warnings in iSpy |
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2013-08-19 |
LMH | Added a .gitignore file for common build and patching... |
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2013-08-18 |
Tobias Markus | Issue 1001: Fix compilation warning |
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2013-08-17 |
Tobias Markus | Partial resolution of bug 952 |
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2013-08-17 |
Tobias Markus | Recompress PNG images to save space, load time. Bug... |
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2013-08-17 |
LMH | Replaced flames with iceflames in 'You Have 1 Minute... |
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2013-08-17 |
LMH | New elements and tweaks to world 1 levels prior to... |
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2013-08-14 |
LMH | New level: 'The Mountain Pass' designed to introduce... |
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2013-08-13 |
LMH | Set default behavior for red potion powerups to flip... |
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2013-08-13 |
LMH | Tweaks to HeavyCoin to make it placeable in the editor |
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2013-08-12 |
LMH | Removed intro/extro.txt from world1 since they are... |
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2013-08-12 |
Tobias Markus | Strings in the addon manager can now be translated... |
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2013-08-12 |
Tobias Markus | Reset points no longer activate if already in ringing... |
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2013-08-12 |
LMH | Added diagonal pole tiles |
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2013-08-10 |
LMH | Omit the copyright date from translation in the title... |
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2013-08-10 |
Tobias Markus | Allow butt-jumping on infoblocks |
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2013-08-10 |
LMH | Credit where credit is due for French Translation. |
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2013-08-10 |
LMH | Remade darksnow concave and slope tiles |
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2013-08-08 |
teratux.mail | Added slopes and concave tiles for darksnow |
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2013-08-08 |
LMH | Filled out darksnow tileset some |
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2013-08-08 |
LMH | Improved tileability of snow/unisolid2 tiles |
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2013-08-08 |
LMH | Fixed coloring of snow celing slopes and reorganized... |
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2013-08-08 |
LMH | Added some coin sprite actions for the editor |
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2013-08-08 |
LMH | Consolidated some tilegroups |
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2013-08-08 |
LMH | Start making a list for WHATSNEW so we can actually... |
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2013-08-08 |
LMH | Added a phase factor to dazed icecrusher eye motion... |
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2013-08-07 |
Marcin Kocur | Translations: Polish updated with UTF-8, resolves Issue 19 |
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2013-08-03 |
LMH | Cleaned up icecrusher eye socket graphics, made eyes... |
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2013-07-31 |
LMH | Removed discussion of move from SVN from TODO list... |
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2013-07-31 |
LMH | Large icecrusher sprites also support eye animation... |
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2013-07-28 |
LMH | Animated eyes of icecrusher to follow Tux |
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2013-07-25 |
LMH | Icecrusher makes noise when hitting and throws up parti... |
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2013-07-19 |
LMH | Added a version of mriceblock that does not fall off... |
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2013-07-19 |
LMH | Merge branch 'glow_effects' |
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2013-07-16 |
LMH | New BadGuy: GoldBomb - a bomb that throws a bunch of... |
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2013-07-16 |
Tobias Markus | Unified some [DEBUG] log calls, bug 994. |
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2013-07-16 |
LMH | Modified conditions in which Tux can release objects. |
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2013-07-16 |
LMH | HeavyCoins make noise when they collide with solid... |
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2013-07-13 |
LMH | New BonusBlock content: 'explode' - a coin explosion. |
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2013-07-13 |
LMH | Reduced code for HeavyCoin used by CoinRain, correcting... |
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2013-07-13 |
LMH | Short Fuse runs dead-script when exploding, not just... |
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2013-07-13 |
LMH | Icy Island levels 10-12 badguy and graphic tweaks |
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2013-07-11 |
LMH | New BonusBlock content: 'coinrain'. Causes ten coins... |
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2013-07-11 |
LMH | Custom BonusBlocks now always run scripts if defined... |
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2013-07-11 |
LMH | Climbing animation stops when Tux is not in motion |
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2013-07-08 |
LMH | Restored coin-cost for reset points and added a coin... |
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2013-07-08 |
LMH | Set version to 0.3.4-GIT |
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2013-07-08 |
Daniela Ferraz | Owl releases payload when killed by fire of invincibili... |
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2013-07-06 |
LMH | Renamed walkingflame to livefire including sleeping... |
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2013-07-06 |
LMH | Consolidated code for walkingflame and swalking flame... |
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2013-07-03 |
Daniela Ferraz | Owl releases payload just prior to leaving the sector... |
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2013-06-29 |
LMH | Icy Island levels 8-9 parallax backgrounds and graphics... |
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2013-06-28 |
LMH | Icy Island levels 5-7 added parallax backgrounds as... |
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2013-06-27 |
Daniela Ferraz | Translations: PT and PT_BR remaining updates |
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2013-06-25 |
LMH | Improved tileability of clouds |
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2013-06-25 |
LMH | New level to introduce players to switches, trampolines... |
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2013-06-25 |
LMH | Tweaked first four levels of Icy Island- removed severa... |
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2013-06-21 |
LMH | Fixed sprite for flyingsnowball-editor which was causin... |
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2013-06-19 |
LMH | Textscroller tweak to prevent jumping when 'Jump with... |
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2013-06-18 |
LMH | Stopped Tux from finishing execution of a backflip... |
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2013-06-18 |
LMH | Updated localization credits addressing Issue 22 |
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2013-06-15 |
LMH | New BadGuys (code only): 'walkingflame', 'swalkingflame... |
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2013-06-15 |
LMH | Set SSpiky max drop height to the same value as Spiky... |
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2013-06-15 |
LMH | Improved color candle light appearance |
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